Dota 2
The Next Generation - Hero Concepts
Showing 61-70 of 108 entries
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Update: Feb 9, 2016 @ 3:36pm

- Updated stat tracker: Now tracks any game of 2 or more players.

Update: Feb 9, 2016 @ 3:35pm

Updated with Stat Tracker from GetDotaStats.

Patch 1.5.1

Skoros
- Arbalest attack range rescaled to 2000 at all levels.
- Arbalest attacks deal half damage to creeps.

Update: Feb 7, 2016 @ 3:54pm

General fixes and improvements.

Update: Feb 7, 2016 @ 9:18am

Patch 1.5

- Added NEW HERO: Skoros, the Blindseer[www.playdota.com]

Balance changes

Alpha Stryder
- Alternating Current reworked: Whenever Alpha Stryder casts one of his basic spells, the cooldown for that spell is randomly assigned to any of his other non-ultimate abilities. Each time the same spell is cast, a stack of alternating current is applied to Alpha Stryder, causing him to spend an additional 20% of mana casting that spell. Stacks reset when another spell is cast.
- Alternating Current is now castable on a 1 second cooldown with no mana cost. It simply removes alternating current stacks.
- The cooldown of all basic abilities cannot exceed 60 seconds.
- Static Charge is no longer a toggle ability.
- Static Charge bonus damage rescaled from 16/24/32/40 to 18/27/36/45.
- Talon Spark now has 75 mana cost.
- Talon Spark mana restored increased from 40/60/80/100 to 100/115/130/145.
- Talon Spark mana per static charge rescaled from 30/35/40/45 to 5/10/15/20.
- Talon Spark no longer consumes static charges.
- Talon Spark mana burn radius reduced from 400 to 300.
- Talon Spark mana burn percentage reduced from 75% to 40%.
- Short Circuit mana cost rescaled from 200/100/50 to 100/50/0.

Scaw’mar
- Illusion Line time to reappear increased from 0.3 to 0.8 seconds.
- Illusion Line now has a new animation and sound effects.
- Fade Blink has a new animation and sound effects.
- Fade Blink no longer provides invisibility if channeling is interrupted.
- Mesmerize range rescaled from 1000/1400/1800 to 300/500/700.
- Mesmerize cooldown increased from 80/70/60 to 110/100/90.

Veera
- Toxic Darts now provide 100 vision for 1.5 seconds upon contacting an enemy.
- Evasive Roll replaced by a NEW ABILITY: Pursuit - Veera pursues an enemy with increased movement speed and free pathing, chasing them down for up to 5 seconds before delivering a vicious blow and performing a backflip. Veera is forced to attack her target while active, whom is visible until the pursuit ends. Veera's attack will apply a debuff that slows enemy movement speed and deals damage every second based on Veera's extra movement speed.
- Pursuit Damage per Extra Movespeed: 10%/15%/20%/25%.
- Pursuit Movement slow: 25%/30%/35%/40%.
- Pursuit Mana cost: 90.
- Pursuit Cooldown: 17/15/13/11.
- Plains Runner: Distance to stack reduced from 200 to 150.
- Thrill of the Hunt now has a 120/150/180 mana cost.
- Thrill of the Hunt cooldown rescaled from 140/120/100 to 140/110/80.
- Thrill of the Hunt now works with Toxic Darts.

Viscous Ooze
- Split Oozeling movement speed increased from 300/325/350/375 to 350/375/400/425.

Update: Feb 2, 2016 @ 3:42pm

Quick update (preparing for game night)

Onimusha changed a bit. Battojutsu no longer requires a target. Another attempt to fix Orochi demon form sometimes not triggering.

Update: Jan 22, 2016 @ 5:01pm

Patch 1.4

- Changed addon folder
- Changed several particles
- Added several videos to the Workshop Page.
- We are prepared to introduce more hero concepts in the near future!


Alpha Stryder
- Static Charge now also affects attackspeed.
- Short Circuit Mana cost rescaled to 200/100/50.
- Short Circuit now deals self-damage based on the total cooldown time refreshed. Deals 10 damage for every 1 second of cooldown time refreshed.
- Short Circuit now also deals damage to the nearest 1/2/3 enemy units within a 350 radius.

Cherub
- Synthesis now works in intervals of 0.1 seconds rather than every second.

Onimusha
- Fixed Orochi bloodlust not triggering.
- Battojutsu fourth slash is now automatically cast once all three slashes are completed.

Scawmar
- Illusion Line mana cost reduced from 130/145/160/175 to 110/120/130/140.
- Illusion Line cooldown increased from 18/16/14/12 to 26/22/18/14.
- Illusion Line illusion outgoing damage reduced from 20%/25%/30%/35% to 10%.
- Illusion Line illusion incoming damage increased from 100% to 1000%.
- Illusion Line no longer immobilizes you or illusions.
- Illusion Line illusions now release a homing fireball when killed, dealing 40/60/80/100 damage to the killer.
- Fade Bling cast range reduced from 3000 to 2400.
- Fade Blink invisibility fade time rescaled from 0.6 to 1.5/1.2/0.9/0.6.
- Fade Blink invisibility is no longer removed when channeling is interrupted.
- Mesmerize now correctly prevents the player from acting.
- Mesmerize grants phased movement to the affected target.

