Starbound

Starbound

Frackin' Universe
23,810 Comments
Sayter  [author] 12 hours ago 
Green cube slot? not sure what yo mean, kanywa.

And thanks, Niam!
NiamhNyx 18 hours ago 
The fact this mod still gets some updates is insane. Pretty sure the effort put in to this mod alone far out scales the effort chuckle fish put in to the game. Top tier work.
Капуша Dec 20 @ 2:23pm 
What is the green cube slot at the entrance of the Ship Component Racializer for?
Nin10dope 64 Dec 16 @ 2:03pm 
That's fair, I often forget I'm the minority in this regard. Sometimes I play the mod from the last github patch before the Big 6.0 Research Update dropped, as ironically those days were my favorite experience of Frackin, completely blind exploration and discovery.

And Bad Pipe, I assume the ugly floating squares from liquids that can't mix is a Starbound limitation
Sayter  [author] Dec 16 @ 1:56pm 
蔚音凛湮窗弦 : Depends entirely on the procedural generation and what properties it decides to load. Bear in mind, it will tell you the ore exists even if only *one* is there.
Sayter  [author] Dec 16 @ 1:56pm 
Bad Pipe: No, they work as intended.

Nin: No, they appear in the tree - majority of players didn't like them being hidden because it made it difficult to plot your route through research, as you had no idea what you were actually getting (we tried this in the beta phase before release)
Nin10dope 64 Dec 13 @ 4:20pm 
Hey Sayter, longtime fan of this mod
It's been a few years since I've played and wanted to ask, are recipes still invisible in the research tree until you've crafted the necessary/relevant items? I remember before the big Research update that that's how you learned how to make new items, like learning what one of the Alloys are when you first smelt a necessary bar like Zerchesium Bar -> Advanced Alloy

I don't dislike the Research system, I just really enjoy the wonder of making something for the first time naturally teaches you how to make new items that you've never seen before. That's something that the Tree system spoiled for me, I don't want to know what things will teach me until I make them.

I've tried looking into other people making similar requests or mods to address this rather particular hang-up, but it always just came to "go admin mode and unlock everything" or "make every research node require 1 point to unlock".
蔚音凛湮窗弦 Dec 12 @ 6:32am 
Are they really there? I've flown from the top floor to the bottom floor but couldn't find even one. If there are any, please tell me about their distribution - is it dense or sparse? At the top floor or the bottom floor?
Marzipug Dec 12 @ 12:42am 
Literally amazing. Made the game so much better.
Bad Pipe Dec 11 @ 4:58am 
Dear Author, could you pls let orange grav liquid and blue grav liquid mix as contaminated water? On some planets there are both kind of grav rains, and they make poodles with one liquid and the other liquid floating as squares. That really triggers my OCD.
Sayter  [author] Dec 9 @ 7:10pm 
They are there. It will not say they are if they are not :)
蔚音凛湮窗弦 Dec 9 @ 2:35pm 
Dear Author, in the "More Planet" MOD, I noticed that the asteroids contain more advanced minerals than "Durasteel Ore". However, I couldn't find it. Is this a bug? If not, where are the advanced minerals usually distributed in the asteroid belt?
VoidFP68n Dec 8 @ 2:16pm 
@butcherbrood2
That's weird, do you have other mods installed?
Doomzy Dec 7 @ 4:54pm 
The energy cost of melee attacks/combos seems to be poorly implemented. I would have expected to be punished for depleting energy with melee strikes, but it seems I am actually rewarded. Rapiers and some other weapon types attack at an incredibly quick pace (Far quicker than their standard speed) when my energy bar is empty. To replicate this, equip a shortsword or longsword and dual wield it with a rapier, then hold down both mouse buttons until energy is gone.
butcherbrood2 Dec 6 @ 6:06pm 
hello! my mech got destroyed and now i cant use it at all, anytime i spawn in a space environment or on a planet with my mech, or even summon it with the sidebar it is instantly destroyed. i checked the log but its not throwing any errors and i cant repair it with the tool either.
Tekno Dec 6 @ 8:36am 
Also, I find it weird how when I capture a creature, the entry isn't fulfilled in the collections panel. Like with adult poptops for example.
chemicalvamp Dec 4 @ 6:15pm 
TL:DR Extenuates the worst of the vanilla grind, and exemplifies the worst mechanics of starbound.

