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Frackin' Universe

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Frackin' Universe

Note: FU requires a Character Extender such as or you'll experience crashes when attempting to create characters or load.

Disclaimer: Installing FU is a one-way trip. FU will affect your game universe and ALL characters.

If you uninstall the mod, your game will inevitably crash, unless you wipe your universe and player folders.

THIS CANNOT BE AVOIDED, so please do not request that we 'fix' this. It is not avoidable. If you are not sure you want to keep this mod, be sure to back up your universe and player folders before installing.

Error reports will be much easier to fix if you provide a link to starbound.log file. How to do that?
  • Go to starbound/storage/starbound.log
  • Open that with text editor like Notepad
  • Copy and paste its contents to
  • Report with the link to that pastebin

starbound.log helps us to detect what is the CAUSE of your error.

FU Discord:

SAIL changes for modded races/ships
or its git link:

If using *modded* races, you will want the FU BYOS addon here

Perhaps largest mod for Starbound, FrackinUniverse combines new biomes, a hugely increased crafting system, science, monsters, tiles and hundreds of other assets to the game. It's 5 years in the making now, and quite huge. A few things to expect:

  • Explore dozens of new biomes
  • Create hundreds of new armors, weapons and tools that round out the vanilla tiers, or add "side-grades" with varied stats but unique stat bonuses, effects and abilities.
  • 100+ new monsters
  • Thousands of new tiles, decorations, craftables and more
  • Hundreds of microdungeons, quests, and a new quest hub
  • Massive end-game dungeons
  • Hundreds of weapons and armors, techs and augments
  • Completely revamped game mechanics
  • Custom crew members with FU specific buffs to make your adventuring life much easier
  • Vast array of new effects, both helpful and hazardous

and much, much more!

Starbooze, Science and Bees mods are included!
  • (Starbooze - Create your own brew, wines and spirits, and use it to build a kick-♥♥♥ pub!)
  • (Bees! - Catch, raise and breed bees to create even more types of bees! Get stung! Create bee-related tools, weapons and armor)

For a more detailed list:

FU will change several aspects of vanilla play, in terms of survival (see EPP notes below for a specific example) and has a learning curve. Some find the learning curve rather steep. Others do not. So bear this in mind.
  • Starting missions after Graduation Day are different. You will *require* a fresh universe and character for best results. You will not recieve all content otherwise.
  • Your character will no longer possess a light aura in darkness, as darkness is an important part of many parts of FU.
  • Walking on certain tile types will produce various effects. Slowed walking in mud, slipping on ice...burning on hot rocks, etc. Be prepared.
  • If you can't figure out a all the basic materials you can. Generally you're likely to be missing something in the progression and inadvertently trying to skip a step.

Play through the mod, work through the techs (including the genetically engineered plants!), and create stuff. Intro-level things unlock other things, and everything builds up until you are a kick-♥♥♥ name-taking machine of destruction and SCIENCE.

Q: How do I tell if it's working?
A: Quite simple. When you launch starbound, look at the main menu screen. Do you see "Powered by Frackin Universe"? If so, you're good to go!

Q: Will this work on a server?
A: Read :

Q: How do I run a server?
A: Read :

Q: Do I need to delete my characters and universe before I start? Will it work with the character I already have?
(or any possible variation of this question)
A: No, you do not.
However, you will need to travel a fair ways away on your starmap in order to generate the new biome types. Generally a few seconds will do. So yes, it will work with your existing character. I recommend a clean universe, personally, but that's only if you absolutely want to have FU planets right near your starting location.

Q: I seem to be taking forever to generate my starting planets. It's in warp for like...ever.
A: Starbound is generating a universe and looking for a starting system that fits exact specifications. Because FU adds so many biomes it increases the time it takes to find the setup. I recommend visiting the Science Outpost when this happens, which can be triggered from your shiplocker items. By the time you come back you'll have your starting planet visible and a quest to begin!

Q: Where do I find (ITEM NAME)?!?!?!
A: Everything has a source. You just need to figure out what that source is. That's part of the mod. Exploration, experimentation...just seeing what sort of things lead to others and eventually ending up with a hard-core science lab. The wiki link given on this page right after the FAQ is a good source of information.

Q: Does FU add quests/missions or bosses?
A: Yes

Q: Does FU affect the main storyline or game progression?
A: No. The only true progression change is with EPP packs (see above sections for info on that). Otherwise you can progress exactly as normal through the base game.

Q: I can't find something on the Wiki
A: The wiki is player maintained. So, if you find something missing you can feel free to add it in.

Q: My EPP pack isn't working
A: Yes it is. Read the mod description information above for more details about how they operate now.

If for some reason you want to hurl money at me for my labors:
Wiki (player maintained):
CF Forum version found here:
GitHub project version location is here:

A great number of mods and features in FU are from contributors or other authors. Check out the included credits.txt here: or visit for info
Popular Discussions View All (724)
17 minutes ago
PINNED: Help ! (ALL FU progression or help questions go here. Nowhere else)
7 hours ago
PINNED: Bug Reports - Put em Here!
Jul 19 @ 3:01pm
PINNED: FU Quality of Life thread
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Hanisch 5 minutes ago 
By starting with a new universe, do I delete the contents of the universe folder or the universe folder itself?
ddput515 3 hours ago 
there is way to much for me to learn and it interferes with a lot of my other mods, but i know that this mod took time to make and i know i should undownload some of my mods. good job mates.
good mod
Sayter  [author] 8 hours ago 
no. Nor am I going to supply them for you. Consult the github, the link for which is provided right on the main page.
ⓍPiercingSmileⓍ 8 hours ago 
I know that. But starbounder wouldn't have the monster ids for FU, would it?
Sayter  [author] 8 hours ago 
Dan K: more info? FU ocean planets are fine now, in just about every size, unless you have not generated a new universe and are in a months-old area that existed before the fix was made to them. Exception being the MAMMOTH size ones occasionally fail to generate one of the underground water layers. Otherwise, things work as intended (because they are identical in every other way to vanilla starbound)
Sayter  [author] 8 hours ago 
This is not "admin commands of starbound" help, dude. There is a for such queries.
ⓍPiercingSmileⓍ 8 hours ago 
I'm not sure what happened to my previous question, so I'll try once more. I'm trying to spawn in some creatures/enemies to mess around with. Is there any simple command for this, such as /spawnmonster? Or rather, a list of enemies that won't break the game when spawned somewhere they shouldn't be?
Dan K. Memes 9 hours ago 
I'm seeing a bunch of comments in the bug reports/help threads concerning screwy ocean planets, and I've been hitting a few of them myself. FU is the only mod I have that would be altering worldgen.
Is there any official word on what might be causing it?
Sayter  [author] 12 hours ago 
I do not provide help for that mission. The quest tells you what to do. Follow the text prompts.