Space Engineers

Space Engineers

Nanite Control Factory - Automated Construction (Not working - Old Version)
Showing 61-70 of 198 entries
< 1 ... 5  6  7  8  9 ... 20 >
Update: May 7, 2016 @ 11:49am

Update: May 7, 2016 @ 11:23am

- Fixed an issue with deformation causing building / repairing to stall.

Update: May 7, 2016 @ 10:33am

- Fixed an issue with nanites not appearing in MP.

Update: May 6, 2016 @ 12:04pm

- Changed construction to use new API exposed instead of invisible welders. This should lower sim speed requirements.
- Fixed an inventory issue causing sim speed loss with large ships

Update: May 5, 2016 @ 7:13am

- Fixed some more client side MP issues (particles not being removed, targets not being removed. This is a client side only issue)

Update: May 3, 2016 @ 11:19pm

- Added a MaxNanites tag, so you can control the maximum number of Nanites released by the factory. Just place the tag in the name of block in the following format:

MaxNanites:NNNN where NNNN is a number between 1 and 9999. Please note 0 means no limit.

Update: May 3, 2016 @ 10:49pm

- Added the reason behind invalid targets in the details screen at the bottom.

Update: May 3, 2016 @ 10:26pm

- Fixed an issue with multiple factories on the same grid would sometimes not try to ignore targets from other factories.

Update: May 3, 2016 @ 2:45pm

Update: May 3, 2016 @ 10:11am