Starbound

Starbound

Frackin' Universe
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Update: Apr 17, 2017 @ 5:43am

extremely minor change: renamed ancientprayer codex to fuancientprayer so that it doesnt conflict with other mods that add old lore back into the game.

Update: Apr 16, 2017 @ 7:55pm

5.0.92

Shoggoth Edits:
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The boss is much, much more difficult now. Still not a complete revamp yet, but it should give you a more solid run for your money. The changes are as follows:
* Should hopefully not refresh its health if you go too far away anymore
* Boss room has been edited slightly to remove the cheese area at the right-hand edge
* Flesh Bomb attack now has new explosion effect to suit its color scheme, and applies a nasty DoT without any known Immunity
* Acid Spit now pulls you closer and spawns additional gravity-effect projectiles on impact. This can then pull you directly into the range of his tentacle slap attack which is a pretty nasty thing in itself. Additionally, a status effect was added.
* Damage Types for Flesh Bomb and Acid Spit changed
* The Shoggoth now slowly regenerates
* Shoggoth HP has been drastically reduced (from 4100 to 2100) to suit his heavy resistances and new attack types
* spawned minishoggoths are now different thanks to a new sprite i whipped up, and a lot more aggravating and dangerous

* Frozen Wastes: Secret room containing two Starspawn Zealots now contains only one




Other
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* added Gravity Staff
* corrected an issue with the vagabond set
* Chromatic biomes use the correct environmental effect (dualinfinities)
* Avian Temple npcs no longer fall to their death immediately after spawning (The Observer)
* new mob: Aquamantle. Appears in oceans.
* new mob: dolphin. Appears in oceans.
* fixed Cultist set damage bonus
* bears can now defend themselves. They remain non-hostile

Update: Apr 14, 2017 @ 6:53am

* tons of typo fixes (Chicken Nugget)
* some container fixes (Chicken Nugget)
* new Frogg oceanfront city (The Observer)
* new missile launcher (The Observer)
* Regeneration Matrix should give a more appropriate icon
* fixed Wolf II set upgrade chest recipe to not require itself to craft
* Combs and Bees now have categories for Item Network routing
* added Aseprite palettes (tamamo) in their own directory for those of you wanting them for your own addons or whatnot
* new look and level of annoyance from minishoggoths

Gear
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* fixed the broken Elder/Silicon/etc spear fix
* mutagenes are properly used in all recipes they unlock. Please inform if this simple change breaks progression for Lactarius Indigo, Lasher or Pasaka Vine please.
* added Precursor Manipulator
* Murder Manipulator upgrade now takes 1, rather than 2, of the Murder Manipulator. It has been moved to the nanofabricator where it should have been in the first place.
* Morphite set bonus description corrected
* Morphite II should properly block the listed environmental effects

Update: Apr 12, 2017 @ 9:06pm

5.0.9

Bees! Additions
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* Elder Bees and others correctly spawn at apiaries
* Elder Bees can now be bred, and they produce goods. No combs or the like, though.
* Elder Bees can be bred via magma and godly bees
* Elder Combs added
* corrected broken hostile spawns from apiary. let me know if they are too common
* try using a net on tiny hostile bees

Gear
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* Corrected Swift Homing Rocket alt-fire to not have dual explosion damage
* Corrected erroneous recipes for several armor set recipes. You'll find some have "vanished", but that's simply them moving to the Nanofabricator where they belonged (several upgraded sets were in the wrong place)
* Corrected multiple amounts of previous armor sets needed for a few upgrade sets. My bad! This will make them *much * more accesible, since who wants to build 5 chests to get a half-assed one tier upgrade!?!??! :)
* new Tier 2 weapon: Blast Cannon rocket launcher. Has swift and powerful (high energy cost) homing missiles on alt fire, and a dumbfire primary that causes Burning damage. Can upgrade at vanilla cosmic anvil
* new Tier 3 weapon: Blizzard Cannon. Missile primary freezes enemies solid, secondary is a rapid missile spray that slows them but does minimal damage. Can upgrade at vanilla cosmic anvil
* new tier 4 weapon: Friendmaker. Primary missile has *huge* damage potential. Secondary is a rocket jump. Goes *great* with a Glide augment. Can upgrade at vanilla cosmic anvil
* Isogen axe speed decreased, damage increased
* Isogen and Pyreite weapons do their proper element damage
* Blister, Bear and Wolf upgrades should properly require the previous armor piece
* Blister armor upgrade no longer requires isogen erroneously. It now uses durasteel as intended.
* Lunari Bow functions again
* heavy spears and lances, along with quarterstaves and spears should all be okay from RNG generation now. all have the required effects now.
* Light Priest and Prophet set bonus no longer applies infinite damage

