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Frackin' Universe

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Frackin' Universe

FU Discord:

Disclaimer: Installing FU is a one-way trip. FU will affect your game universe and ALL characters.

Note: Uninstalling the mod will cause crashes, unless you wipe your universe and player folders. This is not avoidable. Be sure to back up your universe and player folders before installing.

Frackin Races is not compatible, as it is already included. If you install it as well, you will crash.

Incompatible Mods
For a list of incompatible mods:

Error reports will be much easier to fix if you provide a link to starbound.log file. How to do that?
  • Go to starbound/storage/starbound.log
  • Open that with text editor like Notepad
  • Copy and paste its contents to
  • Report with the link to that pastebin

starbound.log helps us to detect what is the CAUSE of your error.

The largest mod for Starbound, FrackinUniverse combines new biomes, a completely overhauled crafting system, science, research, monsters, tiles and hundreds of other assets to the game. Nearly every major game system is changed.

Major Gameplay Changes :
New Races :
Mech Changes :

SAIL changes for modded races/ships
or its git link -

If using *modded* races, you will want the FU BYOS addon here

Avali Triage Players will require this:

Recommended Mods
The following are all top-notch mods we heartily recommend using with FU:

For a detailed guide on how to use the included automation systems in FU, refer to this guide-

Q: How do I tell if it's working?
A: Quite simple. When you launch starbound, look at the main menu screen. Do you see "Powered by Frackin Universe"? If so, you're good to go!

Q: Will this work on a server?
A: Read :

Q: How do I run a server?
A: Read :

Q: Do I need to delete my characters and universe before I start? Will it work with the character I already have?
(or any possible variation of this question)
A: No, you do not.
However, you will need to travel a fair ways away on your starmap in order to generate the new biome types. Generally a few seconds will do. So yes, it will work with your existing character. I recommend a clean universe, personally, but that's only if you absolutely want to have FU planets right near your starting location.

Q: I seem to be taking forever to generate my starting planets. It's in warp for like...ever.
A: Starbound is generating a universe and looking for a starting system that fits exact specifications. Because FU adds so many biomes it increases the time it takes to find the setup. I recommend visiting the Science Outpost when this happens, which can be triggered from your shiplocker items. By the time you come back you'll have your starting planet visible and a quest to begin!

Q: Where do I find (ITEM NAME)?!?!?!
A: Everything has a source. You just need to figure out what that source is. That's part of the mod. Exploration, experimentation...just seeing what sort of things lead to others and eventually ending up with a hard-core science lab. The wiki link given on this page right after the FAQ is a good source of information.

Q: Does FU add quests/missions or bosses?
A: Yes

Q: Does FU affect the main storyline or game progression?
A: No. The only true progression change is with EPP packs (see above sections for info on that). Otherwise you can progress exactly as normal through the base game.

Q: I can't find something on the Wiki
A: The wiki is player maintained. So, if you find something missing you can feel free to add it in.

Q: My EPP pack isn't working
A: Yes it is. Read the mod description information above for more details about how they operate now.

If for some reason you want to hurl money at me for my labors:
Wiki (player maintained):
CF Forum version found here:
GitHub project version location is here:

A great number of mods and features in FU are from contributors or other authors. Check out the included credits.txt here: or visit for info
Popular Discussions View All (1210)
Oct 24 @ 6:47pm
PINNED: Bug Reports - Put em Here!
Oct 20 @ 12:11pm
PINNED: FU Quality of Life thread
Oct 22 @ 4:17am
About Tricorder
chalupa ♡
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darry 1 hour ago 
Apologies for asking, just wanted to be sure I didn't install something that could have caused an issue, but is there a chance that Atropus planets can have huge one-thousand-block chasms underground?
Sayter  [author] 4 hours ago 
Nope. That's part of the package, sorry!
hacked4u 5 hours ago 
Hey; gotten up to the Warp Miner set and i came to a realisation that i wouldn't really be able to take advantage of the set bonus without destroying everything around what i was attacking
is it possible to toggle mining lasers' block destruction off, or at least make a combat variant? asking because it's a gimmick armour i actually quite like
halamala 6 hours ago 
Sayter  [author] Oct 24 @ 5:45pm 
Never heard of this before, so its unlikely to be the cause on our side of things. That chemist is a vanilla one, if im not mistaken.
8TR33 Oct 24 @ 1:44pm 
So there's an issue with the glow effect with the yellow chemist crew member. It made my friend I was playing multiplayer with crash. This might just be an issue with his game, but I'm not sure.
Stra1ghtSlay1n Oct 23 @ 11:45pm 
@darry Its not a bug, it does that on default Starbound. New to the game and figured it out a couple days ago. Thinking of installing this but havent even beat the game tbh. Im on the last mission
Sayter  [author] Oct 20 @ 2:07pm 
no idea. Havent used startech in years, but it should work either way. A large portion of the FU community uses it.
PruglePin Oct 20 @ 1:32pm 
Yeah, am going for a minimal build so I only went with the recommended mods. I saw stardust core lite recommended, but startech says it requires the full Stardust core. Can it run on the lite version?

Also cool to see you responding after such time has passed.
Sayter  [author] Oct 20 @ 1:18pm 
It's short for a reason. Using hundreds of mods with something this large is unwise.