ARK: Survival Evolved

ARK: Survival Evolved

Advanced Architecture Mod
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Update: Nov 22, 2015 @ 7:40pm

Patch v1.15

This week I'm getting the SP version brought up to date so not a ton of additions to the MP version.

Tweaked the wall top snap points to ignore the ceilings a little better when snapping. This should help alleviate instances where walls and battlements don't want to snap on top of another wall if a ceiling is already attached.

Removed snap points for railings on the tops of walls. I know this will effect some players but until Snap Point Exclude fields work correctly they had to be removed. They were the culprit causing ceilings to want to snap over the walls. Since I don't have time to recreate all of the regular ark railings I can't edit them to use the snaps on top of the walls that everything else in my mod already uses. Currently deployed railings will not be effected. Working on another wall topper that will be a 1 foot extension of the wall below to act as a barricade.

NEW STRUCTURE: Rotating Ceiling Gateway and Gate. Gateway designed to be operable and sized right while ridng an Argent. After testing while riding an Argent I changed it to rotate on a center axis instead of on the edge. That allows for more room underneath and next to it when/if it bumps into you while opening. This new unit is a gate that looks like a ceiling. It will snap to walls, and other castle ceilings will snap to it. I have ran into issues with getting this new gate to snap to ceilings but ran out of time to find the issue. Outer edges of the uv on the gate seem skewed as well but will add those two issues to the top of my to do list for tomorrow.
http://imgur.com/FS8civQ

Also spent some time with the sconces but they seem very picky as to when they allow you to access the inventory. Might table those and work on a taller, pole based decoration like a torchiere to fill in for fire sources up high while I try to figure out what's ailing the sconces.

SP version catch up took a lot longer than I expected and my free time is less as well. Should be caught up soon.

Update: Nov 15, 2015 @ 4:51pm

Patch v1.14

Color Changing System has been updated on columns and fire implements, and saved choices are reloading now in testing.

Added darker color to the glass materials to allow them to be seen more easily at wide angles.

Pink is now a non-textured color while I attempt to fix it. Its still pink, darker after change though, but the wavy bits made the Rose Window look bad. Will update again after more feedback.

Blocked Arch Stained-Glass window and Fortress Steps now remember their color on restart.

Frosted glass material is not rendering correctly in game. It shows as regular glass but is frosted in the dev kit. Leaving it in the mod while I look for a fix.

New Structure: Crenelated Straight Battlement

New Structure: Smooth Corner Battlement

New Structure: Curved Wooden Walkway
This structure is designed to snap to the outside of a curved wall and provides a similar platform to the curved battlement but are wider and do not have a wall. These walkways are designed to serve as a balcony where curved castle walls are used on the inside of your castle.

New Structure: Fortress Steps Direwolf
With the new fur update they did, I was hesitant to add this one as the mesh looks a little wierd but too many people asked me to finish this one so its in. For better or worse ;p Currently working with the updated CCS.

First pass cleanup of structure files. Minor spelling/wording fixes, updated descriptions, verified or added item icons that were missing.

Update: Nov 10, 2015 @ 6:54pm

Patch v1.13
Added old Rose Windows back into the Additional Structures to Place array so players can get them removed. On my test server I was able to replace them with other windows but there is a new Rose Window with last patch as well.

Ceiling Snap Adjustments:Ceiling to ceiling snapping is much easier. Ceiling to wall is good, you just need to be backed up to the opposite side of the foundation for it to grab.

Curved Foundation has improved collision to keep players from getting inside it.

Wall Foundations are snapping much better in testing. Still no Castle Foundation snap points yet but those are coming.

Update: Nov 8, 2015 @ 5:49pm

Patch v1.12
Rose window rebuilt from scratch. For real this time. Maybe... Fingers crossed:)

New Structure: Wall Foundation - No snap points to Castle Foundations yet but all walls snap to these and they can be formed in 90 degree arrangements. Full Width Steps will also snap to these. They are slightly wider than a Castle Wall and are designed to be the same height as normal Castle Foundations.

Workstation Revamp: All engrams have been added to the mod. Everything is dependent upon knowing the new Portable Workstation below. Each engram will be 1 point to learn. You can still just learn the engram for and use the old workstation with the blueprints if you'd prefer that method. For now, this is a test to see if a new workstation without blueprints will require rebuilds. It will be a little messy for new players while it gets tested but I feel this new setup should alleviate the issues plaguing the old one. New workstation requirement is listed above the old one on each engram's description and the Royal Engineer's Workstation will be moved to the bottom of the engram list.

New Structure: Portable Workstation - Exactly like the Royal Engineer's Workstation except it doesn't come with blueprints. Will be updating the model to something more 'portable' after a few more things get fixed.

