Crusader Kings II

Crusader Kings II

Auto Build
Menampilkan1-10 dari 38 kiriman
< 1  2  3  4 >
Pembaruan: 10 Sep 2022 @ 9:27am

Updated for latest patch - should be functional again.

Pembaruan: 16 Mar 2021 @ 7:10pm

Pembaruan: 20 Nov 2019 @ 12:21am

Second time is the charm. Now the custom_tooltip/turkish thing is fixed. Probably.

Pembaruan: 19 Nov 2019 @ 8:26pm

Added a fix (I think) for potential blocks with custom_tooltips getting left in and confusing things when used in a different context (such as location) where they make no sense.

In practical terms, this made things like Turkish rulers not build riding grounds.

Pembaruan: 26 Jul 2019 @ 6:11pm

Added checks to avoid trying to build buildings that are replaced by other buildings (such as stables in the case of Egyptian culture, for instance)

Pembaruan: 7 Jul 2019 @ 1:28pm

Updated for 3.2.

Pembaruan: 20 Apr 2019 @ 8:51pm

Pembaruan: 20 Apr 2019 @ 8:51pm

Pembaruan: 13 Jan 2019 @ 10:39pm

Forgot to turn off some debug statements (e.g. log = "") that aren't necessary and just serve to make the mod bigger and probably slow things down a bit.

Pembaruan: 13 Jan 2019 @ 10:33pm

Fixed issues with discounts. It's now possible to reduce the build time and build cost to 1, provided you can stack modifiers sufficiently. In Vanilla this is challenging; in some mods (i.e. ModDB versions) it was easier.