Arma 3
Dynamic Recon Ops - Altis
Viser 91-100 af 135 forekomster
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Opdatering: 27. aug. 2016 kl. 7:57

  • Removed units were not deleted properly upon insertion

Opdatering: 26. aug. 2016 kl. 5:15

  • Added CAS supports for factions that have CAS vehicles available
  • Added custom support selection options to team planning
  • Sea starts would sometimes be attempted when using a custom insertion location on land
  • Insertion vehicles spawned for ground starts could cause a hang if no valid terrain found (caused issues with unresponsive AI on startup)

Opdatering: 23. aug. 2016 kl. 0:52

Hotfix:

  • Random insertion selection would cause no insertion to be generated (should fix one issue that causes the player to be left alone at the arsenal location)

Opdatering: 22. aug. 2016 kl. 5:46

  • Removed helicopter insertions for the moment
  • Replaced helicopter extraction with BIS heli transport support
  • Artillery supports now use ammo limits correctly, real support vehicle is created at insertion position when possible
  • Supports should now be given to OPFOR and INDFOR players
  • Further improvements to handling of building destruction tasks

Opdatering: 20. aug. 2016 kl. 3:53

  • Replaced helicopter parachute insertion with landing insertion
  • Added HALO insertion
  • Custom insertion positions can now be inside the AO, but ground starts will always be moved out of the area automatically
  • Automatic application of silencers removed from night missions (solves some black screens associated with improperly configured weapon attachments)
  • Updated to the latest version of Zenophon's framework

Opdatering: 17. aug. 2016 kl. 14:52

Hotfix:

  • AO selection markers no longer persist on random AOs

Opdatering: 17. aug. 2016 kl. 12:30

  • Nudge action for spawned boats
  • Improved custom AO selection

Opdatering: 16. aug. 2016 kl. 12:35

  • Faction selections now saved after choosing a custom AO location
  • Added filtering for faction infantry subcategories entirely composed of snipers

Opdatering: 13. aug. 2016 kl. 4:20

  • Started work on visuals for team planning menu
  • Blacklisted locations close to arsenal position from random AO selection
  • Improved unit selection to reduce number of special units spawned (snipers, AT, AA etc.)
  • Player group should be assigned their initial loadouts before the host has quit the briefing map
  • Client players should receive the correct loadout before making changes in the team planning menu
  • Improved handling of destroy building objectives - buildings should no longer take a large number of explosives to destroy
  • Action menu item added in case of accidental closing of Team Planning window
  • Added custom AO selection to options menu
  • Reverted to combobox options for menus
  • Time randomisation improved, dawn and dusk times should work correctly on all maps
  • Filtered out civilians with weapons
  • Filtered out soliders without weapons
  • Reduced speed of counterattacks on mission completion

Opdatering: 8. aug. 2016 kl. 1:00

Hotfixes:

  • Fixed bugs caused by removing AI in MP lobby
  • Error in boat spawning could cause players not to be moved to insertion