Age of Empires II (2013)

Age of Empires II (2013)

SpoOky's Cheating AI
Showing 11-20 of 26 entries
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Update: Nov 1, 2017 @ 6:07pm

Update: I noticed I messed up the multiple building code. I tweaked the town size change a bit. I fixed when the AI builds docks to prevent easy defeat. Finally, I adjusted some of the dark/feudal age goal training. It will help the AI train these units a bit more over later age units.

Update: Oct 29, 2017 @ 2:06am

Update: I disabled the expansions and was sure it ran correctly myself. It does. So, it should be playable for all datasets.

Update: Oct 6, 2017 @ 6:42pm

Update: Friend tried and it was missing a defconst... (defconst elephant-archer-line -261)

Update: Oct 6, 2017 @ 5:36pm

Update: Special Case added for Standard Victory/DM. Build Wonder later... I also removed camps for multiple buildings. It's causes problems.

Update: Sep 8, 2017 @ 2:21pm

Update: Fixed Multiple Buildings by Removing Dock to list. (Whoops...) I also removed the target stuff again. I still have it backed up though. It just has little/no point right now.

Update: Aug 9, 2017 @ 1:24am

Update: Added defconsts for stuff, make sure AI works in base game, and working on dock/unit stuff.

Update: Aug 8, 2017 @ 8:39pm

Update: I adjusted the randomness a bit and added alternative training to the mangonel line.

Update: May 25, 2017 @ 3:42pm

Update: I added some randomness to the training goals so it can pick randomly from the preferred units goal if it has more than one.

Update: May 25, 2017 @ 1:19am

Update: I finally got around to rewriting my counter/training system. I am happy with it for now. Oh and also, as requested, I added walling back in. ;)

Update: May 9, 2017 @ 9:01am

Update: A few minor fixes here/there. Still much to do with counters... I noticed something that needs to be fixed with my-unique-research. I let cheeseontoast know so hopefully, it will get fixed.