Age of Empires II: HD Edition

Age of Empires II: HD Edition

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SpoOky's Cheating AI
 
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New Workshop General: Artificial Intelligence
File Size
Posted
Updated
0.980 MB
Nov 22, 2016 @ 7:17am
Mar 20, 2018 @ 11:12pm
26 Change Notes ( view )

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SpoOky's Cheating AI

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In 1 collection by SpoOkyMagician
AOE2HD SpoOkyMagician's AI Collection
8 items
Description
Version: 6.6

This Custom AI is meant to be played with 7 other human players. (1 versus 7.) I can already hear you saying: "It can't be that strong..." WRONG! Well, assuming you play it with the intended settings. The intented settings are:

Dataset: Original/Expansions
Game: Any. (Except Deathmatch. The resources are basically equal at that point.)
Map Style: Any. (Water maps are not recommended though.)
Location: Any. (Again, water maps are not recommended.)
Map Size: Any. (Bigger is better though.)
Difficulty: Any. (The higher, the harder the game will be.)
Other Players: 7.
Resources: Any. (If you have a hard time, try higher starting resources.)
Population: Any. (Although, higher is better.)
Game Speed: Any. (Whatever you feel comfortable with.)
Reveal Map: Any. (Explored is recommended though.)
Starting/Ending Age: Standard. (If you find this too hard, you can adjust this.)
Treaty Length: Any. (None is recommended. If too hard, try whatever you like.)
Victory: Any? (Last Man Standing isn't recommended but allowable.)

You still may be wondering: "How can this AI be that strong?" Well, to answer your question, depending on the difficulty you choose, the AI gets free resources so it can build/train/research whatever it needs to fight you. However, on lower difficulties, it may need to collect resources. (It will be easier. Set it to Hardest for it to be at it's best.) It should be able to play any game type, any map, and most settings. (It's not perfect but, it works well.) If you take on this AI, I wish you luck. Use good teamwork! Good luck and Have fun!
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15 Comments
MasterTouan Jun 3, 2018 @ 4:45pm 
By far the strongest custom AI in the workshop, only sometimes contested or stalemated (!) by a surviving Xinge Defensive AI in late game. Impressive! :D
Nice to see it builds wall too.
SpoOkyMagician  [author] Mar 12, 2018 @ 4:18pm 
Okay, so I finally added Change Notes to the mod. I am not 100% sure of the accuracy of the dates but, they seem to be pretty good/close enough. I am gonna change the description as well. Give me a bit to change this. Also note that 6.3 is out now. See Change Notes for latest changes from now on.
SpoOkyMagician  [author] Jan 31, 2018 @ 1:50am 
So, 5.9 is out. However, 6.0 will have the unit countering stuff in it complete. That will take a long time to do though. I just wanted to release this to fix some things/clean up the code a bit.
SpoOkyMagician  [author] Oct 28, 2017 @ 12:20am 
Just had a nice game/win 7vs1 with cheating AI. Sadly, one resigned. However, even though it looked pretty bad, we managed to come back and push the AI. Sadly, the AI screwed itself over building docks/making ships... Oh well... I wanted to add that in... Anyway, the game was also recorded so I will post it to youtube in a bit. GG everyone.
kardiomed Sep 3, 2017 @ 4:45pm 
Author, excellent AI! Just correct, please, a bug with the complete absence of a camel archer from the Berbers!
SpoOkyMagician  [author] May 24, 2017 @ 2:50pm 
I had it build walls before but, it had issues at the time. However, since cheese told me about the wall attacking thing, I could probably re-enable it...
Ka May 24, 2017 @ 4:52am 
Very challenging ai, just wish it can build walls
SpoOkyMagician  [author] Apr 21, 2017 @ 5:03pm 
It checks/research/train/etc with the expansions now. Enjoy. :steamhappy:
SpoOkyMagician  [author] Dec 24, 2016 @ 8:35pm 
Sadly, it does not. I do not own the expansions... Well, technically it would... Although, some techs/units will not be trained/researched.
Reaper Dec 24, 2016 @ 8:04pm 
does this ai work with new civ like malay, vietnamese?