Starbound

Starbound

Frackin' Universe
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Update: May 28, 2017 @ 5:58am

hylotlcityaether should no longer generate errors on Aether worlds

Update: May 27, 2017 @ 8:27pm

* Radiens adjusted (colors etc)

* fixed a microformer unlock that was broken due to typo

* fixed some other minor stuff I can't remember that was related to text typos

Update: May 26, 2017 @ 6:46am

NPCs
-----------------
* new NPC race - Radien (thanks, Moonlit Comet!)


Armor
-----------------
* fixed chaos leg recipe
* fixed Geist set bonus and tooltip
* Mining armor "Mining Laser" bonuses reduced. You now get a small boost (25% of its listed damage bonus) for single-wielding a mining laser. Dual wielding them will yield the full bonus total.
* Enforcer armor set bonus corrected, and given variable bonuses to Shotgun/Assault Rifle
* Protector Set stated it gave damage bonus to swords, when in fact it should have been a Crit Chance increase. This has been corrected


Weapons
-----------------
* Precursor Beam Pistol got an upgrade
* grav gun reworked again. Now it it absurdly cool, but still a niche weapon unlike any other.


Dungeons
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* Underwater Aether wreck dungeon added to replace water-based one
* Hylotl City and Hylotl Ruins (Underwater) on Aether worlds use the correct liquid
* added new Challenge Radars


Bugs
----------------
* Sulphur spam corrected
* Flyer weapon damage increased

Update: May 23, 2017 @ 10:35am

5.2.16

* added unlock for Iron Centrifuge to the Wooden Centrifuge, rather than only the Anvil
* Cloud Forest subbiome removed from Garden. Ocemera are too tough for t1.

Mobs
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* more t3 and t4 Burrowers added
* diamond burrowers drop far less diamond
* fixed an error in the spawn code which caused dirt and stone burrowers to never spawn

Armors
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* Stalker armor gains +3% Crit Chance, and its Damage and Crit bonuses apply to Crossbows in addition to Bows, Rifles and Sniper Rifles
* Monster Plate armor gains +15% Bow/Crossbow Damage and +5% Crit with bows and crossbows
* added Chaos armor upgrade. Unlocked from Sanguine set
* added Masquerade armor upgrade. Unlocked from Hacker set

Cosmic Anvil
---------------------------
* All FU armors can be upgraded in a Cosmic Anvil
* all FU shields can be upgraded in a Cosmic Anvil
* bug nets and hoes can be upgraded in a Cosmic Anvil
* the Parasol can be upgraded (it also no longer appears as Legendary from the start, but obtains this as you upgrade it)
* items upgraded to Tier 4 get "Uncommon" rarity
* items upgraded to tier 5 get "rare" rarity
* items upgraded to tier 6 are now "Legendary" rarity.
* Tier 7+ upgrades become Essential rarity.


Bugs
-----------------------
* corrected skewed values in the the new Knight armor sets. Their balance was way off, and is now more in-line with their original intent
* the augment extractor should properly extract Kinetic Field III, and not produce Kinetic Field I instead.
* Plebian Helm mask corrected
* Underworld Goggles mask corrected

Update: May 21, 2017 @ 10:30am


Races
------------------------------
The following are now usable on NPCs (they are not intended as selectable by players. Use race mods if you want a full race!)

* added Anodyne species (from novaskin)
* added Mantizi race
* added Kirhos race
* added Izku race
* added Dark Izku race


Dungeons
--------------------------
* Science Outpost racial spread adjusted to include the above races in the inhabitatnts.
* Changed text statements from inhabitants of the Science Outpost. The Legend of Kevin is born. Check the bookcase...

Gear
------------------------
* new armor sets: Battle-born, Kingslayer, Geist (Nightar mod),
* RNG weapons should be upgradeable in the Cosmic Anvil
* Cosmic Anvil damage bonus corrected. You should no longer see loss of damage on the first upgrade.


Other
-----------------------
* Fixed Atmosphere Regulator missing Poison immunity
* bamboo frames corrected to not have extra pixels
* Floralyt should now be visible in all stages

Update: May 19, 2017 @ 7:31am

adds unlocks i forgot for microformers and terraformers

Update: May 19, 2017 @ 7:14am

Stations
----------------
* Powder Sifter now works more like a centrifuge, and has output that varies on what material is input. Each material type has 12 possible outputs (3 common, 3 uncommon, 3 rare and 3 ultra-rare)
* added Spare Parts, Aether Dust and Dirt to the Sifter station recipes

* you can now craft Microformers and Terraformers at the Matter Assembler. They are not cheap.


Mobs
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* added new Copperbeak farmable critter
* total number of mini-bees spawned by giant bees has been reduced by 50%


Biomes
---------------
* Atropus Seas should properly have Insanity


Races
-------------
* added new NPC race: Thelusians. Thanks to GTG3000 for allowing me to use the Wasp Hive body as a base for their torsos.


Other
-------------
* Starbooze item sell prices heavily adjusted (thanks, Whismerhill). This should make it more desirable to use, as it can help fund your various other resource requirements
* added Elder Bow book to loot lists
* new skin for Spankr (Xiapher)

Bugs
-------------
* Elder Staff recipe books should now properly spawn in their relevant loot pools
* added missing teleportOut particles on Fleshreapers

Update: May 17, 2017 @ 5:08am

corrects a spawner issue with the new bird variants


Huge Bipeds got some tweaks

fixed a bug with HumanEncounter dungeons spawning PGIs rather than doors

Update: May 16, 2017 @ 7:15pm

Mobs
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* Huge Biped from beta added as monster type, and wont conflict with whatever mod is adding hugeBiped as its own type.


* fixed a bug with Human dungeons


the huge monster needs refinement, but is fun and working :) You'll find them on Primeval worlds on occasion.

spawn with fuhugebiped

Update: May 16, 2017 @ 4:50pm

* fixes for some Challenge Lab bugs (Observer)

Mobs
---------------------
* rebalanced RNG monster attacks. Specifically, the "burst" attacks should no longer be doing absurd damage
* added 15 or so new Monster attack types for RNG creatures