Crusader Kings II

Crusader Kings II

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Auto Build
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448.889 KB
Nov 23, 2014 @ 5:09am
Sep 10, 2022 @ 9:27am
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Auto Build

Description
Minimod to automatically select buildings to build in your holdings.

A decision with the options to:
Reserve a minimum wealth (e.g. don't spend below)
Reserve a minimum prestige (for tribals)
Enable disable it globally
Enable it for direct holdings (e.g. things you hold directly)
Enable it for your direct baron-level vassals.
Enable it for baron-level vassals in counties you hold.
Enable it for all vassals.

When enabled, it periodically fires an event that, honoring technology and any other building prequisite, selects a single building to build in each holding. After billing you, it places a statless placeholder building in the holding for the duration of the build time of the building. Build times and costs are modified by the technology level, advisor bonuses, and province/character/holding modifiers. They also do not block building normally through the interface; these are both technical limitations of the moding system. If you manually build the same building it is trying to build before the build duration is up, it removes the placeholder and refunds you the cash/prestige.
See the forum post for further information at https://forum.paradoxplaza.com/forum/threads/autobuild-ish-experimentation.788981/ .The ModDB page is also located at http://www.moddb.com/mods/auto-build-mini-mod-and-generator The Git repo is also available at https://gitlab.com/jeremy.kackley/ck2autobuild if you want to tinker with it and/or contribute, though running that version also requires downloading the ck2lib from https://gitlab.com/jeremy.kackley/ck2lib Note that versions of this customized for various popular mods (AGOT, Lux Invicta, etc) are available at Mod DB but probably won't make it onto the workshop. This is in an effort to, primarily, reduce confusion and clutter; also in most cases the base mod isn't on the workshop anyway. Also note that for the AutoBuild for XXX mods, you only need to enable that mod, it does not require, or indeed play well with AutoBuild for Vanilla.
Popular Discussions View All (4)
4
Feb 7, 2024 @ 2:48am
Autobuild for AGOT
Jonothor
3
Jan 19, 2020 @ 9:43am
hospital, fort, trade post?
BoopSnoot
0
Oct 23, 2022 @ 5:05am
Gurdians of Azeroth
庭園`Teien`庭園
575 Comments
KimiWaMidara Nov 9, 2024 @ 8:19pm 
does this work for ck2plus?
jdvhunt Jul 27, 2024 @ 6:14pm 
I'm confused how to use this mod. I've enabled it and I can't see any decisions or anything different anywhere. Can someone please elaborate?
NattyGaming Jan 27, 2024 @ 3:07pm 
Quick question, pretty sure it's been answered before but, does this work with ods that add buildings ?
Hypnophage Sep 30, 2023 @ 5:57pm 
I see it on my intrigue page in Elder Kings, but it doesn't work as it doesn't build anything. I am using the submod from ModBB. It would be great if some big brain person updated it there as the script looks too hard. EK1 is no longer updated so just one final update would be nice.
KITTY OPHANIM Oct 20, 2022 @ 10:21am 
edit:now it works somehow
WhY Oct 2, 2022 @ 12:17pm 
This may be -the- best Quality of Life mod for CK2, and you're even keeping it updated. Big props to this absolute unit of a mod author 👏
j.benjamincebrero Sep 11, 2022 @ 7:49am 
mod still works man.
Ishar  [author] Sep 10, 2022 @ 9:30am 
Turns out it had broken at some point. I think I fixed it - at least it seemed to be working for the Byzantines.
j.benjamincebrero Sep 8, 2022 @ 1:04am 
way to make AI use this: Step one play as your vassal, Step 2, activate auto build for everything. Step 3 go back to the lord you were playing and profit.
Lyzore Sep 7, 2022 @ 7:22pm 
Unfortunately, the mod doesn't work anymore