XCOM 2
The MOCX Initiative: Vanilla Edition
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Opdatering: 12. mar. 2017 kl. 21:20

Rookies will fill out a MOCX squad if not enough trained personnel are available for a mission.

Opdatering: 12. mar. 2017 kl. 8:50

Check to use the character pool is no longer reversed in the character generation script. (This would cause it to use randoms if there were valid characters and vice versa.)

Opdatering: 11. mar. 2017 kl. 10:12

Added safety checks in squad cleanup, fixed two achievements being unable to proc as intended.

Opdatering: 8. mar. 2017 kl. 13:50

Specialists can now use revival protocol if available, Achievement support added.

Opdatering: 8. mar. 2017 kl. 10:54

Added fake bleedout mechanic, removed all references to LW2 scripts.

Opdatering: 7. mar. 2017 kl. 13:12

Coil and Beam Tier dark weapons now have visible weapon attachments, when used by XCOM through the EXALT: Back In Action mod. Also fixed issue with character pool settings re: MOCX soldiers.

Opdatering: 5. mar. 2017 kl. 22:42

MOCX soldiers should now properly filter potential character candidates instead of reusing the same character over and over in rare scenarios.

Opdatering: 4. mar. 2017 kl. 20:49

Should now be eligible for usage with extract corpses. (This will be of use for an upcoming metamod)

Opdatering: 4. mar. 2017 kl. 19:30

MOCX Rangers now use custom-defined sword weapons instead of XCOM's.

Opdatering: 26. feb. 2017 kl. 20:53

Also fixed accidental usage of continue.