ARK: Survival Evolved

ARK: Survival Evolved

Advanced Architecture Mod
Showing 31-40 of 58 entries
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Update: Jan 3, 2016 @ 11:59am

Patch v. 1.23

NEW STRUCTURE: Pillar Foundation
New foundation that only snaps to Castle Foundations but will extend down a considerable amount, (the same distance as Bridges).

Made both workstations cost the correct amount of materials and removed the xp gain from them.

NEW STRUCTURE: Room Insert 01
Wooden room insert is designed to fill the space created by the massive castle walls. It uses one section of stairs from the Wooden Stairs structure but includes a wooden platform that covers one castle foundation. This structure is flippable but only has one snap point for now. New variations including one that works with the 3/4 ceiling are coming soon. Textures and collisions are still WIP on this item.

Rebuilt both sconces using the new Ark wall torch as the base. Needs more testing but everything is looking good in the dev kit and inventories show up first instead of change color.

Removed pickup from items that were temporary additions from patch changes and fixed a couple that were broken.

Fixed rotating ceiling to attach to castle walls at any height.

Bridges are snapping together again as they should. Thank you guys for all the great feedback!

Gated Windows have been changed so that you can dye the wall. Only the main part of the wall is dyable. Needs multiplayer testing before I change any of the other walls.

Update: Dec 26, 2015 @ 7:43am

Patch v 1.22

Removed foundation check for Full Width Steps to help them work better with wall foundations.

Rebuilt Castle Well material/textures

Removed old Fireplace from the structures to build array.

Castle Foundation and Wall Foundations now have half height snap points. This allows those pieces to be snapped together while building downward to deal with ground falloff.

NEW STRUCTURE: Half Height Castle Wall
This wall is designed to go with the above foundation snap points and will fill in the area created when staggering foundations. Ceilings will attach to this structure but I'm still investigating why they will not attach on one high walls.

Update: Dec 20, 2015 @ 5:09pm

Patch v 1.21

Resized Curved Battlements to fit better with Straight ones. They can be picked up for the next week so replace them while its free:) This includes both the Curved Battlement and the Curved Battlement w/Cutout

Wall Topper and both quarter ceilings have had their foundation check removed.

Added snap points to the wall foundations for the massive gate. The additional snaps are making steps a little tricky to get right, but the snaps are there. I decided against snapping to the sides of the Wall Foundation to alleviate needing steps because the wall heights would not match.

Normalized xp, material costs and health of the Massive Gateway to match other structures.

Fireplace has been replaced with Castle Fireplace. If you have any of the old ones on your servers they can conflict with the Fireplace that was recently added to Ark. Please demolish the old ones and replace with the new ones. I will be removing the old Fireplace from my mod next Sunday so please start replacing the old ones now.

NEW STRUCTURE: Castle Well
Place this well on the ground or a foundation to draw water from deep within the planet! At the moment, water pressure is too low for running pipes but you can use this well to fill water containers.
The new Castle Well is part of the second phase of structures for my mod. As they will differ in a few ways, one major way will be appearance. Since I haven't had time to make any models for these new structures I purchased a small set from the Unreal Marketplace. They have their own, different look from the castle pieces I already made but they look good and I really like that they are different. More to come on resource structures in the next week!

Update: Dec 20, 2015 @ 4:44pm

Patch v 1.21

Resized Curved Battlements to fit better with Straight ones. They can be picked up for the next week so replace them while its free:) This includes both the Curved Battlement and the Curved Battlement w/Cutout

Wall Topper and both quarter ceilings have had their foundation check removed.

Added snap points to the wall foundations for the massive gate. The additional snaps are making steps a little tricky to get right, but the snaps are there. I decided against snapping to the sides of the Wall Foundation to alleviate needing steps because the wall heights would not match.

Normalized xp, material costs and health of the Massive Gateway to match other structures.

Fireplace has been replaced with Castle Fireplace. If you have any of the old ones on your servers they can conflict with the Fireplace that was recently added to Ark. Please demolish the old ones and replace with the new ones. I will be removing the old Fireplace from my mod next Sunday so please start replacing the old ones now.

