Total War: WARHAMMER III

Total War: WARHAMMER III

🦀The Crustacean Nation🦞(Updated for Tides of Torment)
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Update: Apr 19 @ 2:17am

ver. 2.0.3

New Unit:
- Reef Snappers - cheap armour piercing war-beast unit, available for recruitment in all settlements.

Lords:
- Reefspeaker's starting army has been adjusted, now starts with 2 Reef Snappers instead of 1 Spider Crab Rider
- Reefspeaker's skilltree now has an additional skill line, that buffs and summons reef snappers.

Technologies:
- "Ammo Pouches" has been removed, It's effect has been integrated into the "Military Stockpiles" technology"
- New technology "Sneaky Scuttlers" grants Stalk to Reef Snappers

Bug Fixes:

-Gemstone building now provides gemstones
-Legendary Lords are now Immortal

Update: Apr 16 @ 7:03am

ver. 2.0.2

minor bugfix and missing content patch:

Fixed a bug which prevented the "Errant Lord" skill from showing up in the Crustacean Warlord's skilltree
Added unique icons for the "Lead by Example" and "Aura of Excelence" skills in the Crustacean Warlord's skilltree
Added missing effects for public order levels within provinces
Added missing item set effects for Reefspeaker and Old Kelpbeard

Update: Apr 15 @ 1:06pm

ver. 2.0.1

I forgot to press ctrl + s on the mod file before uploading XD

Adjusted lord traits for Old Kelpbeard and Old Powderback

Update: Apr 15 @ 12:30pm

ver. 2.0

3 new Legendary Lords:

Reefspeaker - Supportive caster lord that focuses on healing
Tidelord - Duelist lord with high melee stats
Old Kelpbeard - Monstrous caster lord with a mixed lore of magic

1 new unit:

Crustacean Bombers (Armoured) - recruitable from tier 3 gunpowder buildings

7 new Regiments of Renown:

Rimeshell Marauders (Crab Levy)
Shadowclaw Assassins (Ironclaw Warrior Monks)
Mirror Moors Outriders (Spider Crab Riders)
Norseman's Dirge (Crabcannons)
The Ironclaw Council (Disciples of Shell & Claw)
Black Gulf Gladiators (Hardshell Bruisers)
The Krakenmeister (Ancient Leviathan)

Balance Changes:

Improved Armour Piercing damage on Slicing Claw and Crushing Claw spells
Improved accuracy of Crabcannons
Reworked the coral build chain from being tier 1,2,3 to being tier 1,3,5 tier 5 now gives global lord recruit rank
and many others, which I don't remember off the top of my head.

Bug fixes:

A LOT OF THEM... chances are if something was mentioned in steam comments, or the discord, It's fixed now.

Update: Apr 1 @ 11:10pm

ver 1.0.2 (compatible with Patch 6.1.1)

Easy difficulty no longer gives you a random settlement in the middle of Lustria.

Update: Apr 1 @ 1:07pm

ver 1.0.1 (compatible with Patch 6.1.1)

Fixed a bug which caused Cult and Royal Guard build chains to not allow for unit recruitment at tier 5
Fixed a Typo in the Krakencaller contact effect description
Removed: Immune to Psychology, Charge Defense vs Large and Charge Reflection attributes from Crustacean Mage-Priest

Update: Mar 31 @ 9:22pm

ver. 1.0 (compatible with Patch 6.1.1)

The release version of the mod
contains:

  • 1 Playable Campaign faction
  • 1 Legendary Lord
  • 3 Generic Lords
  • 3 Generic Heroes
  • 22 Units
  • Custom Tech Tree
  • Custom Buildings
  • Custom Tech Tree
  • Custom Spell Lores
  • Custom Campaign Items and Ancilliaries
  • Adjustable Campaign Difficulty