Arma 3
Dynamic Recon Ops - Altis
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Update: Aug 27, 2016 @ 7:57am

  • Removed units were not deleted properly upon insertion

Update: Aug 26, 2016 @ 5:15am

  • Added CAS supports for factions that have CAS vehicles available
  • Added custom support selection options to team planning
  • Sea starts would sometimes be attempted when using a custom insertion location on land
  • Insertion vehicles spawned for ground starts could cause a hang if no valid terrain found (caused issues with unresponsive AI on startup)

Update: Aug 23, 2016 @ 12:52am

Hotfix:

  • Random insertion selection would cause no insertion to be generated (should fix one issue that causes the player to be left alone at the arsenal location)

Update: Aug 22, 2016 @ 5:46am

  • Removed helicopter insertions for the moment
  • Replaced helicopter extraction with BIS heli transport support
  • Artillery supports now use ammo limits correctly, real support vehicle is created at insertion position when possible
  • Supports should now be given to OPFOR and INDFOR players
  • Further improvements to handling of building destruction tasks

Update: Aug 20, 2016 @ 3:53am

  • Replaced helicopter parachute insertion with landing insertion
  • Added HALO insertion
  • Custom insertion positions can now be inside the AO, but ground starts will always be moved out of the area automatically
  • Automatic application of silencers removed from night missions (solves some black screens associated with improperly configured weapon attachments)
  • Updated to the latest version of Zenophon's framework

Update: Aug 17, 2016 @ 2:52pm

Hotfix:

  • AO selection markers no longer persist on random AOs

Update: Aug 17, 2016 @ 12:30pm

  • Nudge action for spawned boats
  • Improved custom AO selection

Update: Aug 16, 2016 @ 12:35pm

  • Faction selections now saved after choosing a custom AO location
  • Added filtering for faction infantry subcategories entirely composed of snipers

Update: Aug 13, 2016 @ 4:20am

  • Started work on visuals for team planning menu
  • Blacklisted locations close to arsenal position from random AO selection
  • Improved unit selection to reduce number of special units spawned (snipers, AT, AA etc.)
  • Player group should be assigned their initial loadouts before the host has quit the briefing map
  • Client players should receive the correct loadout before making changes in the team planning menu
  • Improved handling of destroy building objectives - buildings should no longer take a large number of explosives to destroy
  • Action menu item added in case of accidental closing of Team Planning window
  • Added custom AO selection to options menu
  • Reverted to combobox options for menus
  • Time randomisation improved, dawn and dusk times should work correctly on all maps
  • Filtered out civilians with weapons
  • Filtered out soliders without weapons
  • Reduced speed of counterattacks on mission completion

Update: Aug 8, 2016 @ 1:00am

Hotfixes:

  • Fixed bugs caused by removing AI in MP lobby
  • Error in boat spawning could cause players not to be moved to insertion