Starbound

Starbound

Frackin' Universe
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Update: Apr 1, 2017 @ 6:03pm

bolbohn.

Update: Apr 1, 2017 @ 9:57am

* radiation burn will not affect anyone with above 35% radiation resistance
* added Phase Blade. It has a charge attack alt that slowly heals you, and does a good heap of Cosmic damage in general.
* oonforta no longer requires feathercrown. It has been swapped to mushrooms instead, bringing it into proper tier 1 range
* metallic hydrogen gas and liquid have slightly different effects. one is swimmable, as a "liquid". The other, the gas, is not.
* all gas effects are roughly the same danger when it comes to "swimming" in them now. In other words: don't even try. You won't float in them anymore. So use caution on gasballs and the like
* Valkyrie set was missing breath protection. corrected
* corrected plant seed tooltip display for most plant seeds. Some are a bit off still, but can be adjusted as they are found.
* corrected a few inconsistencies in the weather code. most effects should be properly blocked where they weren't before using augments or other "older" means of protection.

Update: Mar 31, 2017 @ 6:47am

* swimboost speeds reduced. they should be a lot more usable now.
* frozenburning effect bug corrected
* fixed a small issue with PGIs appearing in various Frozen Waste corpses rather than meat.
* the Delicious Meat should properly launch the radio message it is meant to
* crafting a Light Bot now unlocks Capture Bots, which will throw capture balls *for* you, removing the need to carry them anymore!
* increased maximum fuel capacity/efficiency from engineers and mechanics

* also, testing a fix for weird liquid generation on oceanic biomes. This should *hopefully* stop huge expanses of air where the water cant keep up witht he provided space and causes lag. *hopefully*

Update: Mar 30, 2017 @ 12:34pm

EPP Revamp Phase 2: Implementation

the following have been added as EPP packs:

Acid
Poison
Poison II
Poison III
Heat II
Heat III
Cold II
Cold III
Radiation II
Radiation III


* All vanilla and FU major biomes revised with the new weather effects
* most "immunity" effects are now phased out. All EPPs are now without total immunity.

* instead, each tier protects up to a certain amount of resistance. You can traverse without sufficient resistance, and will suffer effects based on your current level. However, if you are at a certain level of resistance for the biome, you can completely block the effects. These are still *mostly decided* with a simple word description:

Low/Moderate (20%)
High/Severe (40%)
Deadly (60%)

So just remember that Deadly almost always means "get the third tier pack or this is going to suck to be you".

These changes also mean that in most cases, you don't even *need* EPP packs. You can simply stack resistances with plants, armors, or other items (or racial bonuses from FR).

Please report any oddities. This will take some time to perfect.





Other stuff
----------------------------
* assassinii set was giving the wrong bonuses. It has been corrected to match the immunity effects listed on its tooltip, rather than what was in the file.
* Adv. Alloy Short Spear renamed to Masters Shortspear to match the rest of the set
* corrected some missing armor sets due to mislabeling their filter category when I moved them
* feeding augments should now properly function
* gasbags should not die when released from a pet ball, and when caught will not produce loot
* Nomad armor set should properly apply its effects
* Uranium is a bit more common, specifically on Slime and Bog biomes
* doomspirits got an upgrade (credit to quiksilver for the nifty use of effects to make something "dimension hop" !
* mining drones are a bit less idiotic
* Graviton Gun increased in potency. It feels a lot better to use, given its material cost
* aether monsters should not be affected by the planet effects in any way
* carbon spear should again unlock Flightfire
* War Bot loot significantly improved
* delicious, safe and absolutely guaranteed *fresh* meat added to a few loot locations in the Frozen Wastes for those desperate, hungry explorers
* corrected missing RNG swooshes


Update: Mar 28, 2017 @ 8:25am

* neuromancer damage creep fixed

* fixed a missing plant graphic in rainforests/jungles causing a warp to ship

* crystalling cannon should no longer break when used

* effigium bars now unlock Aether immunity augment

* arctic suit should block *all* cold now, not just Extreme cold

Update: Mar 27, 2017 @ 11:23am

* ore drones activated on the armors that use them (junker, geologist, dweller, sunwalker). Note that these *will* impact performance, so they are fragile and die easily. They will spawn every 220 seconds, rain or shine. This will be tweaked later. for now, play around and see how they work.

this is purely to test them out. they may make you lag terribly. i can use them okay , but your mileage may differ.

Update: Mar 26, 2017 @ 8:48pm

* survivorarmor set now properly blocks Proto Poison, Poison and Gas

* weapon damage restored to previous values. Levelling them may not have been necessary with the new armor changes after all. Monsters and NPC edits remain, however.

* hopefully stopped all spammy weather messages. let me know if any are still being super-duper annoying

* warphunter armor is no longer white by default

* irradium set fixed to resist radiation properly

* reduced plutonium rod fuel value to 75

* added new mob to Gas Balls. do NOT make the mob angry. be nice to the mob.

* fixed a typo causing Densinium armor to not function properly

* added adjusted effects to gas. hopefully you dont plummet to your death at breakneck speed. note, however, that this is *purposely designed* to make you almost unable to "swim" or jump in the "liquid" that is the gas. you *will* fall. Just in a more controlled manner.

Update: Mar 26, 2017 @ 12:00pm

* survivor set properly blocks Proto Poison, Poison and Gas

* weapon damage restored to previous values. Levelling them may not have been necessary with the new armor changes after all. Monsters and NPC edits remain, however.

* hopefully stopped all spammy weather messages. let me know if any are still being super-duper annoying

* warphunter armor is no longer white by default. it should not do absurd damage either.

* irradium set fixed to resist radiation properly

Update: Mar 25, 2017 @ 11:48am

see below. typo in a file, just wanted to prevent any issues.

oh also, densinium should properly resist all basic effects (rads, heat, cold) now

Update: Mar 25, 2017 @ 11:39am

* gas effects (poison gas especially) should now be blocked by gas masks in addition to their poisonResistance requirements or poison Immunity

* fixed a missing plant on new rainforest grasses

* scorched city biomes should now mentioned their poisonous gases on their cockpit info

* Light Priest and Prophet should hopefully no longer get the stacking bonuses they were gaining.

* effects on planets should be more directly resistable now, with various "tiered" effects existing, gated only by your resistance amount. Not having the appropriate resistance *but still having an actual resistance value (for example, Rad Resist of +20%)* will reduce the effects of that weather on you.

* reworked damage tables to compensate for the altered armor system. They should result in far less punishment to you from enemies. NPCs need more testing, but otherwise good to go as far as I can see (barring an adjustment here and there)

* corrected a issue with the Hazard armor. it should properly function now.