Age of Empires II (2013)

Age of Empires II (2013)

SpoOky's Cheating AI
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Update: Mar 20, 2018 @ 11:12pm

Sorry, I missed a ; for a comment... My bad.

Update: Mar 20, 2018 @ 11:08pm

Readded building Camps to Feudal/Castle Ages. (It hurts it more not having camps. Even though it should be building other things...) Also, from a random map I generated on islands, I got an island that was approx 60-80 tiles wide on 8 player size map. So, I decided to increase the town size a bit. Besides, the ai may need more room on higher population settings with all those houses. Max town size is now 50. Finally, I updated a few of the unit training goals for 5 civs. They had bonuses for their civ I did not consider. I changed the following: burmese, franks, malians, portuguese, and vikings.

Update: Mar 12, 2018 @ 6:06pm

Replaced building-type-count with building-type-count-total. Whoops... Thanks cheeseontoast. I also modified the the building conditions a bit to account for the last update.

Update: Mar 12, 2018 @ 4:40pm

Updated Description and moved Changelogs to Note Changes in steam.

Update: Mar 12, 2018 @ 3:34pm

Update: I figured out the whole tower problem thanks to cheeseontoast. Thanks for the explaination. Also, don't build walls/gates so fast in a deathmatch. It causes problems. Since I reduced the town size, I reduced the timers as well. It's not using space as well as it should be.

Update: Feb 9, 2018 @ 4:22am

Update: A few edits to a few SN again. I think I found a few issues/problems with some of them I set.

Update: Feb 2, 2018 @ 3:22pm

Update: I been looking though userpatch and the AI docs... Some of the values of SN were completely wrong... I made some notes and changed some things around again. I also calculated that 30 seems to be the perfect town size. (255 / 8 = 31.8. Max Town Size / 8 Players. 32 would be better/closer but, I am leaving it 30. Give them some space.) I also added some messages if you lose/give up.

Update: Jan 31, 2018 @ 10:58pm

Update: Finally did the unit counters fully... except UU... I am lazy. If you want me to do it, comment it to me. Otherwise, I am leaving it be. If you know of any issue/flaws in the counters, let me know.

Update: Jan 31, 2018 @ 1:45am

Update: I forgot about the villager cap values when I changed the villager creation thing. I also adjusted some of the SN again. I lowered the refresh camps timer. It was too long IMO. I updated how/when walls/gates are built during a DM game. I attempted to make the AI play KotH a bit with the 'center' SN. Inca's only need half the houses. Added that logic in. I adjusted some of the indentation as well. I wanted it a bit more organized. I made some adjustments to building wonders. I was having a weird issue with the game types. I did solve the problem when I got the correct gametype defines. It's still messy but, I am gonna leave it be for now. I am going to finally do the unit countering/alternative countering stuff. I finished barracks. Although, I still have a lot more to do...

Update: Nov 1, 2017 @ 6:14pm

Update: Lowered the random unit timer since it's a bit important. (10 seconds to 2) Adjusted some of the research ordering. Increased Town Centers from 3 to 5. Now trains 5 transport ships in case of water map.