New Structure: Large bed. Testing out a new bed with a temporary mesh. Its not horrible but not the final version.

Added snap points to the tops of Castle Wall for railings. Will add to the rest of the walls after some testing.

Bridges now have support columns four times taller than they were previously. Extended their max placement height to match. Allows for crossing moderately deep terrain.

Increased the size of the drawbridge's texture to make the stones closer to the other walls. This texture is a slightly darker version of the other castle walls and is a test before I change everything.

Bridge collision reworked for better walkability.

Update: Nov 5, 2015 @ 9:20pm

Patch v1.11
Rose window rebuilt from scratch. Fingers crossed:)
Fixed Curved Gated Window and added it back into the workstation.
Added Curved Foundation and Curved Foundation Steps. Not really all that curved but they fit the Curved Walls a lot better than the regular Castle Foundation. Those pieces are still wip but are usable atm)

Update: Oct 31, 2015 @ 7:38pm

Patch v1.09
Workstation is now able to be picked up instead of being demolished if it glitches out.
This patch is mainly to address some code that I think might be breaking the Rose Window and the workstation. Wanted to get this fix out now so I have time on Sunday to work on it if this doesn't work.
Reset Rose Window values to mostly default and redid. Next step will be a remake tomorrow if its still broken.

Update: Oct 29, 2015 @ 6:05pm

Patch v1.08 (live patch)
Fireplaces have had their warmth radius increased dramatically. Heat output has been raised as well. Stack sizes for all three have also been increased.
Revamped snap points. Still isn't perfect but much better responding than it was. More ways to connect steps and walls.
Full Width Steps and Fortress Steps both snap to the insides of walls now but outside snap is off.
Full width steps and 1/4 width steps now have a small platform at the top for filling in the rest of the 3/4 ceiling while also fitting in between two castle walls on one foundation.
Bridge has better snaps to foundation and can snap to the tops of walls. Bridge can also be placed on the ground to be used across shallow water or for lining up with the ramp on a drawbridge.
Curved pieces have been tweeked slightly to better align with straight pieces. Much better fits overall between the two execept for some slight height differences between ceiling pieces when going from straight to curved.
Added wooden ladders to admin box for testing.

Update: Oct 27, 2015 @ 8:44pm

Patch v1.07
Square column has been fixed and can once again be removed.
Corner and Straight Battlements have had alignments tweaked a little. Still need work but they are better aligned to each other.
1/4 width stairs are now shortened width to fit in between walls of a 1x1 setup. They still have two snap points on the Castle Walls but can also be placed freely on foundation for better use with battlements.
Full width steps and curved steps can now be placed anywhere on the foundation as well as snapping to curved walls. Full width steps can be placed on the ground to work with Bridges.
Drawbridge placing distance increased slightly. Now its a lot easier to place if you stand a bit back so you can see more of it.
Fixed collision of the drawbridge so players can't walk through the walls of the small alcove that has the outside handle.
Fixed collision on the balcony. Players should no longer be able to sprint over the railing without jumping.
Workstation can now be learned at level 40 and costs 5 wood. That seems more in line with things already in the game levelwise and the cost is to reflect needing to disassemble it on patch day.
All three fireplaces now have 15 inventory slots and no longer report that they are campfires.
Added Basic Arched Bridge structure. It can snap to foundations and itself to extend out with same height as foundation.
Added Workstation and Bridges to admin box.

Update: Oct 25, 2015 @ 5:45pm

v1.06
Investigating fix for broken workstations people are reporting. For some reason, last night's patch broke them for some people, not for others. (confirmed working on my test server and fixed by a few users)
Changed full steps to now snap directly to Castle Wall pieces.
Added in a small wall topper to circumvent ARK's code that disallows walking on top of walls. Now you don't need battlements to walk on your wall tops which allows the full steps to be used in a few more ways, (like back to back walls with steps leading up both sides). Currently skinned with the same material as full steps. Will work on wood versions this week.
Added snap points to the 4 square ceiling pieces. A three by three can be made without foundation support under any but the first one.
Fixed three of the five Wooden Trapdoor snap points on hatchways. The center hole ceiling and two orientations of the offset one will work now.
Other small fixes to textures and minor snaps.
Changed mod picture due to crazy people trying to infect me with conspiracy theory insanity.
Fixed and updated floorings. Old tile floors were breaking anything that was placed above them if they were demolished or destroyed. Increased their health totals and strength and items no longer snap to the flooring items but instead snap to the foundation where they belong.

Update: Oct 24, 2015 @ 11:16pm

v1.05
Fixed Basic Wall texture. Removed value for max xp. Added Bridge item to admin box for testing. Snaps to foundations and itself.