Crusader Kings II

Crusader Kings II

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Actualización: 27 DIC 2018 a las 13:36

Fixed event_modifier scope issues so they actually work now. Also fixed the artifact checking code; it actually works now.

I removed the bloodline code because it wasn't doing anything. I'll put it back in if I discover a unconvoluted way to compare bloodline types (e.g. detect prepsence fo "Builder" bloodline.

Actualización: 26 DIC 2018 a las 22:34

Added support for bloodline and artifact based building cost / building time discounts.
Also made it check your character for global build_time/build_cost reductions (e.g. such as those given by the chinese minister guy.)

Actualización: 26 DIC 2018 a las 22:34

Actualización: 25 DIC 2018 a las 13:02

Initial update for Holy Fury. Basic functionality updated, but it doesn't account for some things (i.e. bloodline based building cost / time reductions, for instance).

Actualización: 7 JUL 2018 a las 20:14

Updated to 2.8.3. Location reporting is still not working, but everything else seems to be so it's more of a visual hickup.

Actualización: 18 MAR 2018 a las 12:51

Updated (2.8.1.1); couldn't get locaiton names to report right, but it does spend money and build things.

Actualización: 10 MAR 2017 a las 22:32

Iniital update for 2.7.

Actualización: 4 FEB 2017 a las 10:11

Made technology build time& cost modifiers based off the actual contents of technology.txt.
Made it atempt to honor positive and negative province and character modifiers.
Made it attempt to honor chancellor 'supervice construction' bonuses.

As a result of this, if your chancellor has crazy stats, the build times will get pretty low. Note that curretnly it only checks build time&cost modifiers when you start building something.

Actualización: 13 ENE 2017 a las 15:43

Added code that attempts to copy your autobuild settings to your dynasty when you die, then subsequently copy them to your heir. My testing it worked pretty well for several generations. Let me know if you engineer situations that break it.

Also implemented a yearly pulse event that checks to see if things are stuck, and if they are, attempts to unstick them.

At some point I broke family palaces; they are now fixed again.

Actualización: 11 ENE 2017 a las 21:14

Previous version was about 10x too large. Fixed, while retaining functionality.