Total War: WARHAMMER III

Total War: WARHAMMER III

🦀The Crustacean Nation🦞(Updated for Tides of Torment)
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Update: Dec 11 @ 7:00am

ver. 8.0.6

Added defeat trait for beating Grand Master Corallion

King Crab skill: "Distinguished Presence:
- Allied Recruitment cost reduction: 20% -> 25%
- added new effect: Leadership: +10 for units recruited via allied recruitment (excluding Crustacean Nation units) (factionwide)

Added new skill to King Crab "Inspiring Presence", which grants factionwide stat buffs to units gained from allied recruitment.

Fixed some typos

Update: Dec 7 @ 1:07am

ver. 8.0.5

Starting enemies for all crab factions should no longer be able to retreat on the first turn

Reefspeaker's Faction should no longer get the army ability "Awakening of the Reef" factionwide for free (that was a leftover from testing)

Update: Dec 6 @ 7:26am

ver. 8.0.4

Fixed a critical bud which prevented Lobsters from recruiting any units

Fixed some typos

Update: Dec 6 @ 5:53am

ver. 8.0.3

Old Kelpbeard's ancestral offering "Arcane Secrets" reworked:
- no longer reduces cooldown and cost of spells
- now increases spell mastery by 25%

Old Kelpbeard's skill "Crushing Claw":
- Winds of magic cost reduction for Crushing Claw: -3 -> -5
- Winds of magic cost reduction for Crushing Claw Upgraded: -5 -> -8

Old Kelpbeard item "Arcane Scrolls" active ability:
- Cooldown: 60s -> 120s
- Spell Mastery: 40% -> 30%
- Duration: 20s -> 26s

Old Ironclaw item "Old Ironclaw's Circlet":
- Spell Cooldown reduction: 25% -> 15%
- No longer reduces winds of magic cost for all spells
- Now grants +25% casting range for all spells
- Now grants a new passive ability which empowers Old Ironclaw whenever he casts a spell.

Old Powderback item "Old Powderback's Cannons":
- No longer grants reload speed
- Now grants +10% range
- No longer grants "Hawkish Precision" passive
- Now grants a new active which drastically increases reload speed and accuracy for a short time

Update: Dec 5 @ 2:25pm

ver. 8.0.2

Added new skill "Crush the Crabs!" to Kroq-gar's skilltree

Slightly increased difficulty of all Brutal starts

Update: Dec 5 @ 5:38am

ver. 8.0.1

- adjusted starting enemy armies for the Beastslayers, making them stronger on higher difficulties
- increased windup duration for Dragon Shrimp breath, making it less likely for it to bug out and launch less projectiles than intended
- crustacean factions can no longer see Savage Orc and Troll Den locations on the campaign map
- adjusted numerous follower ancilliaries that can only be equipped by lords, to no longer be generated by heroes
- adjusted drop rates for most followers to be simmilar to vanilla counterparts (on average the odds were increased)

Update: Dec 4 @ 3:37pm

ver. 8.0

General Changes:

- Added new major faction "Oathsworn Crusaders" led by Grand Master Corallion, starting their campaign in southern naggaroth
- Removed minor faction "Duchy of Carapacho"
- Removed Gunpowder building requirement for Hardshell Cannonbacks and Giant Reef Snappers (Battle Platform)

Visual Changes:

-Fixed the two front arms clipping inside of the head during some animations for all Dragon Shrimp units
- Added custom UI skin for all crab factions
- Completely redid all of the Spider Crab models to reduce clipping between riders and mounts
- Adjusted visuals for most shields to reduce clipping
- Changed faction colour patterns for many units and generic characters

Faction Updates:

Tidelord's Fellowship:
- Moved to Mount-Li province to avoid overlaping start locations with Dechala
- Updated starting army and all difficulty options
- "Wrath of the Storm" ancestral offering duration: 10 turns -> 5 turns
- Tidelord Arthron no longer starts the campaign with a crustacean hunting net
- Mountains are now a suitable climate
- Tideguard units can now be recruited in bulk (10 at a time)
- You can now hold up to 99 of any Tideguard unit in your recruitment pool
- Gains a unique quest which allows Tidelord Arthron to teleport to Marienburg after conquering Wei-Jin

