Starbound

Starbound

Frackin' Universe
23,647 Comments
Sayter  [author] 5 hours ago 
Rhokai: Damage per shot is not a fair way to judge any weapon at base-level - there are many, many nuances that change the end result of the weapons effectiveness. Fire rate, damage type, range, spread, etc etc. I'd need a side-by-side comparison of the two weapons to fairly judge the difference, at the same tier of upgrade.

That said, its worth peeking at, thanks.
Sayter  [author] 5 hours ago 
Derpy: yes, often. You can see the update date on the main page.

WIZ: I would never do that, because that would break the entire gameloop and not be fun in any capacity. Also, it would not at all have the effect you imply because that just isn't how the game works.
Master Rhokai Jun 1 @ 7:56am 
Skath Reinforced Minigun (tier 4) does 2.1 damage a shot, but the Skath Plasma minigun (tier 6) only does 1.4 damage despite having the same energy cost, and requiring more energy.
[SUB] WIZ May 27 @ 7:43am 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
Bob of Mage May 26 @ 12:00pm 
Some effects are more taxing than others. Also putting automated stuff on your ship will cause a high load on your computer since it keeps checking every active process. Putting your stuff on a planet will allow them to become inactive when you are away.
Mr.Derp May 26 @ 11:33am 
NOO, DON'T EAT THE SUSHI, THERE'S A RUPEE IN IT
Stra1ghtSlay1n May 26 @ 10:33am 
Anyone know why I would be getting my FPS zapped to 0 for like a half second every 10-20 seconds? Im seeing Starbound runs pretty badly in general so im not sure if its a normal thing or if its on my end. I have FU and all the "recommended" mods. its not technically unplayable but it has caused a few deaths. Ive tried disabling vsync, and ive also tried running in x32 bit, as well as zooming in, and it still spikes.
Derpy141 May 26 @ 8:09am 
Is this mod still getting updated?
Ratboy May 25 @ 12:22pm 
Okay so species weapon bonuses do not seem to be working. Or at the very least not updating on the tricorder. Everything else, like the base stats, and armor bonuses work fine, but this issue seems to effect every species including the ones packaged in the mod.

I tried removing every mod but the ones suggested by SAIL, I tried removing starextensions. No dice.

There is absolutely nothing in the logs indicating an error, or warning.

Anyone here have any ideas as to what would cause something like this?
Mr.Derp May 25 @ 7:30am 
Oh my goodness, my silly self left the saves in the other hard drive. :slugcatdead:
Thank you so much for the help!
Mr.Derp May 24 @ 3:22pm 
The thing is, though, I'm pretty sure I never changed my mods between it working and it not. I don't know what went wrong. ):
Hello, how i can fix freezes? I create world - playing 30m - restart game and i got micro-freezes on my world. When I create a new world, the game stops freezing until some point when I re-enter the game. I only tested this mod and the game also froze after a certain period of time with a reboot of the game.
Sayter  [author] May 22 @ 6:01am 
Mr.Derp: Remove the conflicting mods. This may not work if you didn't read mod pages and make relevant backups beforehand.

Kobz: We havent changed weapons - you have a conflicting mod installed.

unchamp: no, though Enhanced Storage does this I believe.
Mr.Derp May 18 @ 5:01pm 
How do I get back my saves? :zote:
Kobz__ May 17 @ 6:30pm 
for some reason the 1handed energy weapons don't work anymore?
unchamp2029 May 17 @ 12:04pm 
is there an deposit all option added?
Mr.Derp May 17 @ 10:04am 
Anyone know how I can reveal my saves again? I really don't wanna loose them forever... :steamsad:
Sayter  [author] May 16 @ 7:42pm 
No, as Research is the cornerstone of the entire progression system. You can, however, address things with the latest update features to adjust costs and gain should you choose, via patching things yourself.

adding: Its only tedious if you are sitting around waiting - research constantly accrues as you play and explore, with more being added on higher tier worlds and the like. AFK will directly reduce gain, encouraging gameplay over camping and waiting. If you are actively playing, you'll find you are seldom lacking in research on return trips to your base.
Aceterix May 14 @ 10:37pm 
Is there a way to disable the research portion of the mod? I really enjoy the mod itself but the research makes everything extremely tedious.
Mr.Derp May 14 @ 4:58pm 
Oh dang... Is there any way I can fix it?
Sayter  [author] May 14 @ 5:38am 
Mr.Derp - nowhere. Its still there, but now has conflicted data in it, which means it will not display in the menu.
Sayter  [author] May 14 @ 5:37am 
Nope. Sadly.
D.A.R.K. May 14 @ 3:49am 
I'm looking at the website and I can't see those new races' ship format. Is there somewhere I can check their ships?
Mr.Derp May 13 @ 4:45pm 
Dunno where my save files went, though... ):
Mr.Derp May 13 @ 4:45pm 
Good call. Looks like this mod was causing the problem.
https://steamcommunity.com/sharedfiles/filedetails/?id=2283726885
Sayter  [author] May 13 @ 2:04pm 
Evergreen: there are reload caps , and certain types of weapons only benefit so much for balance reasons.
Sayter  [author] May 13 @ 2:03pm 
Lexi : One does not need to be real-world accurate in all things :) But, thats still a fair point!
Sayter  [author] May 13 @ 2:03pm 
Lostprophets: thats almost a decade ago, firstly. Any script-related slowdown is long-since solved. Second, we haven't ever broken the starbound experience unless you are also loading in conflicting mods. Likewise with refusing to boot.

