XCOM 2
The MOCX Initiative: Vanilla Edition
Showing 21-29 of 29 entries
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Update: Feb 26, 2017 @ 8:51pm

Fixed how two loops were set up for promoting a MOCX soldier: this caused the mod to get into an infinite loop at times.

Update: Feb 25, 2017 @ 3:51pm

Added more failsafes to MOCX level ups.

Fixed issue with XGCharacterGenerator_DarkXCom creating invisible units.

Fixed issue in XComDarkClassData.ini where the abilities for Specialists and Grenadiers had improper commas.

Update: Feb 25, 2017 @ 9:02am

Hopefully fixed issues with how the mod handles spawning in new MOCX soldiers, and how it levels them up.

Update: Feb 24, 2017 @ 4:10pm

Fixed issue where Advanced or Elite MOCX soldiers could spawn invisibly.

Update: Feb 24, 2017 @ 11:15am

Grenadiers now have cannons instead of assault rifles by default.

Update: Feb 23, 2017 @ 4:08pm

Adjusted AI so Snipers, Grenadiers, and Rangers will know how to use their new tools.

Specialists didn't really change between versions so they've been left alone.

Update: Feb 23, 2017 @ 3:14pm

Removed Perk Pack requirement.

Update: Feb 23, 2017 @ 12:32pm

Fixed issue that would've prevented classes from working properly.

Update: Feb 23, 2017 @ 12:19pm