Arma 3
Dynamic Recon Ops - Altis
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Update: Jul 17, 2016 @ 3:11pm

Reverted to previous version!

Update: Jul 17, 2016 @ 2:15pm

  • Improved NVG selection on night missions, accounted for new helmets with built in NVG/TI
  • If any player unit has a UAV terminal a random UAV will be spawned on a ground insertion
  • Minor modifications to intro location label
  • Made revive optional (but on by default)

Update: Jul 17, 2016 @ 8:29am

  • Added spawned boat for situations where AO was unreachable by land
  • Removed filtering for island AOs - prepare for fun times on the beach!
  • Further fixes for RHS compatibility
  • Better handling of unit incompatibilities
  • Added Apex IFF for player units
  • Used Apex subtitle function to make heli extraction messages more visible
  • Arsenal backdrop is cleaned up on mission start

Update: Jul 16, 2016 @ 1:28pm

  • Disabled saving in multiplayer as a possible solution to problems with scenario restart
  • Added check to stop reinforcements spawning too close to players
  • Intro place marker text will always stay on screen
  • Fixed compatibility with IFA3Lite, potentially other mods
  • Intel objects should stop falling through floors
  • Backpack contents are no longer reset for unit-specific backpacks
  • Added failsafes to briefing initiation
  • (Hopefully) stopped revive from forcing host into third person view
  • Reduced amount of enemies slightly

Update: Jul 14, 2016 @ 2:12pm

  • Fixed conflict with Warlords
  • Fixed errors for factions with no vehicles available
  • Checked for conflicts with numerous faction mods

Update: Jul 13, 2016 @ 10:43am

Update: Jul 13, 2016 @ 10:22am

  • Fixed compatability with 2035: Russian Armed Forces mod
  • Added additional classes to unit selection, now includes support classes (divers, UAV groups etc.)
  • Improved unit selection to work correctly with RHS mod

Update: Jul 11, 2016 @ 2:16pm

  • One more fix for Apex compatability

Update: Jul 11, 2016 @ 2:13pm

  • Compatability fixes for Apex factions

Update: Jul 11, 2016 @ 10:08am

  • Fixed bug with player group being given individual groups
  • Potential fix for issues with MP players getting stuck in intro sequence