Starbound

Starbound

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Frackin' Universe

Description
FU Discord:
http://discord.gg/eTp4ewVHFA
Wiki:
https://frackinuniverse.miraheze.org/wiki/Main_Page

Disclaimer: Installing FU is a one-way trip. FU will affect your game universe and ALL characters.

Note: Uninstalling the mod will cause crashes, unless you wipe your universe and player folders. This is not avoidable. Be sure to back up your universe and player folders before installing.

Frackin Races is not compatible, as it is already included. If you install it as well, you will crash.

Incompatible Mods
For a list of incompatible mods: frackinuniverse.miraheze.org/wiki/Incompatible


Error reports will be much easier to fix if you provide a link to starbound.log file. How to do that?
  • Go to starbound/storage/starbound.log
  • Open that with text editor like Notepad
  • Copy and paste its contents to pastebin.com
  • Report with the link to that pastebin

starbound.log helps us to detect what is the CAUSE of your error.



The largest mod for Starbound, FrackinUniverse combines new biomes, a completely overhauled crafting system, science, research, monsters, tiles and hundreds of other assets to the game. Nearly every major game system is changed.


Major Gameplay Changes : https://frackinuniverse.miraheze.org/wiki/Gameplay_Changes
New Races : https://frackinuniverse.miraheze.org/wiki/Races
Mech Changes : https://frackinuniverse.miraheze.org/wiki/Mechs





SAIL changes for modded races/ships
https://steamcommunity.com/sharedfiles/filedetails/?id=1411331676
or its git link - https://github.com/xn-5o8h/FUSAILModdedRaceSupport

If using *modded* races, you will want the FU BYOS addon here https://steamcommunity.com/sharedfiles/filedetails/?id=1194878261&searchtext=FU+BYOS

Avali Triage Players will require this: https://steamcommunity.com/sharedfiles/filedetails/?id=2052758462

Recommended Mods
The following are all top-notch mods we heartily recommend using with FU: https://frackinuniverse.miraheze.org/wiki/Recommended



For a detailed guide on how to use the included automation systems in FU, refer to this guide-
https://steamcommunity.com/sharedfiles/filedetails/?id=1618972523




Q: How do I tell if it's working?
A: Quite simple. When you launch starbound, look at the main menu screen. Do you see "Powered by Frackin Universe"? If so, you're good to go!

Q: Will this work on a server?
A: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=734496146&searchtext=Frackin+Universe

Q: How do I run a server?
A: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=735510285

Q: Do I need to delete my characters and universe before I start? Will it work with the character I already have?
(or any possible variation of this question)
A: No, you do not.
However, you will need to travel a fair ways away on your starmap in order to generate the new biome types. Generally a few seconds will do. So yes, it will work with your existing character. I recommend a clean universe, personally, but that's only if you absolutely want to have FU planets right near your starting location.

Q: I seem to be taking forever to generate my starting planets. It's in warp for like...ever.
A: Starbound is generating a universe and looking for a starting system that fits exact specifications. Because FU adds so many biomes it increases the time it takes to find the setup. I recommend visiting the Science Outpost when this happens, which can be triggered from your shiplocker items. By the time you come back you'll have your starting planet visible and a quest to begin!

Q: Where do I find (ITEM NAME)?!?!?!
A: Everything has a source. You just need to figure out what that source is. That's part of the mod. Exploration, experimentation...just seeing what sort of things lead to others and eventually ending up with a hard-core science lab. The wiki link given on this page right after the FAQ is a good source of information.

Q: Does FU add quests/missions or bosses?
A: Yes

Q: Does FU affect the main storyline or game progression?
A: No. The only true progression change is with EPP packs (see above sections for info on that). Otherwise you can progress exactly as normal through the base game.

Q: I can't find something on the Wiki
A: The wiki is player maintained. So, if you find something missing you can feel free to add it in.

Q: My EPP pack isn't working
A: Yes it is. Read the mod description information above for more details about how they operate now.

If for some reason you want to hurl money at me for my labors: https://www.patreon.com/sayter
Wiki (player maintained): https://frackinuniverse.miraheze.org/wiki/Main_Page
CF Forum version found here: http://community.playstarbound.com/resources/frackinuniverse.2920/
GitHub project version location is here: https://github.com/sayterdarkwynd/FrackinUniverse

A great number of mods and features in FU are from contributors or other authors. Check out the included credits.txt here: https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/_FUcredits.config or visit https://github.com/sayterdarkwynd/FrackinUniverse for info
Popular Discussions View All (1345)
6,054
Jun 3 @ 8:14am
PINNED: Bug Reports - Put em Here!
Sayter
2,297
May 25 @ 1:10pm
PINNED: FU Quality of Life thread
Sayter
358
May 9 @ 10:31pm
PINNED: Item network Discussion
Khe
23,651 Comments
Spookitty 7 hours ago 
I still laugh my butt off every time I find that codex detailing Kevin's many pranks at the Science Outpost. He ended up being my favorite NPC tied with Nuru from the base game XD
I appreciate all the hard work you all put into this mod.
mikey Jun 5 @ 2:42pm 
I see its not actually a problem but forced by the game limits, maybe I should just get out of early game already lol. Thank you for answering, and thank you for all the work you have done for this community. Keep on being great.
Sayter  [author] Jun 5 @ 2:03pm 
That isn't an option, because their upgraded states require the space. As such, each tier of the station requires that space to be utilised.
mikey Jun 5 @ 7:46am 
Please fix the item placement grid for the Machining table and Armorworks, they require more space than their models should to place down. Specifically the top of these items/furnitures need like 2 blocks or more of space to be placeable and the sides require an extra block of space than they should. This has been a problem for years at this point.
Sayter  [author] Jun 4 @ 4:40am 
Rhokai: Damage per shot is not a fair way to judge any weapon at base-level - there are many, many nuances that change the end result of the weapons effectiveness. Fire rate, damage type, range, spread, etc etc. I'd need a side-by-side comparison of the two weapons to fairly judge the difference, at the same tier of upgrade.

That said, its worth peeking at, thanks.
Sayter  [author] Jun 4 @ 4:38am 
Derpy: yes, often. You can see the update date on the main page.

WIZ: I would never do that, because that would break the entire gameloop and not be fun in any capacity. Also, it would not at all have the effect you imply because that just isn't how the game works.
Master Rhokai Jun 1 @ 7:56am 
Skath Reinforced Minigun (tier 4) does 2.1 damage a shot, but the Skath Plasma minigun (tier 6) only does 1.4 damage despite having the same energy cost, and requiring more energy.
[SUB] WIZ May 27 @ 7:43am 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
Bob of Mage May 26 @ 12:00pm 
Some effects are more taxing than others. Also putting automated stuff on your ship will cause a high load on your computer since it keeps checking every active process. Putting your stuff on a planet will allow them to become inactive when you are away.
Mr.Derp May 26 @ 11:33am 
NOO, DON'T EAT THE SUSHI, THERE'S A RUPEE IN IT