Some other mods have "fixed" vanilla mechanics by allowing the crafting in other stations that by common sense should be allowed. This mod facilitates the need for how-♥♥♥♥♥♥♥-many more stations, in the same gameplay mode-set as vanilla, but worse because research is a thing. You can't ignore them. Just so you know these researches and quests are just a lot of button clicking in the theme of WoW fetch quests. They COULD do this in a way of multiple progressions, but instead they act as hurdles... And what do i mean by that? Having crafted 20 tungsten bars, Vs. having 20 tungsten bars is an example.

So, No, Its not worth what it adds, Vanilla has too many crafting stations already. I would call it a vanilla+ mod but its literally rewriting vanilla in a ♥♥♥♥♥♥ up, and worse way.
Sidrowit Dec 4 @ 6:31am 
Does this Mod work under Mac OS 26 and Silicon Chip?
Tzyder Nov 29 @ 5:31pm 
I've thankful for Sayter on thanksgiving :)
nvmmmmmmmmmmm
um can u fix the avian ship level like when its at level 8 its the normal one btw im useing a command. shipT8. is that the problem <3
StegosaurusTTV Nov 23 @ 6:52pm 
It would be great if there was a "lite" version of this mod that only added the worlds and biomes, since this is the only mod that has blood liquid, not everyone is a fan of overhaul mods, I appreciate them always but would appreciate a lite version too.
this may be a dumb or imposible idea but make the head move with the coursur. idk how to spell XD
Tekno Nov 23 @ 4:18am 
I'll be honest, it's a great mod, just wish I could do without the whole ammo system since it breaks the Weapon Assembly mod.

I just love making rayguns with that mod when it comes to machine pistols, lol
Loududdy Nov 22 @ 3:53pm 
FU does some things right, but mostly exacerbates all the problems and issues Vanilla Starbound suffers from but just makes it.. a little bit better but also while adding a huge amount of bloat into the mix because the developers refuse to have any degree of modularity. If you just want to be able to pump oil and refine it, you'll also be lumped with an entire kitchen's worth of ♥♥♥♥ you didn't want. (Also you can't even have oil oceans without two patches, because the Dev's really want you to play the mod a specific way and added a counter to the first patch.)

If you're hoping for a big mod that'll fix the glaring issues of Vanilla Starbound. This isn't what you're looking for. BUT if you like futuristic feeling stuff and grinding grinding grinding you'll prolly like it
Juggernaut Drive (SWE) Nov 21 @ 10:47am 
Does it support multiplayer?
Bob of Mage Nov 18 @ 9:59am 
If you can't land on a planet, then some sort of error is happening. Go to the pinned bug reporting thread for further help.
не DelphyIce Nov 18 @ 6:24am 
With this mod, I'm just not allowed on desert planets
MathmagicianNWS Nov 17 @ 9:01pm 
Oh! No, I mean I'm happy to investigate myself, I just wanted to know what the race ability that does the regen in FU uses as its trigger. Like, does it rely on light level or is it just based on local planet time?
Sayter  [author] Nov 17 @ 7:10pm 
No idea whatsoever. Never had that issue.
MathmagicianNWS Nov 16 @ 3:00pm 
I have a large mod list (though I've checked against your incompatibilities for any conflicts and found none) and am noticing my Novakid's daytime regen is happening at night too (when hunger is high enough). Not too troubling for me as it doesn't really make him any more overpowered, but I was wondering how the ability gets triggered? Like does it use light level or check the time on the planet? I don't mind doing my own digging in my modlist to fix my own issues but I'm not sure what to look for.
Graham Nov 16 @ 2:17pm 
Hello! I just completed the quest underneath the Outpost to turn my ship into BYOS, but I already had a BYOS ship from the start. Now, it doesn't count as a BYOS ship, not allowing me to toggle atmosphere and not requiring an FTL drive to jump between systems. Is there any way I could revert this, does anyone know what's going on? Thanks!
Sayter  [author] Nov 16 @ 7:11am 
Eh, thats not what I'm saying. Just that - why should anyone announce their opinion on a porn mod, period? It's irrelevant nonsense. If you wanna use that weird ♥♥♥♥, go ahead - but to blast about it on a comment section is....kinda weird.
VoidFP68n Nov 16 @ 3:47am 
@Sayter
That's right, those freaks that actually interact with that nsfw mod don't deserve anything
Sayter  [author] Nov 15 @ 7:23pm 
Chromebox, looks like something incompatible. Something you have installed is mucking with a shiplights dimensions in the animation file, resulting in the dungeon breaking when it tries to place them.
Sayter  [author] Nov 15 @ 7:21pm 
Klingenmeister - then you havent unlocked its recipe from its mother node, or need to upgrade your armor bench.
Chromebox Nov 15 @ 5:17pm 
I have a problem in the Letheia fleet, the dungeon won't load, here starbound log https://pastebin.com/LjEJHzLw
Klingenmeister Nov 15 @ 8:09am 
"Aquire Mutavisk Helm" I have all the research and Bio Thread, but I cant craft the helmet in any crafting station
Tekno Nov 15 @ 5:36am 
Yeah, it's best if people just keep things like that to themselves instead of just actively seeking someone out for more support mods for it.

