Crusader Kings II

Crusader Kings II

Auto Build
目前顯示第 1-10 項,共 38 項
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更新:2022 年 9 月 10 日 @ 上午 9:27

Updated for latest patch - should be functional again.

更新:2021 年 3 月 16 日 @ 下午 7:10

更新:2019 年 11 月 20 日 @ 上午 12:21

Second time is the charm. Now the custom_tooltip/turkish thing is fixed. Probably.

更新:2019 年 11 月 19 日 @ 下午 8:26

Added a fix (I think) for potential blocks with custom_tooltips getting left in and confusing things when used in a different context (such as location) where they make no sense.

In practical terms, this made things like Turkish rulers not build riding grounds.

更新:2019 年 7 月 26 日 @ 下午 6:11

Added checks to avoid trying to build buildings that are replaced by other buildings (such as stables in the case of Egyptian culture, for instance)

更新:2019 年 7 月 7 日 @ 下午 1:28

Updated for 3.2.

更新:2019 年 4 月 20 日 @ 下午 8:51

更新:2019 年 4 月 20 日 @ 下午 8:51

更新:2019 年 1 月 13 日 @ 下午 10:39

Forgot to turn off some debug statements (e.g. log = "") that aren't necessary and just serve to make the mod bigger and probably slow things down a bit.

更新:2019 年 1 月 13 日 @ 下午 10:33

Fixed issues with discounts. It's now possible to reduce the build time and build cost to 1, provided you can stack modifiers sufficiently. In Vanilla this is challenging; in some mods (i.e. ModDB versions) it was easier.