Arma 3
Dynamic Recon Ops - Altis
Showing 51-60 of 135 entries
< 1 ... 4  5  6  7  8 ... 14 >
Update: Jan 25, 2017 @ 1:44am

Multiple revive fixes:

  • BIS unconscious state reinstated
  • Locality fixes for MP
  • Correct MP player names in AI revive comms
  • Medics should no longer be removed from the group in certain MP situations when their behaviour is changed
  • Player revive actions added back properly after respawn

Other changes:
  • AI keep their voices after reset and respawn
  • Team respawn point filters out positions with close enemies
  • Respawn timer options now available in MP lobby parameters menu

Update: Jan 19, 2017 @ 12:18am

  • Removed setFog command usage entirely until command gets a fix for MP
  • Minor visual changes to revive
  • Compatibility fixes for RHS
  • Increased minimum distance minefields spawn from enemy units
  • Arsenal added to FOB/Camp supply crate so JIP players have arsenal access

Update: Jan 6, 2017 @ 1:28am

  • Revive system unconscious state rework - no longer using setUnconscious function as it impacted locality in MP games, replaced with a custom set of unconsciousness scripts
  • Removed use of advanced fog settings as a possible fix for fog banding on MP clients

Update: Dec 21, 2016 @ 3:22am

  • Multiple MP and action related revive fixes
  • Fixed fog weirdness for client players

Update: Dec 15, 2016 @ 1:18am

  • Building destruction objective removed
  • Ammo destruction objective removed (would only appear in rare circumstances)
  • Added destroy cache objective
  • Added destroy cache in building objective
  • When searching units for intel the searching player will send a radio message with their findings
  • Players would not receive the revive action after dragging
  • Fixed bug with minefields trying to place without enough valid positions
  • Reactive HVT task no longer spawns a dummy unit instead of the HVT
  • Units searched for intel will now properly have a chance to show marked intel locations as well as unit locations
  • Frequency of enemy reinforcements increased

Update: Dec 10, 2016 @ 2:40am

Improved intel system:

  • Enemy group leaders now have a chance to carry intel and can be searched after death
  • Intel from group leaders has a chance to reveal troop positions, checkpoints, bunkers, minefields or narrow the search for uncertain objective locations (HVTs and POWs)
  • Intel from intel objectives cannot reveal troop positions but will reveal more of the other possibilities

Other changes:

  • Look out for warning signs! Mines may have been laid in the AO
  • Roadblocks and bunkers now have a chance of spawning static weapons
  • POW search radius reduced if lots of buildings are present
  • Extraction now only considers whether human players have left the AO
  • Artillery supports will no longer be able to move
  • Behaviours of building garrisons modified to hopefully make them more alert
  • Arsenal preloading disabled as it wouldn't allow identity selections

Update: Dec 6, 2016 @ 12:49am

  • Fixed: Respawning AI units were assigned incorrect variables and eventHandlers
  • Possible fix for continuing issues with group assignment causing AI team members to become enemies
  • No longer possible to revive dead AI before they respawn

Update: Dec 4, 2016 @ 7:40am

  • Suicide action added in unconscious state
  • Military guard posts are now much more likely to be occupied by enemies
  • Fix for a number of situations where AI would no longer revive players or each other
  • Dead civilians no longer have the "Move!" action
  • Dedicated servers should now only remove NVGs from enemies
  • Transport boats are now spawning again

Update: Nov 29, 2016 @ 11:33am

  • Weather should now sync properly between host and clients
  • Better positioning for reset AI units
  • Advanced faction options are now saved when selecting an AO
  • Fix for some occasions where AI would not assist downed units
  • Reset or respawned AI should now be added back to the revive system
  • Reset or respawned AI medics now given back their medic trait

Update: Nov 27, 2016 @ 8:14am

Hotfix:

  • AO selection screen was blocked