Space Engineers
(THYA) Shield HUD Script
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Обновление: 19 май 2019 в 18:28

v1.7.0
Updated by JTurp
- Added check to see if CRB / CCB modes are being used before creating their corresponding bitmaps
- The script will now only update 1 LCD per tick, but runs at Update1 as long as there are LCDs still to update (otherwise Update10)
- Script now uses DarkStar’s Defense Shield API
- Optimized some code

Обновление: 13 апр. 2019 в 23:08

v1.6.5
-Fixed lcd not displaying error.
-Changed default Text color from Green to Teal.

Обновление: 10 апр. 2019 в 22:24

v1.6.4

-CRB and CCB modes now support the center ceiling display of the MA Heavy Bridge
-Stopped connected ships from tricking the script into thinking you had more shield then you really did.


Thank You Nightfall301 for this patch.

Обновление: 29 юли 2018 в 11:17

v1.6.3
-branched parser removed.
-corrected code for Darkstars Shield mod changes.
-fixed modded reactors leaving our 32bit int range.



Thank You Nightfall301 for this patch.

Обновление: 21 юли 2018 в 11:48

v1.6.2
-Updated script for darkstar's Shields new names.
-Fixed the dived by 0 error.


Thank You Nightfall301 for this patch.

Обновление: 15 юли 2018 в 6:12

v1.6.0

-Shield generators no longer need to be named.(Thanks JTurp)
-Added rainbow bar readout for corner LCD's.
-Fixed the corner LCD text display no longer shows SPS on large grids.

Обновление: 11 май 2018 в 3:27

V1.5.1

-Slient update no change.

Обновление: 11 май 2018 в 3:22

V1.5.1

-Updated for darkstar's new code.

Обновление: 8 май 2018 в 18:49

V 1.5.0

-Added support for Darkstar's Defence Shields. https://steamcommunity.com/sharedfiles/filedetails/?id=1365616918

Обновление: 21 март 2018 в 17:12

v1.4.2

-Script optimized by JTurp resulting in a 66x quicker running script giving very large builds a great performance boost. Thank you JTurp!!!