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wont work as you cant use pb blocks (atleast to my point of knowledge at the point of writing) on consoles and thus ingamescripts are not possible for you consoleros.
Exception Message:
Index was outside the bounds of the array.
Stack trace:
at Program.ParseShieldInfo_E(String shieldName, Int32& curShields, Int32& maxShields)
at Program.SubMain(String argument, UpdateType updateSource)
at Program.Main(String argument, UpdateType updateSource)
[Shield LCD:TDS]
[Shield LCD:TDL]
[Shield LCD:BTS]
[Shield LCD:BTL]
[Shield LCD:CTD]
[Shield LCD:CRB]
[Shield LCD:CCB]
all these work for me i have tested and re tested. but as soon as you try to use THYA name it breaks.. i dont have it all solved yet. but this is what i have so far.
what do deflector shields need to do to make it work with this script?
maybee, just maybee you could tell what error it is and not just that there is an error
please fix it
Link to "Deflector Shields"
The old forever TOP "Energy Shields"
It should be updated now
I'm sure many would appreciate the uploading of a Workshop version of the updated code. However, I do not believe it's accurate to claim that all Pastebin links are now being blocked by Steam. I say this because I successfully managed to share the Pastebin ink for the updated script for this mod (the same link that jTurp tried to share) in the comments for the "THYA Shield HUD Graphics Pack 1%" mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=540003236
Perhaps Steam's site code falsely identified it as SPAM because several of jTurp's recent comments tried to share the exact same link?
That depends on if Ash maintains the API or if he changes how it works. I doubt he plans to do that so it should be fine
DarkStar has decided to retire from Space Engineers and is no longer maintaining his mods, as he states in the description of the Defense Shield mod, even renaming the mod with "- Retired" to drive home the point.
However, Ash Like Snow has taken over maintenance of DarkStar's Defense Shield and released a separate, new version:
Defense Shields - v2.2(8)
Question:
Will this mod automatically support the new "Defense Shield" mod maintained by Ash Like Snow? Or will this mod need to be updated to support this new version?
But thank you anyway haha
{LINK REMOVED}https://pastebin.com/0VK6CgbE
I installed without Image Pack. Installed the LCD, gave it the name from the examples to not make any mistake, but still the PB gives me "Object not set to an instance of an object" error. I mean, there is nothing i can do wrong so...im wondering if this script is still working?
Unfortunately not, but I will probably write a new shield script in the near future to make use of sprites so the textures aren't necessary anymore.
You will need the graphics pack if you want the fancier styles shown in the pictures
A couple messages below yours I linked the updated script from pastebin. I don’t have permission to update the workshop so have to wait for Perdurable to do that.
I may end up creating a new version using sprites at some point as well.
I am getting the below exception from Custom Data:
Exception Message:
Object reference not set to an instance of an object.
Stack trace:
at Program.DefenseShields..ctor(IMyTerminalBlock block)
at Program.Setup()
at Program.SubMain(String argument, UpdateType updateSource)
at Program.Main(String argument, UpdateType updateSource)
for now i only seem to be able to figure out how to get it display the Total Shielding of both together.
been designing a ship made for ramming with a balanced gravity drive where the ramming part is extended past the defense shield. the other shield helps mitigate the damage done from ramming and keep the defense shield up for projectile protection of important systems.
reason for separate display would be nice to know after the repair system fixes what damage was done after ramming when the shielding is ready for another ram. "the pirates life for me"
Anyways cheers. keep the wonderful work. this is one of the most use scripts for me.
But that is a good point.. could be that you just need to use this version:
https://pastebin.com/0VK6CgbE