I can bet you 9/10 that most people don't want anything to do with Sexbound.
Sayter  [author] Nov 15 @ 4:34am 
Oh, its the abbreviation for Sexbound? Lawl. Nobody cares about Sexbound other than the creepy little weirdos that use it. I have no reason to broadcast a single thing about it, ever.
Tekno Nov 15 @ 12:06am 
@Sayter

It's an nsfw mod on LoversLab.
Sayter  [author] Nov 14 @ 7:27pm 
I have no idea what SxB even is.
Piss Man Nov 13 @ 12:34pm 
i recommend you specify in the description weather you object to SxB related addons, if one does not want such content based on your mod its best to say so.
TheeDicTater Nov 12 @ 12:15pm 
Were you guys watching me and my friends play this or something lol. We spent too damn long trying to set up our generators to only turn on and off when needed just yesterday lmao
Sayter  [author] Nov 11 @ 11:57am 
Most of the races are ominovorous because that's what they are. This is established in the core races lore - which we won't change (Florans eating meat, Glitch specialized diet, etc.) The FU races have a carnivore, three entities (one with a specialized diet), and a lithovore.

There are actually a *number* of variants on each theme, too - some are omnivores but are affected differently by certain foods. They arent employed often, but they do exist.

The rest is up to people to support via their races patches, etc.

I've no intent to change diet types arbitrarily without reason if it doesn't fit the race, though. You of course can easily patch it if you desire!
Damian Nov 11 @ 2:25am 
Hi i wanna ask you - can you make a patch tomake less omnivore races? I mean almos all are omnivore. No herbivores, only florans as i remember are carnivorous. Or if someone know a mod for it - can you share?
Levianne Nov 5 @ 6:54am 
Sayter - yes, I figured it out, it's Foodie's Furniture, your mod integrated it, so there's no reason to have it standalone with it. I've updated all installed mods, had no idea about integration, so that's that. Removed FF and now it works as it should. Cheers and keep up the great work.
Sayter  [author] Nov 5 @ 6:05am 
GoofyGuy: You are referencing a youtube LetsPlay from 6 years ago that I never watched. No idea what you even refer to. But maybe?
Sayter  [author] Nov 5 @ 6:03am 
Levianna: You have conflicts installed. In this case, one that is clearly listed in the incompatible list - I cannot recall the name at the moment but it adds Burger Fool. That content is already within FU itself, and cannot work in tandem with the standalone.
Sayter  [author] Nov 5 @ 6:02am 
Nando: Sounds like you are using things outside of FU that are affecting lighting. OSB maybe, or something like it? That doesnt happen normally.