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Frackin' Universe

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Frackin' Universe

Disclaimer: Installing FU is a one-way trip. FU will affect your game universe and ALL characters.

If you uninstall the mod, your game will inevitably crash, unless you wipe your universe and player folders.

THIS CANNOT BE AVOIDED, so please do not request that we 'fix' this. It is not avoidable. If you are not sure you want to keep this mod, be sure to back up your universe and player folders before installing.

Error reports will be much easier to fix if you provide a link to starbound.log file. How to do that?
  • Go to starbound/storage/starbound.log
  • Open that with text editor like Notepad
  • Copy and paste its contents to
  • Report with the link to that pastebin

starbound.log helps us to detect what is the CAUSE of your error.

FU Discord:

SAIL changes for modded races/ships
or its git link -

If using *modded* races, you will want the FU BYOS addon here

The largest mod for Starbound, FrackinUniverse combines new biomes, a hugely increased crafting system, science, monsters, tiles and hundreds of other assets to the game. It's 5 years in the making now, and quite huge. A few things to expect-

  • Explore dozens of new biomes
  • Create hundreds of new armors, weapons and tools that round out the vanilla tiers, or add "side-grades" with varied stats but unique stat bonuses, effects and abilities.
  • 100+ new monsters
  • Thousands of new tiles, decorations, craftables and more
  • Hundreds of microdungeons, quests, and a new quest hub
  • Massive end-game dungeons
  • Unique techs and augments
  • Completely revamped game mechanics
  • Custom crew members with FU specific buffs to make your adventuring life much easier
  • Vast array of new effects, both helpful and hazardous

and much, much more!

Starbooze, Science and Bees mods are included!
  • (Starbooze - Create your own brew, wines and spirits, and use it to build a kick-♥♥♥ pub!)
  • (Bees! - Catch, raise and breed bees to create even more types of bees! Get stung! Create bee-related tools, weapons and armor)

For a more detailed list-

Play through the mod, work through the techs (including the genetically engineered plants!), and create stuff. Intro-level things unlock other things, and everything builds up until you are a kick-♥♥♥ name-taking machine of destruction and SCIENCE.

For a detailed guide on how to use the included automation systems in FU, refer to this guide-

Q: How do I tell if it's working?
A: Quite simple. When you launch starbound, look at the main menu screen. Do you see "Powered by Frackin Universe"? If so, you're good to go!

Q: Will this work on a server?
A: Read :

Q: How do I run a server?
A: Read :

Q: Do I need to delete my characters and universe before I start? Will it work with the character I already have?
(or any possible variation of this question)
A: No, you do not.
However, you will need to travel a fair ways away on your starmap in order to generate the new biome types. Generally a few seconds will do. So yes, it will work with your existing character. I recommend a clean universe, personally, but that's only if you absolutely want to have FU planets right near your starting location.

Q: I seem to be taking forever to generate my starting planets. It's in warp for like...ever.
A: Starbound is generating a universe and looking for a starting system that fits exact specifications. Because FU adds so many biomes it increases the time it takes to find the setup. I recommend visiting the Science Outpost when this happens, which can be triggered from your shiplocker items. By the time you come back you'll have your starting planet visible and a quest to begin!

Q: Where do I find (ITEM NAME)?!?!?!
A: Everything has a source. You just need to figure out what that source is. That's part of the mod. Exploration, experimentation...just seeing what sort of things lead to others and eventually ending up with a hard-core science lab. The wiki link given on this page right after the FAQ is a good source of information.

Q: Does FU add quests/missions or bosses?
A: Yes

Q: Does FU affect the main storyline or game progression?
A: No. The only true progression change is with EPP packs (see above sections for info on that). Otherwise you can progress exactly as normal through the base game.

Q: I can't find something on the Wiki
A: The wiki is player maintained. So, if you find something missing you can feel free to add it in.

Q: My EPP pack isn't working
A: Yes it is. Read the mod description information above for more details about how they operate now.

If for some reason you want to hurl money at me for my labors:
Wiki (player maintained):
CF Forum version found here:
GitHub project version location is here:

A great number of mods and features in FU are from contributors or other authors. Check out the included credits.txt here: or visit for info
Popular Discussions View All (941)
Sep 18 @ 5:24pm
PINNED: Help ! (ALL FU progression or help questions go here. Nowhere else)
5 minutes ago
PINNED: Bug Reports - Put em Here!
Sep 17 @ 2:21am
PINNED: FU Quality of Life thread
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Sayter  [author] 14 hours ago 
Not an FU issue. You have another mod with an issue, which is conflicting or broken. Instructions on the main page are presented in more detail in the Discussions area in the Bugs thread. Please refer to that post and follow said instructions and we'll see if its an obvious cause.
Xau 15 hours ago 
Essential mod, but for some reason, some items cause an immediate EofException upon placement, like the Clothing Fabricator (Only for me, though?). Is there any way to fix that?
AnomNom Sep 20 @ 12:08am 
Switch the atomsphereic mode from Sealed to Wall Behind. That'll fix it for the most part.
Sayter  [author] Sep 19 @ 4:49am 
you have a hole somewhere in your hull with no background.

you could open SAIL and find the MISC section and disable the life support feature though
Egg Sep 19 @ 3:54am 
Hi :) still lvoing the mod. But im having the Problem that when i walk on my ship (its sealed completly) i start to Suffocating and float for some seconds then it stops. why is this happening and what can i do ?
Sayter  [author] Sep 18 @ 3:35pm 
That and I've no ability to do it myself, and don't that anyone can complete what they start with a project this large. Thus, too bad.
Bob of Mage Sep 18 @ 7:19am 
Well there are issues with translations that are done poorly. First off is the whole need to be updating at a pace that can keep up with how fast the base mod updates. Then the translation needs to be correct, or it will confuse people, and reflect badly on the mod as a whole. There's also the chance that the people who do the translation will try to "improve" things without Sayter consent, or worse claim credit.

There is a reason translations are a very touchy subject and covered under copyright laws. Very real problems can occur and lead to bad outcomes. This isn't a simple subject, and has a long history that goes back well before video games ever existed.
Darek Sep 18 @ 2:18am 
Guess this mod forces you to learn english
BOOLE Sep 18 @ 1:35am 
I really like this mod! But it seemed unfriendly that non-English player could hardly understand lots of items, words... I strongly wish there would be some mods about languages. Thanks for your all efforts that make this game full of fun to play and our players sooooooo happy!:steamhappy:
Sayter  [author] Sep 17 @ 7:48pm 
until xbawkx updates, i think ours will override it anyhow. Mod authors will need to simply have their extenders load after, which is a simple matter of putting FU in their metafile "includes". That likely means nothing to you, but it will to any reading this post :)