Arma 3
Dynamic Recon Ops - Altis
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Update: Aug 7, 2016 @ 6:37am

  • Rewrote player air insertion from scratch
  • Stopped objectives spawning units in midair for them to plummet to their deaths. Solves issues with Clear Area objectives auto-completing among others.
  • Team planning menu saves insertion choice between Arsenal and map usage
  • Team planning menu 'READY' buttons replaced with single 'GO' button usable only by host
  • Corrected failsafes for enemy groups of single units
  • New UI graphics for initial menu
  • Units are assigned names, voices and faces before arsenal
  • Fixed minor bug with boats placed for ground insertion water crossings

Improved enemy composition for factions with correct data supplied:
  • Removed usage of CfgGroups defined groups for spawning
  • Faction selection now takes into account whether factions have units available rather than groups - please note that this new filtering will not exclude CUP factions that are currently incomplete.
  • Implemented weighted randomisation for unit selection (less chance of spawning AT, MG, spec ops etc compared to ordinary riflemen) for units that have the correct config data
  • Rewrote skill settings to give 'Action' style enemies better situational awareness but still poor aiming and related weapon abilities

Update: Aug 2, 2016 @ 1:28am

  • Handling of air insertions for non-BLUFOR sides without valid helicopters would break player deployment
  • Player select insertion points would be ignored on air insertions

Update: Aug 1, 2016 @ 2:32pm

  • Heli destroy objectives were searching for valid player helicopters rather than enemy helicopters causing black screens on startup
  • removeFromRemainsCollector fires earlier to avoid conflicts with groups with deleted AI
  • Reworked some waitUntil commands in case they were causing objective completion to be ignored

Update: Aug 1, 2016 @ 3:43am

  • Added diagnostics to help solve mission completion issues

Update: Aug 1, 2016 @ 1:17am

Hotfixes:

  • Fixed one instance where mission completion would not fire
  • More failsafes for bugged enemy spawns

Update: Jul 31, 2016 @ 4:58am

Hotfixes:

  • Clear Area objective would not complete
  • Objective completion reworked
  • Respawn removed again until I can work on a specific loadout script for it

Update: Jul 31, 2016 @ 2:23am

Hotfixes:

  • Non host players should have unit class selectors removed from units that are not themselves
  • Factions without helicopters could sometimes give a helicopter objective if there was a helipad in the AO

Update: Jul 25, 2016 @ 2:57pm

Hotfix - Garbage collection fixed for real this time

Update: Jul 25, 2016 @ 1:08am

Hotfix - changed garbage cleanup time to not interfere with revive script

Update: Jul 21, 2016 @ 1:48am

  • Improved NVG selection on night missions, accounted for new helmets with built in NVG/TI
  • If any player unit has a UAV terminal a random UAV will be spawned on a ground insertion
  • Minor modifications to intro location label
  • Made revive optional (but on by default)
  • Added corpse cleanup
  • Removed Apex IFF
  • Removed insertion of friendly troops from Clear LZ objective until I can make it more robust
  • Added new music to heli extraction sequence
  • Destroy Helicopter objective can now select existing terrain helipads