Crusader Kings II

Crusader Kings II

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Pembaruan: 27 Des 2018 @ 1:36pm

Fixed event_modifier scope issues so they actually work now. Also fixed the artifact checking code; it actually works now.

I removed the bloodline code because it wasn't doing anything. I'll put it back in if I discover a unconvoluted way to compare bloodline types (e.g. detect prepsence fo "Builder" bloodline.

Pembaruan: 26 Des 2018 @ 10:34pm

Added support for bloodline and artifact based building cost / building time discounts.
Also made it check your character for global build_time/build_cost reductions (e.g. such as those given by the chinese minister guy.)

Pembaruan: 26 Des 2018 @ 10:34pm

Pembaruan: 25 Des 2018 @ 1:02pm

Initial update for Holy Fury. Basic functionality updated, but it doesn't account for some things (i.e. bloodline based building cost / time reductions, for instance).

Pembaruan: 7 Jul 2018 @ 8:14pm

Updated to 2.8.3. Location reporting is still not working, but everything else seems to be so it's more of a visual hickup.

Pembaruan: 18 Mar 2018 @ 12:51pm

Updated (2.8.1.1); couldn't get locaiton names to report right, but it does spend money and build things.

Pembaruan: 10 Mar 2017 @ 10:32pm

Iniital update for 2.7.

Pembaruan: 4 Feb 2017 @ 10:11am

Made technology build time& cost modifiers based off the actual contents of technology.txt.
Made it atempt to honor positive and negative province and character modifiers.
Made it attempt to honor chancellor 'supervice construction' bonuses.

As a result of this, if your chancellor has crazy stats, the build times will get pretty low. Note that curretnly it only checks build time&cost modifiers when you start building something.

Pembaruan: 13 Jan 2017 @ 3:43pm

Added code that attempts to copy your autobuild settings to your dynasty when you die, then subsequently copy them to your heir. My testing it worked pretty well for several generations. Let me know if you engineer situations that break it.

Also implemented a yearly pulse event that checks to see if things are stuck, and if they are, attempts to unstick them.

At some point I broke family palaces; they are now fixed again.

Pembaruan: 11 Jan 2017 @ 9:14pm

Previous version was about 10x too large. Fixed, while retaining functionality.