Space Engineers

Space Engineers

(THYA) Shield HUD Script
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Update: May 19, 2019 @ 6:28pm

v1.7.0
Updated by JTurp
- Added check to see if CRB / CCB modes are being used before creating their corresponding bitmaps
- The script will now only update 1 LCD per tick, but runs at Update1 as long as there are LCDs still to update (otherwise Update10)
- Script now uses DarkStar’s Defense Shield API
- Optimized some code

Update: Apr 13, 2019 @ 11:08pm

v1.6.5
-Fixed lcd not displaying error.
-Changed default Text color from Green to Teal.

Update: Apr 10, 2019 @ 10:24pm

v1.6.4

-CRB and CCB modes now support the center ceiling display of the MA Heavy Bridge
-Stopped connected ships from tricking the script into thinking you had more shield then you really did.


Thank You Nightfall301 for this patch.

Update: Jul 29, 2018 @ 11:17am

v1.6.3
-branched parser removed.
-corrected code for Darkstars Shield mod changes.
-fixed modded reactors leaving our 32bit int range.



Thank You Nightfall301 for this patch.

Update: Jul 21, 2018 @ 11:48am

v1.6.2
-Updated script for darkstar's Shields new names.
-Fixed the dived by 0 error.


Thank You Nightfall301 for this patch.

Update: Jul 15, 2018 @ 6:12am

v1.6.0

-Shield generators no longer need to be named.(Thanks JTurp)
-Added rainbow bar readout for corner LCD's.
-Fixed the corner LCD text display no longer shows SPS on large grids.

Update: May 11, 2018 @ 3:27am

V1.5.1

-Slient update no change.

Update: May 11, 2018 @ 3:22am

V1.5.1

-Updated for darkstar's new code.

Update: May 8, 2018 @ 6:49pm

V 1.5.0

-Added support for Darkstar's Defence Shields. https://steamcommunity.com/sharedfiles/filedetails/?id=1365616918

Update: Mar 21, 2018 @ 5:12pm

v1.4.2

-Script optimized by JTurp resulting in a 66x quicker running script giving very large builds a great performance boost. Thank you JTurp!!!