Sentinels of the Great Reef:
- Reduced construction time for Great Reef buildings (tier 1/tier2): 3 turns/5 turns -> 1 turns/3 turns
- "Barnacle Plague" ancestral offering damage dealt to settlement garison: 35% -> 30%
- "Barnacle Plague" ancestral offering gleaming shell cost: 50 -> 25

Beastslayers:
- Clawdius Beastslayer skill "Resourceful": Range +10% -> Reload Speed +10
- Added new skill to Clawdius Beastslayer "Marksman's Reach"y
- Clawdius Beastslayer skill "Tools of the Trade" now also grants infinite uses to the unupgraded version of the Spear Throw ability.
- Reworked some of the Beastslayer's unique technologies, adding effects that affect crustacean ranger units
- Adjusted starting armies of his starting enemies to include some of the new Norscan DLC units

Crustacean Court:
- King Crab now starts the game with Royal Decree Skill
- Kng Crab no longer gains +5 Leadership to his entire army baseline
- Added new skill "Weight of the Crown"
- Reorganised existing skills to accomodate for Royal Decree being baseline
- King Crab skill "Peerless Combatant": Armour Piercing Weapon Damage +100 -> Weapon Strength + 10%
- Buffed the starting army of norscan enemis on Brutal difficulty, by giving them some of the newly added DLC units

Unit Balance Changes:

Crab Warriors
- Recruitment Cost: 400 -> 450

Crab Warriors (Spears)
- Weapon Strength (Base/AP): 18/8 -> 19/7

Crab Warriors (Javelins)
- Entity Count: 100 -> 90
- Multiplayer Cost: 750 -> 700

Ironclaw Warrior Monks
- Leadership: 80 -> 75

Crustacean Grenadiers
- Missile Range: 55 -> 60

Mirror Moor Outriders
- Explosive Missile Damage (Base/AP): 29/10 -> 30/10

Crustacean Knights
- Charge Bonus: 75 -> 70

Crustacean Warlord
- Weapon Strength (Base/AP):155/310 -> 140/285

Tidelord Arthron
- Weapon Strength (Base/AP):160/320 -> 150/325
- Leadership: 80 -> 85

Clawdius Beastslayer
- Missile Range: 55 -> 60
- Leadership: 75 -> 80

Hummus Craboyes
- Leadership: 60 -> 55

Shadowclaw Assassins (Ironclaw Warrior Monks RoR)
- Leadership: 90 -> 85

Crustacean Mage Priest
- Leadership: 80 -> 75

Crustacean Prophet (except on battle altar mount)
- Leadership: 80 -> 75

Crustacean Noble
- Leadership: 80 -> 75

Lobster Lord
- Leadership: 80 -> 75

Lobster Battlemaster
- Leadership: 80 -> 75

Ability Balance Changes:

Crustacean Cluster Bombs
- Explosion Damage (Base/AP): 35/15 -> 30/10

Royal Decree
- Effect Duration: 26s -> 21s

Imposing Presence
- Leadership: -6 -> -4
- Multiplayer cost: 200 -> 150

Curse of the Barnacle Lungs
- Cast Time: 3s -> 5s

Reconvalescence
- Cast Time: 1s -> 3s

Crushing Claw
- Projectile spawn delay: 1s -> 2.25s
- Updated spawn vfx

Technologies:

Improved Throwing Technique:
- Range bonus for bomb units: 30% -> 35%
- Range bonus for javelin units: 30% -> 15%

Misc Changes

- Fixed some typos
- Fixed some skills incorrectly having the Unique (purple) rarity, which should be reserved for lord items only
- Added a few new surnames for generic crab characters
- Changed the wording of the "Challenging" difficulty option. It is no longer described as the "intended difficulty"

Bug Fixes

- Fixed a bug which caused Legendary Heroes to have incorrect colour schemes when using mounts
- Fixed a bug which caused unnecessary error messages regarding the lobster faction to appear in the debug log on campaign setup
- Fixed a bug which caused the Gleaming Shell count to not display properly for on the resource panel for Clawdius Beastslayer
- Lobster Battlemaster heroes now properly contribute towards discovering Skaven undercities
- Fixed a bug which caused the "Awakening of the Reef" army ability to not properly show the ability duration
- Fixad a bug which caused some unique items belonging to legendary crab/lobster characters to possibly be lost uppon losing a battle or dismantled for gold
- Fixed a bug which mad Galleon's Gaveyard and Marienburg settlement chains not allow for recruitment of Crab Levy and Reef Snapper units
- Fixed characters mounted on dragon shrimp forgetting they can fly when used by the AI (they were using the wrong unit AI)

