Starbound

Starbound

Frackin' Universe
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Update: Mar 19, 2017 @ 6:47pm

* nerfed several armors Crit Chance bonuses, especially those at lower tiers, as they were essentially making you super-powered too early.

* Ultramesh properly applies Insanity immunity and Pressure immunity

* additional tweaks to weather effects on biomes for immersion. i still need to add ship detection, which is easy enough to do. Simply forgot :)

* greg

* Sanguine armor displays its proper ability fields

* Energy Lobber got a new *super* useful secondary. Seriously. It's really damned useful. Really a lot. For real. Use it. You'll see.

* moved most t1 armors from FU from the Anvil to the Armory. This should make things easier, as now its only Clothing Wheel/Armory to worry about for FU armors, rather than 3 other places.

* Nomad armor is now found in the Armory rather than the Clothing Wheel.

* swapped most armor tooltips that were found in the Anvil, since now they can have larger ones with more room on the Armory! yay!

* one of the raptor eggs was hatching in 20 seconds through the incubator, rather than 1200. fixed.

* Harvester Beamgun upgrade recipes should now properly unlock

* testing new Protection related scaling to stop 100 protection making you indestructible.

Update: Mar 18, 2017 @ 9:01pm

* nerfed Underworld armor crit bonus to more reasonable limits for the weapon types supported. Paired with FR and a Novakid, it made you effectively a God at tier 1.

* additional tweaks to weather effects on biomes for immersion. i still need to add ship detection, which is easy enough to do. Simply forgot :)

* greg

* Sanguine armor displays its proper ability fields

* Energy Lobber got a new *super* useful secondary. Seriously. It's really damned useful. Really a lot.

Update: Mar 18, 2017 @ 12:59pm

This should correct the remaining sets of armor having issues loading their effects.

Update: Mar 18, 2017 @ 10:26am

corrects a timer issue on desert heat effect preventing it from actually affecting anyone. It now works as intended.

Florans using FR, don't giggle. It'll affect you too, regardless of your regen.

Update: Mar 18, 2017 @ 6:57am

* removed log check for aether effect, as it seems to be working as intended.

* immunity should prevent spam of messages from biome weather

* hailstrike secondary and tertiary projectiles (from primary attack) all deliver cosmic damage, rather than cosmic and physical

* fixed Blister Armor status effect, as it was missing the dreaded comma.

* Chitin armor set bonus properly applies

* isogen, pyreite and xithricite set bonuses should properly activate

* sulphuric biomes are properly airless

* light priest chest no longer requires monk legs, and instead should properly ask for the chest

* harvester 2 and 3 should properly unlock. A typo in their files prevented this.

* added tiered icons for new weather effects so it is clearer which effect strength you have been hit with

* created a new firing sound for Hailstrike

Update: Mar 17, 2017 @ 9:06pm

lots of little updates today. Apologies for that, but there were a ton of eency-beentsy little issues from doing so many files in one massive batch. Some things get missed. Any other armor-related issues, please report immediately so I can get them sorted out.



* removed log check for aether effect, as it seems to be working as intended.

* immunity should prevent spam of messages from biome weather

* hailstrike secondary and tertiary projectiles (from primary attack) all deliver cosmic damage, rather than cosmic and physical

* fixed Blister Armor status effect, as it was missing the dreaded comma.

* Chitin armor set bonus properly applies

* isogen, pyreite and xithricite set bonuses should properly activate

* sulphuric biomes are properly airless

Update: Mar 17, 2017 @ 6:31pm

* fixed radioactive staff projectile causing crashes

* fixed issue with elemental images not loading

* fixed Precursor armor set

* overhauled Hailstrike

* animation isue with gas centrifuge causing users on servers to crash at the science outpost should be fixed

Update: Mar 17, 2017 @ 2:49pm

fixes wonky t1 and t2 armors displaying 9.99999 as a stat value

fixes Gas Centrifuge placement issue

Update: Mar 17, 2017 @ 1:59pm

* slight update to the Lab and Gas centrifuge sprites

* added old Valkyrie helm as an alternative option for the set

* moved all armor recipes in the Accelerator/Replicator/Manipulator into the Armory to remove confusion on where to find them

* new look for Lab Centrifuge and Gas Centrifuge

* Sulphuric Storms give a more clear indication when they are going on via radiomessage

* added Aether immunity for its new effect (which I completely forgot to even add...sorry!) to several armor sets, and the brain slug helmet.

* added an Aether Immunity augment unlocked by tritium

Update: Mar 17, 2017 @ 10:11am

grr. son of a *@#$@%^@ jungle effect. NOW its fixed and shouldnt error on load.