Crusader Kings II

Crusader Kings II

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Showing 1-10 of 38 entries
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Update: Sep 10, 2022 @ 9:27am

Updated for latest patch - should be functional again.

Update: Mar 16, 2021 @ 7:10pm

Update: Nov 20, 2019 @ 12:21am

Second time is the charm. Now the custom_tooltip/turkish thing is fixed. Probably.

Update: Nov 19, 2019 @ 8:26pm

Added a fix (I think) for potential blocks with custom_tooltips getting left in and confusing things when used in a different context (such as location) where they make no sense.

In practical terms, this made things like Turkish rulers not build riding grounds.

Update: Jul 26, 2019 @ 6:11pm

Added checks to avoid trying to build buildings that are replaced by other buildings (such as stables in the case of Egyptian culture, for instance)

Update: Jul 7, 2019 @ 1:28pm

Updated for 3.2.

Update: Apr 20, 2019 @ 8:51pm

Update: Apr 20, 2019 @ 8:51pm

Update: Jan 13, 2019 @ 10:39pm

Forgot to turn off some debug statements (e.g. log = "") that aren't necessary and just serve to make the mod bigger and probably slow things down a bit.

Update: Jan 13, 2019 @ 10:33pm

Fixed issues with discounts. It's now possible to reduce the build time and build cost to 1, provided you can stack modifiers sufficiently. In Vanilla this is challenging; in some mods (i.e. ModDB versions) it was easier.