XCOM 2
The MOCX Initiative: Vanilla Edition
Mostrando 11-20 de 29 aportaciones
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Actualización: 12 MAR 2017 a las 21:20

Rookies will fill out a MOCX squad if not enough trained personnel are available for a mission.

Actualización: 12 MAR 2017 a las 8:50

Check to use the character pool is no longer reversed in the character generation script. (This would cause it to use randoms if there were valid characters and vice versa.)

Actualización: 11 MAR 2017 a las 10:12

Added safety checks in squad cleanup, fixed two achievements being unable to proc as intended.

Actualización: 8 MAR 2017 a las 13:50

Specialists can now use revival protocol if available, Achievement support added.

Actualización: 8 MAR 2017 a las 10:54

Added fake bleedout mechanic, removed all references to LW2 scripts.

Actualización: 7 MAR 2017 a las 13:12

Coil and Beam Tier dark weapons now have visible weapon attachments, when used by XCOM through the EXALT: Back In Action mod. Also fixed issue with character pool settings re: MOCX soldiers.

Actualización: 5 MAR 2017 a las 22:42

MOCX soldiers should now properly filter potential character candidates instead of reusing the same character over and over in rare scenarios.

Actualización: 4 MAR 2017 a las 20:49

Should now be eligible for usage with extract corpses. (This will be of use for an upcoming metamod)

Actualización: 4 MAR 2017 a las 19:30

MOCX Rangers now use custom-defined sword weapons instead of XCOM's.

Actualización: 26 FEB 2017 a las 20:53

Also fixed accidental usage of continue.