XCOM 2
The MOCX Initiative: Vanilla Edition
Showing 11-20 of 29 entries
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Update: Mar 12, 2017 @ 9:20pm

Rookies will fill out a MOCX squad if not enough trained personnel are available for a mission.

Update: Mar 12, 2017 @ 8:50am

Check to use the character pool is no longer reversed in the character generation script. (This would cause it to use randoms if there were valid characters and vice versa.)

Update: Mar 11, 2017 @ 10:12am

Added safety checks in squad cleanup, fixed two achievements being unable to proc as intended.

Update: Mar 8, 2017 @ 1:50pm

Specialists can now use revival protocol if available, Achievement support added.

Update: Mar 8, 2017 @ 10:54am

Added fake bleedout mechanic, removed all references to LW2 scripts.

Update: Mar 7, 2017 @ 1:12pm

Coil and Beam Tier dark weapons now have visible weapon attachments, when used by XCOM through the EXALT: Back In Action mod. Also fixed issue with character pool settings re: MOCX soldiers.

Update: Mar 5, 2017 @ 10:42pm

MOCX soldiers should now properly filter potential character candidates instead of reusing the same character over and over in rare scenarios.

Update: Mar 4, 2017 @ 8:49pm

Should now be eligible for usage with extract corpses. (This will be of use for an upcoming metamod)

Update: Mar 4, 2017 @ 7:30pm

MOCX Rangers now use custom-defined sword weapons instead of XCOM's.

Update: Feb 26, 2017 @ 8:53pm

Also fixed accidental usage of continue.