Misc
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* fixed some typos
* (hopefully) corrected an issue with whips causing CTDs for non-FR users





Update: Apr 11, 2017 @ 1:55pm

5.0.87

* added 100 + more variants to system name possibilities. Some are really silly. Some are not. Have fun :)
* most FU ranged weapons have a new GUI with a bit more information presented. We'll have to streamline this as we go. But I got sick and tired of telling people to stop using DPS as the sole measure of a weapons worth in FU. Now the other values can be shown
* quantum reactor should produce exactly 128 power, not over the limit
* corrected quest turn in for Atmospheric Regulator quest. The quest giver no longer consumes the ridiculously hard to craft object.
* Uranium War-Knife corrected.
* tiered cave detectors added to Tinker Table station
* added Glide augment
* fixed erroneous loot pool on Elder Starspawn and other end-game elder mobs
* monster Force Fields no longer absorb all damage for entire duration, and instead absorb a high damage amount.
* fixed a graphical artifact on the Hydrotube tile
* lumivine spawns in more biomes
* bee drone values increased
* Feeding augments should properly extract into themselves rather than regen augments
* scented and solar frames now have a 3% mutation chance
* godly, plutonium and uranium frames now also act as anti-mite frames. This effectively makes the anti-mite frame more useful in earlier bee tiers , making other frames more useful later in progression
* bee hives will now occasionally mutate Fear Moths as well as the occasional Elder Bee or Giant Bee Queen when using mutation frames
* proven frames and scented frames grant bonus honey when used
* added the new dungeons to FU biomes
* reduced weight of the radar underground dungeon
* Light Priest recipe corrected to not require multiple pieces of Monks set
* Effigium Axe should be the proper tier
* increased Xithricite, Pyreite and Isogen veins
* elder loot pools should reward far less paintings and blueprints, and a reduced chance of general relics, but an increased chance of Tomes.

Mobs
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* magmagolem3 now calls the correct lua script and should no longer cause issues
* Starspawn attacks reworked. They telegraph more and are generally just more interesting.
* Worm Beast : credit to quiqksilver for this ones behavior code. Burrows through earth and attacks the player. Good times. Found on proto and mountainous currently. I'll have a custom sprite in place for this sometime soon!
* Rimeling (smoglin variant) : passive. found on Ice Moons and Ice Wastes. They generate an icy zap when damaged, and will attack enemies with a brutal ice ball of death. They are otherwise friendly...so don't tick them off!

Update: Apr 8, 2017 @ 12:20pm

* New Dungeon (ExtraDungeons): Distribution Center - an ancient avian hydro distribution center, with maps available in avian deep pyramids. Traps. Deadly fun. Bring a towel.
* desert moons should be using the proper planetary effect instead of the typo version
* magmacombs should properly work in a centrifuge
* morbid, mythical and moon bees should properly extract
* corrected power output text for Solar Tower
* corrected readout for the Quantum reactor
* Inverting the ITD should not be a problem anymore
* adjusted Bog spawners
* variant Crustoise will appear in a few more places
* added missing Magma Frame
* Antimatter pack should offer the correct amount of energy bonus
* rain image frames corrected
* all honey sell values significantly reduced

Monsters / NPCs
--------------------------------------
* NPC combat behavior adjusted. I've given some energy pools, which will enable them to fire for longer periods of time with ranged weapons in some cases. This means NPCs with certain weapons are going to be exceptionally dangerous. Additionally, they will happily synergize equipment to take advantage of set bonuses on their armors.
* FU hostile NPC loadouts changed, and their stats have been adjusted
* new mob: Ocumera. You'll find them in the eyepatch biome.
* new mob: Phantokat(Yokat variant), appears on Lightless and Shadow biomes
* new mob: Blood Bag(tentaclespawner variant) : found in Atropus and Dark Atropus biomes
* new mob: Chromingo (Toumingo variant): Found in Chromatic biomes
* new mob: Ravager (Orbide variant): Found in Atropus and Dark Atropus biomes
* new mob: Vectus (Trictus variant) : found in the Alien Desert subbiome
* new mob: Psilamander (uses beta "Derrick" art asset). Great little pets. Non-hostile, psionic salamanders. Native to bogs.
* new mob: Giant Erchius Bee
* new mob: Tiny Erchius Bee
* Giant Bees, Giant Metal Bees and Giant Red Bees have been altered. They are about the same strength , but lack any direct attack. Queens will instead spawn swarms. Giant Drones still swoop like normal.
* Tiny Bee, Tiny Red Bee and Tiny Metal Bee have been altered as well. They are horrendously easy to kill, but really numerous and annoying.
* corrupt and toxic flies changed. The small ones no longer spawn in the wild. Instead, you'll find the annoyingly evil large ones harassing you more often.
* Glarps now drop a Healing Zone for a very short time when killed
* Aliens (white, long-headed mob) have changed attack patterns
* caterpillar attacks adjusted

