Space Engineers

Space Engineers

Nanite Control Factory - Automated Construction (Not working - Old Version)
Showing 81-90 of 198 entries
< 1 ... 7  8  9  10  11 ... 20 >
Update: Apr 29, 2016 @ 9:15pm

- Added more logging
- Fixed incorrect power readings for clients in MP
- Fixed nanites flying to origin for clients in MP

Update: Apr 29, 2016 @ 8:59pm

Update: Apr 28, 2016 @ 4:20pm

Update: Apr 28, 2016 @ 2:37pm

Update: Apr 28, 2016 @ 2:08pm

Update: Apr 28, 2016 @ 2:02pm

- Another small MP fix.

Update: Apr 28, 2016 @ 1:54pm

- Fixing some MP issues

Update: Apr 28, 2016 @ 1:36pm

- Introduced new performance friendly deconstruction. There will no longer be grinding sparks, sounds and lights when the nanites deconstruct. The block will also not progressively break down. It will be removed after the amount of time deconstruction would have required elapses. While less immersive, it is about 10x better for performance. You can turn it back to the old way via DeconstructionPerformanceFriendly setting.

Update: Apr 27, 2016 @ 1:37pm

- Optimized a few things
- Reduced max particles
- Cleaned up a few things

Update: Apr 26, 2016 @ 2:38pm

- Fixed a small issue with grid splits.