XCOM 2
The MOCX Initiative: Vanilla Edition
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更新:2017年3月12日 @ 21時20分

Rookies will fill out a MOCX squad if not enough trained personnel are available for a mission.

更新:2017年3月12日 @ 8時50分

Check to use the character pool is no longer reversed in the character generation script. (This would cause it to use randoms if there were valid characters and vice versa.)

更新:2017年3月11日 @ 10時12分

Added safety checks in squad cleanup, fixed two achievements being unable to proc as intended.

更新:2017年3月8日 @ 13時50分

Specialists can now use revival protocol if available, Achievement support added.

更新:2017年3月8日 @ 10時54分

Added fake bleedout mechanic, removed all references to LW2 scripts.

更新:2017年3月7日 @ 13時12分

Coil and Beam Tier dark weapons now have visible weapon attachments, when used by XCOM through the EXALT: Back In Action mod. Also fixed issue with character pool settings re: MOCX soldiers.

更新:2017年3月5日 @ 22時42分

MOCX soldiers should now properly filter potential character candidates instead of reusing the same character over and over in rare scenarios.

更新:2017年3月4日 @ 20時49分

Should now be eligible for usage with extract corpses. (This will be of use for an upcoming metamod)

更新:2017年3月4日 @ 19時30分

MOCX Rangers now use custom-defined sword weapons instead of XCOM's.

更新:2017年2月26日 @ 20時53分

Also fixed accidental usage of continue.