Starbound -itself- freezes at random intervals - thats not an FU-related issue but an engine issue :)
Sayter  [author] May 13 @ 2:00pm 
Mr.Derp : no idea, because youve given us nothing to work with. Most likely, you have conflicts installed that are listed on the incompatible mod list linked on the main page.
Lexi May 12 @ 7:30pm 
Hi. Just started using the mod. Love it! Love all the science! However, on the wiki I saw there was something called viral cell and it made me sad. Is this still in the game? A virus particle is not a cell--in fact that is what makes them so special and cool!
Mr.Derp May 12 @ 3:58pm 
Starbound only starts up properly now without Frackin' Universe. What do I do? :(
Lostprophets May 12 @ 12:46pm 
Ah, the one Mod that breaks your entire Starbound experience. I remember playing this back in 2016 and my frame rate quickly dropped, game would freeze in random intervals, and game would refuse to boot up.
Evergreen May 12 @ 12:52am 
is the reloading system bugged? i tested the reloaderV argument with no reduction on reload time,while some firearms are certain to load slower than its shown stats.tested on the ferozium revolver with a 2s reload and stat showing 1.2s.
Sayter  [author] May 10 @ 9:25pm 
It means it now loads after FU in the load order.
无尽暴食大嘴花 May 10 @ 12:48pm 
hey,i see there is
* added weapon assembly mod to includes.
what is it means? do you put the mod 'weapon assembly' into fu? or make them work together?
i can't find Weapon assembly station(from weapon assembly) in fu.

Sayter  [author] May 10 @ 11:38am 
someker: there is literally an incompatible list linked on the main page. Avoid those mods, and the problem is solved. And it is not a 'large number' - any that alter weapon LUA scripts will potentially conflict. Only a few mods do this. This is the nature of starbounds engine, and very little can be done that hasn't already been.
Comtksh May 10 @ 8:04am 
Thank you guys for putting in more work than Chucklefish has to keeping Starbound alive and what it is today. Has been a must have mod for me since variety is the spice of the universe in 2014.
someker May 10 @ 12:19am 
"After your mod altered the vanilla weapon mechanics for firearms, significant bugs occur when running FU alongside a large number of other mods - specifically causing vanilla firearms to become completely unusable (unable to fire or switch weapons). Considering the game itself hasn't been updated for a long time, and crucially these issues stem from the core code logic changes introduced by FU itself, I don't believe the responsibility for fixing this issue should fall on players or other mod developers. Is there any solution to this problem from your side?"
Triel May 8 @ 3:58pm 
Damn I wonder what I did all those years ago that got me banned off discord
阿尔坎塔拉 May 7 @ 7:29am 
the audit poptop cannot be added to the pet collection? i have no idea if it's a bug or not @Sayter
Word May 4 @ 5:03pm 
Existe una version en español?
战地巫医 May 4 @ 12:54am 
Hi sayter, my "freedom" became a "perfectly generated item" at some point, and what caused this?
Dangle McDingle May 2 @ 3:52pm 
Hella cool to see this mod still being supported, coming back to this after a few years and looking forward to digging in
Drago Apr 29 @ 11:42pm 
None of my mods are on the incompatible list so I'm very confused as to why I can't get Draconis to work even with the Custom Race patch.
feyd15 Apr 28 @ 5:16pm 
will there ever be a version of this mod which just has the new biomes and things required for them to work but doesnt change/add anything else?
Sayter  [author] Apr 26 @ 3:01pm 
The dolls will not be capturable, no :)
videogamegirl155 Apr 22 @ 2:35am 
Hello, apologies in advance if this is rude or something. I just want to ask if there is any way to make the creepy doll monsters capturable? I know that the wiki says they are not, but they are so darn adorable. Thank you for your time and patience.
Rtma Eros Paragon Apr 19 @ 4:40am 
Didn't see it there so I assume it is all good then.
Sayter  [author] Apr 19 @ 4:32am 
Rtma: just go check the incompatible mod list. That's why its there.
Rtma Eros Paragon Apr 19 @ 12:59am 
Did you guys touch the base tech? curious because if I am able to use this?