Starbound

Starbound

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Frackin' Universe

Description
FU Discord:
https://discord.gg/VTjEfWwJXv
Wiki:
https://frackinuniverse.miraheze.org/wiki/Main_Page

Disclaimer: Installing FU is a one-way trip. FU will affect your game universe and ALL characters.

Note: Uninstalling the mod will cause crashes, unless you wipe your universe and player folders. This is not avoidable. Be sure to back up your universe and player folders before installing.

Frackin Races is not compatible, as it is already included. If you install it as well, you will crash.

Incompatible Mods
For a list of incompatible mods: frackinuniverse.miraheze.org/wiki/Incompatible


Error reports will be much easier to fix if you provide a link to starbound.log file. How to do that?
  • Go to starbound/storage/starbound.log
  • Open that with text editor like Notepad
  • Copy and paste its contents to pastebin.com
  • Report with the link to that pastebin

starbound.log helps us to detect what is the CAUSE of your error.



The largest mod for Starbound, FrackinUniverse combines new biomes, a completely overhauled crafting system, science, research, monsters, tiles and hundreds of other assets to the game. Nearly every major game system is changed.


Major Gameplay Changes : https://frackinuniverse.miraheze.org/wiki/Gameplay_Changes
New Races : https://frackinuniverse.miraheze.org/wiki/Races
Mech Changes : https://frackinuniverse.miraheze.org/wiki/Mechs





SAIL changes for modded races/ships
https://steamcommunity.com/sharedfiles/filedetails/?id=1411331676
or its git link - https://github.com/xn-5o8h/FUSAILModdedRaceSupport

If using *modded* races, you will want the FU BYOS addon here https://steamcommunity.com/sharedfiles/filedetails/?id=1194878261&searchtext=FU+BYOS

Avali Triage Players will require this: https://steamcommunity.com/sharedfiles/filedetails/?id=2052758462

Recommended Mods
The following are all top-notch mods we heartily recommend using with FU: https://frackinuniverse.miraheze.org/wiki/Recommended



For a detailed guide on how to use the included automation systems in FU, refer to this guide-
https://steamcommunity.com/sharedfiles/filedetails/?id=1618972523




Q: How do I tell if it's working?
A: Quite simple. When you launch starbound, look at the main menu screen. Do you see "Powered by Frackin Universe"? If so, you're good to go!

Q: Will this work on a server?
A: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=734496146&searchtext=Frackin+Universe

Q: How do I run a server?
A: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=735510285

Q: Do I need to delete my characters and universe before I start? Will it work with the character I already have?
(or any possible variation of this question)
A: No, you do not.
However, you will need to travel a fair ways away on your starmap in order to generate the new biome types. Generally a few seconds will do. So yes, it will work with your existing character. I recommend a clean universe, personally, but that's only if you absolutely want to have FU planets right near your starting location.

Q: I seem to be taking forever to generate my starting planets. It's in warp for like...ever.
A: Starbound is generating a universe and looking for a starting system that fits exact specifications. Because FU adds so many biomes it increases the time it takes to find the setup. I recommend visiting the Science Outpost when this happens, which can be triggered from your shiplocker items. By the time you come back you'll have your starting planet visible and a quest to begin!

Q: Where do I find (ITEM NAME)?!?!?!
A: Everything has a source. You just need to figure out what that source is. That's part of the mod. Exploration, experimentation...just seeing what sort of things lead to others and eventually ending up with a hard-core science lab. The wiki link given on this page right after the FAQ is a good source of information.

Q: Does FU add quests/missions or bosses?
A: Yes

Q: Does FU affect the main storyline or game progression?
A: No. The only true progression change is with EPP packs (see above sections for info on that). Otherwise you can progress exactly as normal through the base game.

Q: I can't find something on the Wiki
A: The wiki is player maintained. So, if you find something missing you can feel free to add it in.

Q: My EPP pack isn't working
A: Yes it is. Read the mod description information above for more details about how they operate now.

If for some reason you want to hurl money at me for my labors: https://www.patreon.com/sayter
Wiki (player maintained): https://frackinuniverse.miraheze.org/wiki/Main_Page
CF Forum version found here: http://community.playstarbound.com/resources/frackinuniverse.2920/
GitHub project version location is here: https://github.com/sayterdarkwynd/FrackinUniverse

A great number of mods and features in FU are from contributors or other authors. Check out the included credits.txt here: https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/_FUcredits.config or visit https://github.com/sayterdarkwynd/FrackinUniverse for info
Popular Discussions View All (1353)
6,086
Nov 4 @ 10:06pm
PINNED: Bug Reports - Put em Here!
Sayter
2,325
Nov 3 @ 5:04pm
PINNED: FU Quality of Life thread
Sayter
358
May 9 @ 10:31pm
PINNED: Item network Discussion
Khe
23,770 Comments
Piss Man Nov 13 @ 12:34pm 
i recommend you specify in the description weather you object to SxB related addons, if one does not want such content based on your mod its best to say so.
TheeDicTater Nov 12 @ 12:15pm 
Were you guys watching me and my friends play this or something lol. We spent too damn long trying to set up our generators to only turn on and off when needed just yesterday lmao
Sayter  [author] Nov 11 @ 11:57am 
Most of the races are ominovorous because that's what they are. This is established in the core races lore - which we won't change (Florans eating meat, Glitch specialized diet, etc.) The FU races have a carnivore, three entities (one with a specialized diet), and a lithovore.

There are actually a *number* of variants on each theme, too - some are omnivores but are affected differently by certain foods. They arent employed often, but they do exist.

The rest is up to people to support via their races patches, etc.

I've no intent to change diet types arbitrarily without reason if it doesn't fit the race, though. You of course can easily patch it if you desire!
Damian Nov 11 @ 2:25am 
Hi i wanna ask you - can you make a patch tomake less omnivore races? I mean almos all are omnivore. No herbivores, only florans as i remember are carnivorous. Or if someone know a mod for it - can you share?
Levianne Nov 5 @ 6:54am 
Sayter - yes, I figured it out, it's Foodie's Furniture, your mod integrated it, so there's no reason to have it standalone with it. I've updated all installed mods, had no idea about integration, so that's that. Removed FF and now it works as it should. Cheers and keep up the great work.
Sayter  [author] Nov 5 @ 6:05am 
GoofyGuy: You are referencing a youtube LetsPlay from 6 years ago that I never watched. No idea what you even refer to. But maybe?
Sayter  [author] Nov 5 @ 6:03am 
Levianna: You have conflicts installed. In this case, one that is clearly listed in the incompatible list - I cannot recall the name at the moment but it adds Burger Fool. That content is already within FU itself, and cannot work in tandem with the standalone.
Sayter  [author] Nov 5 @ 6:02am 
Nando: Sounds like you are using things outside of FU that are affecting lighting. OSB maybe, or something like it? That doesnt happen normally.
GoofyGuy73 Nov 4 @ 12:32pm 
hey when i saw episode 1 of theocarinamaker i saw it had a different start, is that vanilla frackin universe?
Levianne Nov 3 @ 4:42pm 
Does anyone know which other mod adds the item "Foolhead"? I know FU does, but I get a fatal error, item exception, duplicate item with the name "Foolhead", no idea, how to solve it without removing FU. I'm used to play with this mod, so not gonna leave it behind.