XCOM 2
The MOCX Initiative: Vanilla Edition
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Actualizare: 12 mart. 2017 @ 21:20

Rookies will fill out a MOCX squad if not enough trained personnel are available for a mission.

Actualizare: 12 mart. 2017 @ 8:50

Check to use the character pool is no longer reversed in the character generation script. (This would cause it to use randoms if there were valid characters and vice versa.)

Actualizare: 11 mart. 2017 @ 10:12

Added safety checks in squad cleanup, fixed two achievements being unable to proc as intended.

Actualizare: 8 mart. 2017 @ 13:50

Specialists can now use revival protocol if available, Achievement support added.

Actualizare: 8 mart. 2017 @ 10:54

Added fake bleedout mechanic, removed all references to LW2 scripts.

Actualizare: 7 mart. 2017 @ 13:12

Coil and Beam Tier dark weapons now have visible weapon attachments, when used by XCOM through the EXALT: Back In Action mod. Also fixed issue with character pool settings re: MOCX soldiers.

Actualizare: 5 mart. 2017 @ 22:42

MOCX soldiers should now properly filter potential character candidates instead of reusing the same character over and over in rare scenarios.

Actualizare: 4 mart. 2017 @ 20:49

Should now be eligible for usage with extract corpses. (This will be of use for an upcoming metamod)

Actualizare: 4 mart. 2017 @ 19:30

MOCX Rangers now use custom-defined sword weapons instead of XCOM's.

Actualizare: 26 febr. 2017 @ 20:53

Also fixed accidental usage of continue.