Starbound

Starbound

Frackin' Universe
Showing 831-840 of 1,293 entries
< 1 ... 82  83  84  85  86 ... 130 >
Update: May 3, 2017 @ 6:39am

* Hardcore Mode adjustment: Because FU operates differently than the base game, Hardcore has been slightly adjusted. Rather than permadeath, the following now applies:
* Death is 50% pixel loss
* All items drop on death, making you need to retrieve them if you want them back
This will allow even hardcore players to reach end-game content without the hassle of constantly needing to create a new character and progress through the tutorial quests ad infinitum.\

If your player race is not supported yet for hardcore change, let me know and I can get a fix up right quick. All FR supported races are covered. The rest are not, at present. I was uncertain how many bother to Hardcore in the first place.

* Aetherium Blade is badass (DerpFenrier)
* hellfire bow projectile no longer passes through targets, and damage is reduced
* hellfire bow alt damage reduced
* Precursor Chain tile should properly drop itself when harvested
* Precursor Sword added
* added some old Vanilla lore
* you can now find Precursor lore
* Precursor chests have their own loot lists
* Spankr alt fire spiced up to be more appealing
* Atom Smasher tile damage increased, energy cost slightly reduced
* You can now craft pet ore detector bots
* Yes Chef! and MoreFarming are now supported in the extractors (Royal Jelly)
* all RNG weapons should now generate the FU damage types (shadow_absorber)
* various typos and price changes (ChickenNugget)
* truespace-like planetoid colors on the navmap (shadow_absorber)
* dungeon tweaks (The Observer)
* all ranged weapons should now RNG with FU elements in place (shadow_absorber)
* dirtburrower mob!
* shoggoth set stats slightly improved: Damage, Protection. Slight Energy reduction.
* tons of pixel-price adjustments (ChickenNugget)
* various corrections to armor set descriptions (Chicken Nugget)
* new serpent mobs. they live underground.
* Spankr can now be upgraded at the cosmic anvils
* precursor microdungeon chests should now have loot
* added several new precursor themed objects
* Railgun fire speed decreased to 2s
* Irradium Pistol has improved damage
* Railgun now operates much differently. The further your target, the more damage you do. Up close its decent...but at extreme range, it packs a serious punch. It fires slower than previously, and has had its base damage reduced. It now has a new Alt fire as well, which will allow you to snipe at extreme range much easier. Railguns also penetrate solid material.
* Thresher alt slightly tweaked and has a new name. It now inflicts straight Electric damage.
* beamgun damage and firetime increased
* Mistral Icethrower has a new priimary fire
* XT-4 Crippler damage significantly reduced and energy cost increased
* Imperius Minigun alt changed to a slower firing, electric Stun bullet
* Aether sells for 1 pixel now rather than 5. its potent enough already.
* corrected a lead / raw mineral extraction exploit
* hunting rifle III projectile corrected

* Armor fixes /adjustments:
* Decimator armor now shows the proper tooltip descriptions for its bonuses

* The following armors are now "upgrades" made in the nanofab. I kept forgetting to fix this! Thanks to dualinfinities for pointing it out:
* x10 (upgraded from Assault)
* Ultramesh (upgraded from Cellular)
* Rifter (upgraded from Invader)
* Gladiator (upgraded from Primus)
* Millenion (upgraded from Evader)
* Chitin (upgraded from Nomad)
* Agent (upgraded from Operative)

Update: Apr 28, 2017 @ 2:18pm

math fix for weapon upgrades

Update: Apr 28, 2017 @ 10:49am

* swimboost effect reduced a bit more
* aquapod and vorit swapped in effectiveness, since vorit is higher tier.
* you can now beam out of challenge labs
* servitor loader should not crash when loading no droids
* orange grav rain is more obnoxious
* plutonium smelting has been moved down one tier to slightly ease progression
* Hailstrike is extra special when upgraded at a cosmic anvil thingy
* Warp Miner set recipe now requires Spacefarer II pieces
* you can now craft portable lights
* 14 new Fungal microdungeons
* finally tracked down and killed the %inf damage bug on mining armors
* added several new tiles for the Precursor tileset
* added 5 new Precursor underground microdungeons
* sunwalker armor should block basic *and* deadly effects rather than only the latter.
* armor-based Ore Drones removed. Too much FPS lag to be worthwhile. Was worth a try. Will likely re-add as more capable crafted robot pets

-----------------------------------------------------
UPGRADING
-----------------------------------------------------

* completely disabled the old FU upgrade station since it was non-functional anyhow

* added random-gen cosmic anvils. these can be used to upgrade *any FU weapon* as well as most vanilla weapons, for an Essence cost. It's self balancing, and every weapon benefits.
* Max upgrade tier is 8. Weapons gain their normal tier-increase benefits. In addition to this, certain weapon types get different bonuses. Mining lasers will increase in range, most weapons will reduce in fire time if they are above a certain threshold, staves will cost less energy to use, etc. Note that some of these are not properly updating the info on the weapon GUI yet, but *do* still apply the effects.
* Armors do not upgrade at present within this anvil.
* They auto-consume on pickup, and so cannot be used to cheat

* some mini-bosses and difficult creatures will drop small quantities of essence when killed

Update: Apr 24, 2017 @ 9:29am

* ITD should now properly pay attention to more than the first output slot
* even more star names!
* Agaran Fungal Dungeon added (The Observer)
* Bug Grabber turret added (Kherae)
* Some minor adjustments to descriptions, removal of pointless level on the Ansible, and other minor things (ChickenNugget)
* Graviton gun and pistol got some projectile love
* currentcorn now produces Electric gene rather than Mimetic. not sure how that even got in there. My bad.
* the Gregologist crewmember should no longer spam the log with combatBenefit dialog errors. Instead, he should greg even more!
* Heat and Cold Shield (tier 1) augments should properly give some resistance now, allowing them to play a part in mitigating Desert/Snow effects
* Blood Bag mob now properly drips blood rather than the blood hanging out mid-air.
* ocumera mob has been tweaked to be more effective
* Since Reika doesn't want to make a patch file with his moon edits to make them compatible with other starbound mods, I've gone ahead and made similar moon edits to his Moon mod. Those of you using that mod but unable to get the stuff to work can safely remove that and get this stuff in its place.