NEW STRUCTURE: Castle Well
Place this well on the ground or a foundation to draw water from deep within the planet! At the moment, water pressure is too low for running pipes but you can use this well to fill water containers.
The new Castle Well is part of the second phase of structures for my mod. As they will differ in a few ways, one major way will be appearance. Since I haven't had time to make any models for these new structures I purchased a small set from the Unreal Marketplace. They have their own, different look from the castle pieces I already made but they look good and I really like that they are different. More to come on resource structures in the next week!

Update: Dec 14, 2015 @ 7:53pm

Emergency Patch v1.20

Fixed an error that had Corner Battlements acting strangely.

Removed foundation checks for regular Castle Walls only until they get the issue fixed with distance checks and foundations in certain situations.

Added in a fix to the fireplace emmiters. I took some time earlier this week and learned a little on how they work. These are much nicer than the other ones.

Removed foundation checks from floor tiles.

Update: Dec 13, 2015 @ 6:21pm

Patch v1.19

Portable Workstation now faces the same direction as the Royal Engineer's Workstation when placed.

Wooden Stairs are now stackable, up to five high and will snap to Castle Foundations. Please be advised that the snap points that it is grabbing onto are for different items so you might need to hunt for the center snap point. I have exclusions set up for this piece but they do not seem to be working at all.

Removed the Ascendant tools from the Admin Box.

Fixed naming of Castle Wall Foundation in structure BP. Also added a small accent block to the left side of the model to indicate which direction is OUTWARD when placing it. This determines which direction that walls default towards and which way battlements will ultimately face if placed above. There is also an accent block on either side of the wall foundation so that you can clearly tell which is the outside and which the inside. One block is thin like the letter I and the other is a block like the letter O. If you snap the wall foundation with the incorrect side facing out, you can hit E to flip the foundation before finalizing the placement. The accent blocks are in the preview as well so it should be much easier to get them the way you want. Even after this, you can still use E when placing a wall on top to flip the wall around in order to make sure all your battlements line up the way you want.

The Metal Doorway Gate is now actually made of metal instead of wood.

NEW STRUCTURE: Single Story Spiral Staircase
https://imgur.com/2O96gU2
These spiral stairs aren't really fitting for a medieval setting but I've had a mostly completed model for weeks and decided to spend a little time to get it into the game. I wanted players to have another option for getting up to a single story without needing to use too much room. This item was not designed to be stacked but it is possible to trick them into a stack. If you do this the tops will no longer line up with the third floor and beyond and you will have to jump to get to those floors.

Bridges should no longer demolish at odd times when other items get demolished. The Bridge has been changed so that even if one in a chain of ten is destroyed, the others around it will now stay. Please keep me posted on this one!

Balcony snap points have been fixed on the rotating ceiling and on the Center Hatchway Ceiling.

Rotating Ceiling Gateway and Gate have had their textures fixed and a naming issue I overlooked in the main BP.

NEW STRUCTURES: Massive Fortress Gateway and Gate
These are larger versions of the mod's Fortress Gateway and Gate. These new ones are large enough to allow passage of Brontos. Its not pretty at the top where their heads glitch through, but I didn't want to force a three wall high gateway on people. The Massive Fortress Gateway is the same size as a Drawbridge frame and will rest on two foundations. Please be aware that the new gateway has only one snap point for the gate. When placing this structure please note whether you are pointing it facing in or out. The small frame that holds the gate needs to go to the outside of your base or the gate can go through walls on the other side of the foundation it sits on! This thing is massive like the name suggests. You can hit E to flip the gateway around to fit properly. If you choose to ignore this advice, walls and ceiling you place on top of the Massive Fortress Gateway will be oriented backwards and ceilings will try to snap outside of your base.

All three new structures will be able to be picked up until the next patch. I want people to be able to place new structures I put out without worrying if something might be wrong. As I am the only person working on this mod I can't cover everything possible during testing even if I try, so I wanted new pieces to be a little less painful when problems arise.

