Crusader Kings II

Crusader Kings II

Auto Build
Mostrando 1-10 de 38 aportaciones
< 1  2  3  4 >
Actualización: 10 SEP 2022 a las 9:27

Updated for latest patch - should be functional again.

Actualización: 16 MAR 2021 a las 19:10

Actualización: 20 NOV 2019 a las 0:21

Second time is the charm. Now the custom_tooltip/turkish thing is fixed. Probably.

Actualización: 19 NOV 2019 a las 20:26

Added a fix (I think) for potential blocks with custom_tooltips getting left in and confusing things when used in a different context (such as location) where they make no sense.

In practical terms, this made things like Turkish rulers not build riding grounds.

Actualización: 26 JUL 2019 a las 18:11

Added checks to avoid trying to build buildings that are replaced by other buildings (such as stables in the case of Egyptian culture, for instance)

Actualización: 7 JUL 2019 a las 13:28

Updated for 3.2.

Actualización: 20 ABR 2019 a las 20:51

Actualización: 20 ABR 2019 a las 20:51

Actualización: 13 ENE 2019 a las 22:39

Forgot to turn off some debug statements (e.g. log = "") that aren't necessary and just serve to make the mod bigger and probably slow things down a bit.

Actualización: 13 ENE 2019 a las 22:33

Fixed issues with discounts. It's now possible to reduce the build time and build cost to 1, provided you can stack modifiers sufficiently. In Vanilla this is challenging; in some mods (i.e. ModDB versions) it was easier.