XCOM 2
The MOCX Initiative: Vanilla Edition
Mostrando 21-29 de 29 aportaciones
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Actualización: 26 FEB 2017 a las 20:51

Fixed how two loops were set up for promoting a MOCX soldier: this caused the mod to get into an infinite loop at times.

Actualización: 25 FEB 2017 a las 15:51

Added more failsafes to MOCX level ups.

Fixed issue with XGCharacterGenerator_DarkXCom creating invisible units.

Fixed issue in XComDarkClassData.ini where the abilities for Specialists and Grenadiers had improper commas.

Actualización: 25 FEB 2017 a las 9:02

Hopefully fixed issues with how the mod handles spawning in new MOCX soldiers, and how it levels them up.

Actualización: 24 FEB 2017 a las 16:10

Fixed issue where Advanced or Elite MOCX soldiers could spawn invisibly.

Actualización: 24 FEB 2017 a las 11:15

Grenadiers now have cannons instead of assault rifles by default.

Actualización: 23 FEB 2017 a las 16:08

Adjusted AI so Snipers, Grenadiers, and Rangers will know how to use their new tools.

Specialists didn't really change between versions so they've been left alone.

Actualización: 23 FEB 2017 a las 15:14

Removed Perk Pack requirement.

Actualización: 23 FEB 2017 a las 12:32

Fixed issue that would've prevented classes from working properly.

Actualización: 23 FEB 2017 a las 12:19