Update: Nov 1 @ 7:07am

ver. 7.2.1

- Starting armies for minor crab factions now spawn with innate background traits
- Fixed a bug which caused minor crab faction to not see their shell count
- Fixed a bug which caused the custom battle exclusive Lobster character loadouts to be invisible
- Fixed a bug which prevented minor crab factions from occupying settlements

Update: Oct 29 @ 5:51am

Ver. 7.2

General:

- Lobsters can now make diplomatic treaties with Beastmen factions
- Lobsters can now vassalize factions through both diplomacy or conquering their last settlement
- Minor crab factions can now recruit legendary heroes when controlled by the player
- Many Lobster technologies in the military section had their research time reduced, cutting 36 turns across the entire tech tree.
- Lobsters should no longer get quests to control provinces or enact commandments
- Lobstrogh the Betrayer now has some unique skills at the top of his skilltree
- Updated visuals for most active ability and item icons

New Regiments of Renown:
- Pureshell Blunderbacks - Crustacean Gunners with Blunderbuss missiles and Encourage
- The Raging Guardian - Giant Reef Snapper with Frenzy and an active ability that temporarily improves combat stats, but causes rampage
- Unlock levels for existing regiments of renown have been adjusted to accomodate the new ones.

Unit Balance Changes:

Hardshell Colossi:
- Armour: 80 -> 95
- Significantly reduced chance of being staggered in melee combat

Hardshell Bruisers
- Armour: 110 -> 125
- Significantly reduced chance of being staggered in melee combat

Black Gulf Gladiators (Hardshell Bruisers RoR)
- Armour: 110 -> 125
- Significantly reduced chance of being staggered in melee combat

Hardshell Cannonbacks
- Armour: 80 -> 95
- Recruitment Cost: 1500 -> 1600
- Significantly reduced chance of being staggered in melee combat

Hardshell Cannonbacks (Mortars)
- Armour: 80 -> 95
- Recruitment Cost: 1500 -> 1600
- Significantly reduced chance of being staggered in melee combat

Hardshell Champions (Hero)
- Armour: 110 -> 125
- Mass: 2000 -> 2500
- Significantly reduced chance of being staggered in melee combat

Crustacean Royal Guard
- Recruitment Cost: 1500 -> 1600

Mirror Moor Outriders (Spider Crab Riders RoR)
- Recruitment Cost: 900 -> 950

Multiplayer Balance:

- Lobster Lords and Heroes now have propper multiplayer loadouts.
- Hardshell Colossi multiplayer cost: 1050 -> 1000
- Hardshell Bruisers multiplayer cost: 1500 -> 1450
- Black Gulf Gladiators (Hardshell Bruisers RoR) multiplayer cost: 1850 -> 1750
- Crustacean Royal Knights multiplayer cost: 1500 -> 1600
- Mirror Moor Outriders (Spider Crab Riders RoR) multiplayers cost: 900 -> 950
- Shellcrackers multiplayer cost: 1300 -> 1200

Bug Fixes:

- Queen Crab's Crown of Virtue item now properly reduces the cost of Lore of High magic spells
- Queen Crab's National Treasure skill now properly confers the +6 melee defence to royal guard units in army
- Faction leaders for minor crab factions are now immortal from the beginning of the campaign
- Removed duplicate entries for crab units on the unit browser screen
- Added missing Tabletop Caps compatibility for Crustacean Gunners and Lobster units
- Fixed a bug which prevented Lobsters from building ports in Marienburg, Lothern and other settlements with unique ports.

Update: Oct 23 @ 7:21am

ver. 7.1

Unit Balance:

Hellforged Destroyer
- increased armour piercing percentage on missile attack and explosions from 33% to 40%

Abilities:

Master of Carnage (Defence)
- reduced weapon strength buff from 30% to 15%

Hellfire
- increased armour piercing percentage bombardment missiles and explosions from 33% to 40%

Buildings:

Added new tier 5 infrastructure building: "Idol of Destruction"
- Hero and Lord Recruit Rank +1 (factionwide)
- Research Rate +10
- Chaos Undivided Corruption: +4 (local province)
- Chaos Undivided Corruption in adjecent provinces: +2

Bug Fixes:

Lobster characters will no longer gain traits for winning vs chaos or negative traits for spending time in provinces with chaos corruption.