Update: Dec 6, 2015 @ 5:11pm

Patch v1.18

Wooden Trapdoor now has two snap points for regular Ark ladders. I am still unable to convince the ladders to snap anywhere on my ceilings but I did trick them into snapping to the Trapdoor. I added one snap point to either side of the hole that the trapdoor snaps to. I also placed two metal plates above the ladder snap point that tricks the game into letting the player interact with the trapdoor while on the ladder. If looking directly at the block doesn't allow for the menu to open, back a few inches down the ladder and look straight up. Kind of hacked together but working as intended. One drawback is that you need to place the Trapdoor before you can place a ladder. Foundation snap points are still there for ladders.

Removed Ceiling with Offset Hatchway from crafting options in the mod. The piece is still in the mod, you can still place any you have crafted and you can still find them in the Admin Box but they are no longer craftable. I am still unable to get two of the snap points working no matter what I do, and with the above changes to the Trapdoor itself, the ladders on one of the offset holes wouldn't line up without collision issues. Either you couldn't place it because it was obstructed or you could place it and the new block I added keeps the player from using it. For now I want a better experience for new players that doesn't take reading the forums to learn the hatch won't snap to their new ceiling. If I ever get the trapdoor snaps working correctly I will add that item back. For now, your admins will need to help you with that item until it gets to a more satisfactory state:)

Angler Gel can be used in fireplaces now as a fuel source.

Increased range of wall and ceiling detection of foundations to be just over a foundation's thickness. This should alleviate several instances where you can't place a wall or ceiling above a castle fence foundation because of ground height issues reporting the foundation below as being too far away.

Update: Dec 1, 2015 @ 7:49pm

Patch v1.17

NEW STRUCTURE: Curved Ceiling w/Cutout: This ceiling is just like the Quarter Round ceiling but it has a cutout to be used with curved steps.

NEW STRUCTURE: Short Wall Barricade. Designed to snap to foundations and ceilings and offers a barricade for open areas. Same width as Castle Wall. Partial Barricade is on my to do list for use with stairs.

NEW STRUCTURES: Smooth and Crenelated Inside Battlements. They are designed to compliment the regular corner battlements in setups larger than a single foundation. They can be used around a 1x1 of walls but will have a lot of overlap. Just a heads up on that one as I figured people might be ok with that to have 4 inside battlements on a single foundation of walls.

MAJOR MOD CHANGE:Added ability for server admins to change the health of my structures through ini. How to utilize this feature has been made into its own discussion. If you do not want to change the health you don't need to do anything.

Update: Nov 23, 2015 @ 2:32pm

Patch v1.16
Multiple changes reverted before I cooked the patch last night. Verified changes are good for recook.

Update: Nov 22, 2015 @ 8:32pm

Patch v1.15

This week I'm getting the SP version brought up to date so not a ton of additions to the MP version.

Tweaked the wall top snap points to ignore the ceilings a little better when snapping. This should help alleviate instances where walls and battlements don't want to snap on top of another wall if a ceiling is already attached.

Removed snap points for railings on the tops of walls. I know this will effect some players but until Snap Point Exclude fields work correctly they had to be removed. They were the culprit causing ceilings to want to snap over the walls. Since I don't have time to recreate all of the regular ark railings I can't edit them to use the snaps on top of the walls that everything else in my mod already uses. Currently deployed railings will not be effected. Working on another wall topper that will be a 1 foot extension of the wall below to act as a barricade.

NEW STRUCTURE: Rotating Ceiling Gateway and Gate. Gateway designed to be operable and sized right while ridng an Argent. After testing while riding an Argent I changed it to rotate on a center axis instead of on the edge. That allows for more room underneath and next to it when/if it bumps into you while opening. This new unit is a gate that looks like a ceiling. It will snap to walls, and other castle ceilings will snap to it. I have ran into issues with getting this new gate to snap to ceilings but ran out of time to find the issue. Outer edges of the uv on the gate seem skewed as well but will add those two issues to the top of my to do list for tomorrow.
http://imgur.com/FS8civQ

Also spent some time with the sconces but they seem very picky as to when they allow you to access the inventory. Might table those and work on a taller, pole based decoration like a torchiere to fill in for fire sources up high while I try to figure out what's ailing the sconces.

SP version catch up took a lot longer than I expected and my free time is less as well. Should be caught up soon.