Space Engineers

Space Engineers

Nanite Control Factory - Automated Construction (Not working - Old Version)
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Update: Jun 5, 2017 @ 8:41pm

- Updated upgrade module models, and some other art assets that Nukeguard provided.

Update: Jun 5, 2017 @ 2:54pm

- Another fix at a null reference in MP

Update: Jun 5, 2017 @ 11:24am

- Tried to fix an issue with construction not working properly.

Update: Jun 1, 2017 @ 11:50am

Update: May 23, 2017 @ 2:24pm

Update: May 23, 2017 @ 9:42am

- Fixed issue with init causing crash
- Fixed some area beacon issues

Update: May 21, 2017 @ 11:30am

Update: May 13, 2017 @ 11:32pm

- Made detection of player intersecting active area of a factory more precise. You should no longer be injured by standing next to the factory. You must be in the "active" area of the factory to be damaged.

Update: May 13, 2017 @ 10:13pm

- Added deconstruction priorities. Marking a block with "deconstruct priority" in the block name or in custom data, will target that block before the rest of the ship is processed. This allows you to deconstruct blocks you want removed immediately.

Update: May 12, 2017 @ 9:10pm

- Fixed another small conveyor issue involving rotors.