Space Engineers

Space Engineers

(THYA) Shield HUD Script
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Update: Apr 12 @ 8:37pm

No change

Update: Apr 12 @ 8:36pm

v1.7.6b Update by jTurp

  • Changed outputs to be ulong to fix issues with int overflow for grids with large power output

Update: May 14, 2024 @ 10:08pm

V1.7.6a - Update by Nightfall301

  • Fix to font size for corner displays, correction of aspect ratio for large grid CCB and CRB modes.
  • Not sure how Keen changed the Subtype markers for the small grid corner LCDs, so changed detection method.
  • Re-Added screen support for the B1T block of the MA Heavy Bridge mod.
  • Corrected font size processing for text modes on corner LCDs.

    Apologies if my fixes are a little brute-force code-wise, I'm not a C# expert.

Update: Feb 16, 2024 @ 9:00am

  • Fixed error caused by API updates

Update: May 30, 2020 @ 6:07pm

v1.7.5

Updated by jTurp on May 30, 2020:

  • Refactored the way the script retrieves multi-surface block configuration (ie cockpits) IOT allow it to play well with other scripts

    How to use for multi-surface blocks:

    [1] Place the LCD Prefix somewhere in the NAME of the block -> Example: Industrial Cockpit [Shield LCD]
    [2] The script will search the CUSTOM DATA of the block for the beginning of its configuration information
    [2.1] If not found, the script will insert this section in the configuration and write it back to the block's custom data
    [2.2] If found, the script will retrieve the given configuration and use it to display stuff on the block's surfaces

    NOTES:
    [1] This script now allows for a preface to be placed in the CUSTOM DATA - anything that is written BEFORE the script's config will stay there
    [2] The script will also append three dashes (---) AFTER the end of its configuration information. DO NOT insert any extra data BEFORE the dashes or it may break the script!
    [2] The CUSTOM DATA of the block will contain instructions on how to configure the settings once it has successfully parsed the configuration

Update: Mar 30, 2020 @ 7:33am

Uploaded correct 1.7.4 file.

Update: Mar 22, 2020 @ 4:08pm

v1.7.4

-Compatibility patch for SE v1.194

Updated by jTurp

Update: Dec 30, 2019 @ 1:50pm

v1.7.3
-- Updated script to allow simultaneous use of other scripts on blocks with multiple screens.

Updated Thanks to JTurp

Update: Jun 7, 2019 @ 9:32am

v1.7.2
-- Updated script to support any block with a text surface (PB, Cockpit, Console Block, etc)

Updated Thanks to JTurp

Update: May 28, 2019 @ 7:07pm

v1.7.1
Updated By JTurp
- Fixed an issue with script grabbing blocks that it should be ignoring