Dota 2
The Next Generation - Hero Concepts
Showing 51-60 of 108 entries
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Update: Mar 27, 2016 @ 11:00am

Updated stat tracking

Update: Mar 12, 2016 @ 12:55pm

Patch 1.7.3

Ixhotil
- Base armor reduced by 2.
- Unyielding Pinion cooldown increased from 12 to 30.
- Unyielding Pinion now disables the passive when used.
- Unyielding Pinion active now emits visual clouds.
- Unyielding Pinion clouds now constantly apply the bleed effect.
- Unyielding Pinion bleed effect now displays damage values.

Skoros
- Blackout Disable Commands effect is now a debuff.
- Blackout debuff now has a sound and visual effect.

Sunagakure
- Burrow no longer requires channeling to complete. Now has a 1 second cast time.
- Burrow now disables auto-attacking (you can still attack with right click to break the effect).

Update: Mar 11, 2016 @ 11:14am

Updated some lore and tooltips

Update: Mar 10, 2016 @ 9:56pm

NEW HERO: Ixhotil, the Hlotl Precursor (concept from /u/Crackgnome, Artisan Runner-up 2015)
Tenebris has been re-added as well

Patch 1.7.2

Bellatrix
* Cast Point on all abilities increased from 0.3 to 0.5
* Changed several cast animations.
* Blood Rake Range rescaled from 300/500/700/900 to 300/450/600/750.

Update: Mar 2, 2016 @ 1:27pm

Tenebris temporarily removed due to game-crashing bugs.

He will return better, faster, stronger.

Update: Mar 2, 2016 @ 12:43pm

Patch 1.7.1

NEW HERO:Tenebris, from Hammer's Heroes

Veera
- Fixed issue with being disarmed while using Pursuit. Veera will now always initiate her backflip when she cannot attack her target from a close range.

Sunagakure
- Vicissitude mind control effect now works properly on heroes and creeps (and Roshan!)
- Vicissitude no longer makes Suna invisible.
- Vicissitude no longer causes the target to be attacked by allied towers and fountain.
- Vicissitude makes the controlled enemy invulnerable to all damage.
- Fixed Dead Man’s Chest causing heroes with short respawn timers to not respawn ever.

Onimusha
- Fixed issue with Dash causing a player to lose their hero model and become untargetable after the dash finishes.
- Dash is now a point-target ability. Tooltip changed.
- Guard now only blocks attacks, not all incoming damage. Tooltip changed.
- Orochi reworked: Stacks now increase when attacking heroes and last 6 seconds, refreshing with each new stack. Once 6 stacks are reached, Onimusha will transform into a demon while retaining the benefits of Orochi charges, which will expire once the buff runs out. Each stack increases the magic damage bonus, which is now displayed on attacks. Limited to 6 stacks.
- Orochi bonus damage: 10/15/20/25 per stack.

Update: Feb 26, 2016 @ 12:38pm

Patch 1.7

- NEW HERO: Bellatrix Venai, the Blood Cultist[www.playdota.com](concept by Eli_Green, code provided by Pongping)
- Abilities now display damage values (looks amazing!)
- Improved several tooltips for complex abilities.

Hero Changes

Alpha Stryder
- Added damage display for Static Charge, Plasma Leap, and Short Circuit.
- Static Charge no longer has a brief cooldown.

Bellatrix
- Blood Rake range increased from 200/300/400/500 to 300/500/700/900.
- Blood Rake health cost increased from 40/45/50/55 to 75/100/125/150.
- Unholy Ecstasy no longer costs mana.
- Unholy Ecstasy duration increased from 1.5/2.0/2.5/3.0 to 4.0.
- Unholy Ecstasy damage reduction increased from 10%/15%/20%/25% to 25%/30%/35%/40%.
- Unholy Ecstasy secondary effect now transfers to Bellatrix from the original target.
- Unholy Ecstasy bonus damage increased from 40%/60%/80%/100% to 100%.
- Unholy Ecstasy also restores mana equal to the bonus damage amount.
- Rip and Tear redesigned, now called Sanguine Cross.
- Sanguine Cross causes a targeted ally or enemy to rise and be crucified after a delay, dealing pure damage before firing unholy projectiles to nearby enemies, dealing the same damage and lifestealing for the original target. Mana: 135/150/165/180. Cooldown: 35/30/25/20
- Sanguine Cross Lift duration: 1.5.
- Sanguine Cross Cast Range: 550/650/750/850.
- Sanguine Cross Radius: 425.
- Sanguine Cross Damage: 120/180/240/300.
- Sanguine Cross Lifesteal: 60%.
- Live Transfusion: Now has 3 charges at all levels.
- Live Transfusion: Range increased from 1000 to 1000/1500/2000

Cherub
- Improved tooltips for Flower Garden plants.
- Added damage display for Explosive Spore.
- Yellow Daisy aura radius increased from 400 to 500.

Onimusha
- Added tooltip description for Battojutsu combos.

Scaw’mar
- Scryer’s Circle Illusion Damage Taken increased from 900%/800%/700%/600% to 1000% (same as Illusion Line)

Skoros
- Fixed several bugs related to Nexus.
- Skoros can now use Arbalest with Nexus! (Does not autocast)

Sunagakure
- Added damage display for Blight and Wither.

Veera
- Added damage display for Toxic Dart poison damage and Pursuit damage over time.

Viscous Ooze
- Split Oozeling now take 0.3 seconds to explode when they contact an enemy.

Xarax
- Added Damage Display for trick boxes.
- Recolored tooltips for trick boxes.

Zeros
- Added Damage Display for Impose Tax.

Zulf
- Added Damage Display for Typhoon.

Update: Feb 19, 2016 @ 8:19pm

Zeros Impose Tax now calculates values correctly on individual heroes.

Update: Feb 18, 2016 @ 4:04pm

Patch 1.6

Alpha Stryder
- Plasma Leap no longer has a cast range. Casting this ability beyond the max distance will cause Alpha Stryder to leap that distance in the targeted direction.
- Talon Spark mana restore increased from 100/115/130/145 to 100/125/150/175.
- Talon Spark mana restore per charge increased from 5/10/15/20 to 10/15/20/25.

Skoros
- Arbalest attacks now apply Unique Attack Modifiers.

Veera
- Toxic darts charge replenish time increased from 6.0/5.0/4.0/3.0 to 7.0/6.0/5.0/4.0

Zeros
- 3 out of 4 abilities reworked drastically
- Impose Tax reworked: Zeros imposes a tax upon an enemy hero, causing Zeros to take a percentage of all gold they earned from last-hits in the last 20 seconds and dealing damage per gold taken. If they have not earned any gold from last hits in 10 seconds, they will suffer from poverty, slowing their movement speed and losing gold until they secure a last hit, which will be given to Zeros at full bounty. Gold lost from poverty is equal to 10% of their death cost per second.
- Royal Statue reworked: Zeros places a royal golden statue on the ground, causing all creeps in a radius to give extra gold upon death, regardless of team. Enemies who attack the statue lose attack damage temporarily and have a chance to be affected by malice if Zeros has Blade of Malice leveled.
- Blade of Malice critical damage reduced from 150%/225%/300%/375% to 150%/200%/250%/300%
- Fanaticism removed, replaced with Gerrymandering: Zeros spends mana and a portion of his gold to rig the numbers in favour of his team. When used on an ally, a percentage of damage taken will be healed per instance after a delay. When used on an enemy, a percentage of damage dealt will be healed per instance after a delay.

Update: Feb 13, 2016 @ 1:05pm

Patch 1.5.2

Veera
- Pursuit cooldown increased from 17/15/13/11 to 27/24/21/18