Starbound

Starbound

Frackin' Universe
Showing 791-800 of 1,293 entries
< 1 ... 78  79  80  81  82 ... 130 >
Update: Jun 13, 2017 @ 8:40pm

* Tech Card, Upgrade Module and Manip. Module crafting is unlocked with the t3 Matter Assembler and not just the t2 Auto-Assember

* Mech Bodys now have resistance to the FU versions of biome effects.

* extended planetary info screen. more ore and weather types can now display
* reworked planetary as well as system zoom points

* lunari mech arm nerfed
* densinium mech arm buffed

Update: Jun 13, 2017 @ 6:20pm

mech resistances updated to FU biome effects

no mech resists: aether, sulphur, insanity

most other effects are spread around tier by tier.

Update: Jun 13, 2017 @ 1:55pm

* shoggoth eyebeam completely replaced with a new one. still not perfect, but at least it works closer to how id like.
* reduced all FU tech chip costs by at least 30%. Most are 50% reduced or more.
* added new collections (creatures, plants etc)
* adjusted asteroid ore spawns
* you can now craft Tech Cards, Manipulator Modules and Upgrade Modules
* added (untested) densinium arm prototype/concept

BUG FIXES
------------------------------------
* added missing sound for lead, sulphur and moonstone harvest
* magma titans should no longer die when evolving from lesser Magma Golems
* hydrotray quest should now properly reward a tech
* burrowers should no longer be capturable (they pee everywhere anyhow. bad pets) (Monijir)
* you can now extract Irradium, Toxic Waste, Tech Cards, Manipulator Modules and Upgrade Modules in the Erchius Converter
* Tritium and Deuterium now properly decay in reactors
* lightning storms should no longer break blocks
* shoggoth can no longer be long-ranged cheesed. You must be within aggro range to really harm him.
* Enemy Bomb ability no longer spawns on Common weapons. Uncommon and Rare still get this ability. Hopefully this ends crashes related to it.

Update: Jun 12, 2017 @ 9:25pm

* FU mech parts are now properly found and crafted in the mech station
* large power sensor fixed
* shoggoth attacks move faster, and the eye beam should be slightly more dangerous


FUEL
------------------
* fuel cost adjustments that factor in the *weight* of your ship

* Cyborg, Greg and Volcanologist crew members will apply a new buff to your ship. This buff lowers the weight of your ship, which decreases the fuel required for travel. Note that unlike other benefits, crew members of the same type will not "stack" the same ship weight bonus. Instead, you need to "mix and match" to get the varying effects. Cyborgs give a low boost, Volcanologists give the middle-road, while Gregs give the highest bonus.

* Intersec and Lunari armors have a Fuel Cost Reduction for your ship built in!

Update: Jun 12, 2017 @ 10:50am

* rescales the system navigation interface to be about 50px taller, which should fit much more of a solar system in the zoomed-in view

* removed the just-added quest dialog repositioning. the UI was glithcing out when resized/moved. Will investigate another solution.

Update: Jun 12, 2017 @ 9:11am

* fuel cost adjustments. The further away you go, the higher the general cost of travel becomes. This means closer stars will no longer instantly jump to 300-400 fuel, while those further out cost more to travel to. Current fuel cost is hard-capped at 3k, until we can actually test how effective fully-stocked crews are at increasing efficiency, and whether or not objects can be placed that influence ship capability.

* relocated the "unzoom" arrow a bit further out, to the corners of System view. this should make it at least somewhat less annoying and allow you to visit most locations without me needing to resize the UI

* relocated Quest Dialog popups. They no longer appear over your character, blocking you and screwing you up. They now appear above you, underneath the tool bar.

* uranium and plutonium no longer bork up the ore listing on planet navigation screens

* the Ruin now has resistances and should be a tougher fight as a result

* increased attack speed on Shoggoth attacks

Update: Jun 11, 2017 @ 7:57pm

Variable fuel costs returned. Distance of target system will increase fuel cost. This'll take an update or two to balance. Feedback welcomed.

Update: Jun 11, 2017 @ 6:00pm

* new avian Space Dungeon! (by The Observer)
* Fleshreapers should now properly catch/release when tamed
* glarps are less OP, with a vastly reduced regen rate
* blue Trictus has reduced HP
* Ultra-elite NPCs (MacReady, for instance) have 100 less base health.
* fixed ixoling2 frames
* re-added removed snow particles
* changed the captains chair in the Frozen Wastes to a new chair
* mechs are no longer affected by basic jungle, desert or cold effects.
* mechs are slightly less affected by acid, liquid nitrogen and darkwater
* Mining Bench will cost proper amoung ot manip.modules on upgrading, rather than only ever taking 1.
* batteries should hopefully be functioning again (Cobra5)
* hopefully fixed up the nav screen zoom issue

Update: Jun 10, 2017 @ 11:40am

fixes fuheavydrone lua issue from relocated assets pointing to the wrong place

adds a ton of energydrain to mech in various FU environments. unsure how well this works yet. testy testy.

Update: Jun 10, 2017 @ 9:19am

* Asteroid ore table heavily modified
* planet bookmark graphics updated (Gainem)
* spawn rate tweaks
* boomerangs now function
* Hopefully fixed spawning for asteroid belts.
* Updated turret spawning for various biomes.
* Monster Folder Restructure: moved fu versions of space monsters to space folder to match vanilla.
* Turrets and allergens will now spawn on ceilings if possible.