Sunagakure
- Blight and Wither movement slow rescaled from 3.5% to 2.0/2.5/3.0/3.5%
- Blight and Wither stacks now also apply 0.2/0.25/0.3/0.35 armor reduction.
- Burrow now grants you free pathing while burrowed.
- Burrow now makes you properly invisible while showing particles to enemies.
- Vicissitude duration rescaled from 2.75/3.0/3.25/3.5 to 2.5/3.0/3.5/4.0.
- Skeleton Puppet attack damage increased from 20 to 25.
- Dead Man’s Chest buff duration increased from 3.75 to 5/7/9 seconds.

Veera
- Toxic Darts Max Darts rescaled from 3/5/7/9 to 3/4/5/6.
- Toxic Darts Range rescaled from 900 to 900/1000/1100/1200.
- Plains Runner reworked: No longer grants bonus agility with stacks. Stacks are now visible. Increases Veera’s movement speed for every 200 units she travels, lasting 3 seconds and refreshing with each new stack. Veera will gain 10 stacks for every level of terrain she descends, but will lose half of her stacks when ascending terrain and when turning 180 degrees. Veera also gains a higher movespeed cap and bonus agility based on a percentage of her extra movement speed. (Note: this is calculated by your total movespeed minus your base movespeed {300})
- (NEW) Plains Runner Movespeed limit: 600/650/700/750
- (NEW) Plains Runner Extra Movespeed to Agility: 15%
- Thrill of the Hunt no longer removes the movespeed limit.
- Thrill of the Hunt now prevents Veera from losing Plains Runner stacks when turning.

Viscous Ooze
- Base Movespeed reduced from 250 to 240.
- Turn Rate reduced to 0.4.
- Slime Trail Damage reduced from 16/24/32/40 to 12.5/20/27.5/35.
- Slime Trail Self Damage increased from 0.5% to 0.6% max health.
- Slime Trail Duration reduced from 60 to 35 seconds.
- Slime Trail Free Pathing delay increased from 2 to 2.5 seconds.
- Split Oozeling Damage reduced from 19/21/23/25 to 14/16/18/20
- Split Oozeling Cast Time increased from 0.3 to 0.5
- Consume Item reworked: While toggled, allows Viscous Ooze to consume his items, giving himself the passive bonuses of that item for 10 minutes. In addition, Viscous Ooze will gradually gain back gold equal to the full value of the item over half the duration. The cooldown of this spell is 50 seconds plus additional time for every 10 gold the consumed item was worth.
- Several items are now properly consumable. Several items still are not consumable due to bugs, and the more recent items have yet to be added.

Xarax
- Trick Box #3 dankness reduced from 420% to 322%.

Zeros
- Royal Statue Health reduced to 450/600/750/900.
- Royal Statue Damage Reduction per second increased from 3/5/7/9 to 6/10/14/18.
- Royal Statue Area of effect increased from 800 to 900.

Zulf
- Base Movespeed increased from 285 to 310.
- Cyclone Trap now reduces armor by 3/4/5/6 for 8 seconds (applied after target falls). Does not stack.
- Fixed Jet Stream permanent stacks bug.
- Gale Force cooldown reduced from 22/20/18/16 to 16/14/12/10.
- Gale Force mana cost reduced from 120/110/100/90 to 70/60/50/40.
- Typhoon now does physical damage.
- Typhoon damage per elevation increased from 5%/7.5%/10% to 10%/15%/20%.
- Typhoon now slows enemies upon landing by 60% for 2/2.5/3 seconds.

Update: Dec 20, 2015 @ 2:50pm

Development/Balance Patch 1.3

(I will now be keeping track of all updates to heroes in a changelog)

- The new 6.86 map is now the default map

Alpha Stryder

- Static Charge now slows enemies by 10% per stack for 2 seconds. If the stacks exceed 10, the ability will stun for 2 seconds instead.
- Talon Spark now burns 75% of the mana restore amount from nearby enemies.
- Short Circuit Manacost reduced from 100 to 100/50/0.


Onimusha

- Changed particle effects of Dash.
- Added sound effect to dashing.
- While dashing, no longer has the “invisible” state, but rather is magic immune and untargetable.
- Dash Damage reduced from 110/140/170/200 to 50/70/90/110.
- Dash Damage is now increased equal to Onimusha’s combined Agility and Intelligence.
- Guard cooldown rescaled from 12/6/3/1.5 to 6/4.5/3/1.5.
- Guard is now a channeled ability, and can be cancelled early.
- Guard now causes Onimusha to perform an actual attack when blocking damage.
- Added colorful tooltips for Battojutsu combos.
- Added sound effect on casting the final strike.
- Added custom particles to each final strike of battojutsu. Many thanks to /u/Prosth for the wonderful effects!

Veera
- Fixed Toxic Darts not working from latest update.

Update: Dec 15, 2015 @ 7:57pm

Updated map to 6.86!
Updated title screen.

Update: Dec 12, 2015 @ 12:55pm

Hero concepts are now the only pickable heroes (for the sake of navigation)
Removed the ! mark from hero concepts.

Cherub
- Added Sound effects to Sleep Cloud and flower spawns.

Xarax
- Devil's Cape: Now makes allied units invisible in addition to forcing enemies to spin around.
- Added sound to Devil's Cape and Trick Boxes
- Trick Box #3 cooldown increased from 10 to 30 seconds.
- Trick Box #3 dankness increased by 322%. Now has custom sound effects. Probably the worst box now.

Zulf
- Added custom sound to Gale Force

Update: Dec 3, 2015 @ 10:44am

Fixed addon_english.txt tooltips not showing up.