Update: Apr 5, 2017 @ 8:58pm

* added Hero Cowl wearable
* added new mob: Alpha Crustoise. A bit different than their counterparts, you'll find them now and then on certain biomes and underground biomes. They look identical, but act wholly different. Be wary.
* tons of graphical updates from Phail on tiles, plants and miscellaneous goods
* fixed a damage bug with Swashbuckler armor
* xithricite armor should properly block pressure effects
* new mob: Chromabot. Nasty gravity-using robots. Their home should be obvious.

Update: Apr 4, 2017 @ 6:13pm

various Slime monster edits from Mojinir. The miniboss slimes are more dangerous ( a lot), and smaller slime sprites have been corrected. Also, they should no longer explode in orange gleap-goop.

fixes Nautilus, Leviathan and Kraken suits. They are now properly immune to gas.

magma bee loot fixed. they should properly drop themselves as loot now.

Update: Apr 4, 2017 @ 10:59am

5.0.5

Sorry for the large download size but.... Big Add :
Extra Dungeons (by The Observer) is now a full part of FU. He will maintain it as a standalone as well. You do not need both if you have FU. This adds many new missions/dungeons to FU. Mostly you can find them on vanilla biomes. I'll probably keep it this way for now, and add more locations to gather them later. Uninstall that mod if you have it, or you may face conflicts.


* Magma Bees added. These can be created by cross-breeding volcanic and sun bees.
* Magma Frames added. They should act as anti-mite frames, as well as allow bees to operate during night and day
* magma bees are aggressive when spawned
* to make them more useful, Deep Earth Honeycombs can be used in the honey extractor to produce coal, iron, tungsten, copper and durasteel (random chance, with durasteel being rare)
* Iron and Copper combs have a higher return rate of Iron and Copper
* growing trays and hydroponics trays now accept Rotten Food as a fertilizer equal to mulch
* Flesh Reapers have been completely reworked. they will not happily murder you, rather than ineffectually attempt to do so with non-damaging attacks. No range is safe.
* removed berlinite and lazulite from the Ansible station
* new mob: Nanoswarm, inspired by quiqksilver. You'll find them on metallic moons or wastelands. Best fought with electric type weapons
* be on the lookout for Cosmic Obelisks....
* Fission Reactor power output maximum doubled. Ultronium now provides 80 power when maxed out. All of its other acceptable fuel types provide more power as well.
* Quantum Reactor power output increased. Maximum is now 128 from Elder Fluid (compared to 100), and the least being 30 from standard biofuel.
* Hi-Tech 128 Slot Safe should now properly appear in the Furniture/Decoration tab in your workbench
* toned down pet/crafted waterbot spew
* new mob: Slimetop
* Light Priest and Prophet armor set bonuses should properly add staff/wand damage rather than completely remove it

Update: Apr 2, 2017 @ 3:21pm

5.0.46

* new look for numerous plants (Phail)
* some new weather soundscapes (Omega)
* beam gun damage significantly increased
* Micro-Rocket launcher stats have been reworked. Damage increased, alt damage adjusted. Additionally, energy cost increased. You can get 10 shots per 100 energy with the first, 15 with the upgrade.
* ion rifle has been tinkered with, and its Alt rebalanced (a lot). It does 100% electric damage now, rather than fire, physical and electric. impact explosions changed.
* prismatic cannon Alt should properly appear. not sure how it vanished in the first place. my bad.
* Shadow Lurch now does Shadow damage
* Light Bots and Shield Bots should more reliably use their abilities
* Effigium is more distinctive with an Ore Detector now, as it is no longer yet another white ore.
* staves using aimedprojectile.lua should properly take their Level into account when computing damage
* fixed an error I missed in radiationburns effect.
* some new sounds from Omega, added into weather ambiance