Arma 3
Dynamic Recon Ops - Altis
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Update: Oct 23, 2016 @ 9:36am

Hotfix: many issues with the use of non-blufor factions causing tasks not to be assigned among other problems. Apologies to all affected by this over the last couple of days!

Update: Oct 22, 2016 @ 12:11pm

  • Loadouts are now saved on death so respawning will not refill ammo
  • AI units will retain their Nudge action after respawn

Update: Oct 22, 2016 @ 7:36am

  • Fixed: garrisons around objectives were not present
  • Tweaked values of patrols, infantry can be spread further from the AO centre
  • Tweaked values of garrisons for better distribution of units
  • Possible fix for incomplete missions

Update: Oct 22, 2016 @ 2:50am

  • Revive disable option added
  • JIP players should be moved to the team lead's position
  • Diagnostics added for mission completion and support issues
  • Parachutes will no longer be given as a respawn loadout after air insertion

Update: Oct 16, 2016 @ 1:55am

  • Hotfix: temporarily removed Team Planning camera

Update: Oct 15, 2016 @ 8:44am

  • Observation tasks no longer completable in spectator mode
  • New Team Planning menu camera for all players
  • Various fixes for supports on MP hosted and dedicated servers
  • Supports will now attempt to spawn further away if their minimum range requires
  • Spectator mode allows access to 1st and 3rd person of all friendly units
  • Fixed: Some recon tasks missing cancel links
  • Fixed: Mission would not complete after team switch in SP
  • Fixed: Reactive tasks would not be given properly after team switch in SP

Update: Oct 14, 2016 @ 2:05am

  • Improved dynamic respawn positioning
  • Fixed bug with building garrison data types
  • Fixed bug with Team Planning menu data reload after setting insertion position
  • Committed Team Planning menu positioning (menu will no longer appear to jump while loading)

Update: Oct 13, 2016 @ 10:12am

  • Roaming civilians will no longer spawn on night missions, but civilians that are part of occupation AOs will still be present
  • Supports should now work on dedicated servers
  • Supports will now favour positions closer to the AO
  • Extract heli should pay less attention to enemies and therefore not bug out of hot LZs due to threat
  • Improved ground start location to take into account some edge cases
  • Observe tasks can now be completed by players using UAVs
  • Corrected radio message in reactive HVT task
  • Added autosave on entering the AO in SP games
  • Intro music now separated based on day/night, new tracks added

Update: Oct 11, 2016 @ 7:40am

  • Slightly increased chance of reactive task
  • Fixed: mission could be completed without finishing reactive task
  • Rewrote AI specific respawns:
  • AI units will respawn when custom loadout is selected
  • AI units will no longer respawn when respawn is disabled

Update: Oct 10, 2016 @ 11:26am

  • Hotfix: rolled back access to revive options as they caused a MP host menu error