Total War: WARHAMMER III

Total War: WARHAMMER III

🦀The Crustacean Nation🦞(Updated for Tides of Torment)
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Update: Oct 23 @ 2:54am

ver. 7.0.3

Fixed a bug which prevented lobsters from replenishing unit capacity

Update: Oct 22 @ 11:24pm

ver. 7.0.2

Using the Abyssal Voyage ritual no longer gives your capital to Old Kelpbeard

The Lobster Horde now gains a steady stream of the Ruination resource when played by the AI, allowing them to constantly develop

Update: Oct 22 @ 3:55pm

ver. 7.0.1

Fixed a bug which caused a lot of text to display as PLACEHOLDER (text files were cleaned up properly)

Minor factions now use the correct icon for the Ancestral Offerings mechanic

Update: Oct 22 @ 3:30pm

ver. 7.0

New Content:

Added a new playable major faction: "The Lobster Horde"

Added 5 new playable minor factions:
- Rimeshell Tribe
- Hardshell Tribe
- Shadowclaw Conclave
- Duchy of Carapacho
- Followers of Chaosbane

Balance changes:

Added level requirements for many of the skills on the highest row in character skilltrees.

Wine resource building now provides 50 less gold at all levels

Improved Beastslayer's campaign movement range expedition, now provides 10% +5% per outpost
up from 5% +3% per outpost

Added new skill to King Crab's Skilltree
"Distinguished Presence":
- Diplomatic Relations with all factions +10
- Allied Recruitment cost -20% (factionwide)

Bug Fixes etc:

Fixed a bug which caused unclickable legandary hero icons to appear in the hero recruitment panel

Fixed a metric shitton of typos and punctuation errors

Update: Sep 18 @ 7:43am

ver. 6.1.1

Fixed a bug which prevented Bretonnian factions from sacking or razing crustacean settlements

Fixed some typos

Update: Sep 7 @ 11:23am

ver. 6.1

Added Legendary Lord defeat traits for all crab legendary lords

Added generic traits for:
- Victories vs crabs
- Defeats vs crabs
- Agent actions vs crabs
- Assisting crabs

Landmark updates:

- Increased income of Rimeshell Crossing landmarks, to match the income buffs made to basic ports.
- Thundertide Memorial landmark now enables Tidestone ability for armies in province
- Thundertide Memorial landmark Income from all buildings (local province) 20% -> 25%
- The Shattered Claw landmark removed effect: public order +4 (local province)
- The Shattered Claw landmark added effect: Lord Recruit Rank +2 (factionwide)

General Changes:

- Legendary heroes can now be recruited by AI crab factions (this happens automatically on turn 20, but only if no crab faction is being played by a human player)
- Fixed a rare bug, which sometimes caused other factions with no built-in vassalization options to be able to vassalise crabs.
- Crabs now grant lizardmen rewards when targeted by greenskin waaagh (this is a placeholder, I may replace it in the future)

Update: Sep 5 @ 7:09am

ver. 6.0.4

Fixed a bug which prevented the 2nd stage of Old Kelpbeard questlines from triggering

Update: Sep 5 @ 5:58am

ver. 6.0.3

Technology "Military Training":
- leadership bonus now also affects Crustacean Rangers
- added effect: Melee attack: +4 for Crustacean Rangers

Technology "Heavy Munitions":
- Explosive missile damage buff now also affects Crustacean Bombers and Crustacean Grenadiers

Old Powderback Skill "Explosives Expert":
- Explosive missile damage buff now also affects Hardshell Cannonbacks (Mortars)

Fixed a bug which caused Beastslayers unique commandment to lose effect for 1 turn when a save was loaded.

Fixed some typos'

Update: Sep 5 @ 12:55am

ver. 6.0.2

- Legendary Heroes now use the hero version of immortality (different text)
- Updated agent icon for Glacius Rimeshell

Update: Sep 5 @ 12:29am

ver. 6.0.1

- Added missing ui tags to Legendary Heroes
- Added missing unit set entries to allow Legendary Heroes to be affected by buffs that affect all units
- Added Concealment Bombs Ability to Hummus Craboyes in Custom Battles