Update: Apr 22, 2017 @ 7:53pm

* Cyber Spheres now spawn from tier 4-6, rather than 4-5. This will increase chances for you to find Densinium on them, being that they are the primary source for the ore unless you want to brave a Gas Ball. Spawning only at tier5+ meant you had a 50% chance to even generate the ore on a Cyber Sphere.
* aether fish should no longer die from Aether
* NPCs will fire their guns for slightly less duration ( -0.5s )
* Ore Detectors now show Effigium as a blue/grey
* Gun GUI properly displays DPS before Rate of Fire. It was reversed.
* Warp Miner armor relocated to Nanofabricator where it belongs
* more output from isotopes in the blast furnace and arc smelter (dualinfinities)
* Atropus creatures are no longer affected by Poison status effects

Weapons
----------------
* Hailstrike got an Alt Fire adjustment. It now does better damage (at close range), half damage at long range, and travels rather than giving you a piddly bit of short-range joy. It's also a bit prettier to look at.
* Matter Staff should properly unlock from Power Core
* Elder firearms are now all properly tier 7.
* Elder Disruptor got a slight damage buff, and a projectile change
* Elder Ripper converted to Sniper Rifle and its fire rate reduced quite a bit. It does a heap of damage, though, and has added fullbright to its projectiles
* Elder Repeater fire rate drastically increased, while its damage has been reduced to machine-pistol levels as it should have been
* Magnorbs still retain their environmental resistance buffs on alt-fire use, as well as their shields. In addition, the following changes have been made:
* tauntra orb secondary explosion damage removed, as it was not intended
* hellfire magnorbs given a bit more visual flair and a more interesting secondary effect: Fire Aura. Burninate anyone that harms you.
* frost magnorbs now grant Ice Aura on their secondary effect. freeze foes who hit you!
* Slime magnorbs now grant the Slimey Defense buff on alt fire. 10% defense buff.
* Shadow Magnorb alt fire now grants Reverse Gravity buff

Update: Apr 21, 2017 @ 8:26pm

* new face in the Science Outpost. He will be offering the initial quest for the Matter Assembler now, as well as the Cthulhu Statue quest. More will be added later.

* corrected EVA set bonus. It should now trigger properly.

* Lab Pipes should be properly craftable

* removed pointless second recipe for labtile (plasteel tile)

* Slime Eyes and Slime Kings have more HP across the board. Additionally, they are now immune to slime effects. They also got renamed.

* added missing unlock for Reinforced Frames

* shadow spears should properly function. found the annoying bug. killed it.

* talonseed seed descriptions updated to give the right buff information

* added bioooze protection augment. Unlocked with Venom Samples. Available at the tier 2 Tinker Table.

* fixed an exploit with quarries and pumps (Kherae)

* Glide augment effect adjusted

* Elder Stone can now be smelted in the Arc and Blast furnaces

* Bee Wings perform better, but are much more expensive to craft

* Fire/Icarus/etc wings slightly tweaked to have faster sideways movement

* enabled Bot Healing Station for crafted robot pets

* shadow gas immunity adjusted. Anything with Shadow immunity should now protect against it. Ordinary gas immunity will *not* work.

* new weapon for war angel set: Chain Blade (art by Omega)

* new Crew type : Cyborg. Grants immunity to Aether. Also likes to kick ass.

* various additional NPC statuses

* added new ambiance track to Frozen Wastes caverns (Omega)

* added missing labtechpanel recipe

* the Shoggoth is now immune to the cultist staff status effect, which will prevent it from freezing on death and never generating loot

Update: Apr 19, 2017 @ 9:45am

* corrected recipe for matter staff
* sea life spawn adjustments
* fish in darkwater should hopefully no longer be randomly getting ill from it

* All mini-boss unique mobs have been slightly reworked in some way. Most have resistance changes, and some have more effective attacks. Most do less damage than prior, as they were hitting for more than intended by a fair margin (especially the Apex Super Mutant)

* Decker set now properly appears in the nanofabricator rather than the armory
* space removed from beginning of Sentry Plate name
* corrected additional icon frames of shoggoth set to match color

Update: Apr 18, 2017 @ 11:40am

non-enhanced storage users should see the Take All buttons in the correct location on the gene storage and void storage

Update: Apr 18, 2017 @ 7:18am

armory was missing Bow tab. corrected

Update: Apr 18, 2017 @ 6:47am

* new GUI for the armory. Lots more tabs. More organized. More yumz. This will be carried to other stations eventually, as well.
* Lasher Whip damage and speed improved.
* Spacesuit backpack now provides a small airtank reserve
* food description clarity for FU produce (ChickenNugget)
* gravity tweaks (Kherae)
* ITD Armor/Armour filtering fix (Kherae)

* Gene and Void storage now have a Take All button. However, it will require Enhanced Storage in order to function (pretty sure, since the lua files required reside there). You'd probably want to avoid clicking it otherwise.