Space Engineers

Space Engineers

(THYA) Shield HUD Script
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Uppdatering: 19 maj, 2019 @ 18:28

v1.7.0
Updated by JTurp
- Added check to see if CRB / CCB modes are being used before creating their corresponding bitmaps
- The script will now only update 1 LCD per tick, but runs at Update1 as long as there are LCDs still to update (otherwise Update10)
- Script now uses DarkStar’s Defense Shield API
- Optimized some code

Uppdatering: 13 apr, 2019 @ 23:08

v1.6.5
-Fixed lcd not displaying error.
-Changed default Text color from Green to Teal.

Uppdatering: 10 apr, 2019 @ 22:24

v1.6.4

-CRB and CCB modes now support the center ceiling display of the MA Heavy Bridge
-Stopped connected ships from tricking the script into thinking you had more shield then you really did.


Thank You Nightfall301 for this patch.

Uppdatering: 29 jul, 2018 @ 11:17

v1.6.3
-branched parser removed.
-corrected code for Darkstars Shield mod changes.
-fixed modded reactors leaving our 32bit int range.



Thank You Nightfall301 for this patch.

Uppdatering: 21 jul, 2018 @ 11:48

v1.6.2
-Updated script for darkstar's Shields new names.
-Fixed the dived by 0 error.


Thank You Nightfall301 for this patch.

Uppdatering: 15 jul, 2018 @ 6:12

v1.6.0

-Shield generators no longer need to be named.(Thanks JTurp)
-Added rainbow bar readout for corner LCD's.
-Fixed the corner LCD text display no longer shows SPS on large grids.

Uppdatering: 11 maj, 2018 @ 3:27

V1.5.1

-Slient update no change.

Uppdatering: 11 maj, 2018 @ 3:22

V1.5.1

-Updated for darkstar's new code.

Uppdatering: 8 maj, 2018 @ 18:49

V 1.5.0

-Added support for Darkstar's Defence Shields. https://steamcommunity.com/sharedfiles/filedetails/?id=1365616918

Uppdatering: 21 mar, 2018 @ 17:12

v1.4.2

-Script optimized by JTurp resulting in a 66x quicker running script giving very large builds a great performance boost. Thank you JTurp!!!