Total War: WARHAMMER III

Total War: WARHAMMER III

🦀The Crustacean Nation🦀(Now with🦞 faction)
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Opdatering: 5. sep. kl. 0:29

ver. 6.0.1

- Added missing ui tags to Legendary Heroes
- Added missing unit set entries to allow Legendary Heroes to be affected by buffs that affect all units
- Added Concealment Bombs Ability to Hummus Craboyes in Custom Battles

Opdatering: 4. sep. kl. 14:56

ver. 6.0

General:

- Ancestral Offerings that target armies can now be used at sea
- Crustacean Nation factions can now confederate through diplomacy.
- Crustacean Settlements are now settlement/siege battles.
- Added military supplies, agent success chance, and other effects to defense buildings to make them on par with those used by other factions.

Mod Compatibility:

- Added compatibility with Recruit Defeated Legendary Lords mod
- Added compatiblity with Character Variant Selector mod

New Legendary Heroes:

Queen Crab:
- Quest starts when faction leader reaches lvl 12, King Crab gets the quest automatically on turn 2 instead
- questline requires conquering marienburg

Glacius Rimeshell:
- Quest starts when faction leader reaches lvl 10, Clawdius Beastslayer starts the campaign with this hero already recruited
- recruited from the start if you start the campaign as Clawdius Beastslayer
- questline requires killing enemies and constructing forge buildings

Hummus Craboyes:
- Quest starts when faction leader reaches lvl 8
- questline requires fighting skaven

New Follower Ancilliaries:

Crustacean Betmaster:
- Upkeep -5% for Hardshell units
- Chance to gain while being idle in regions with hardshell colosseum buildings

Lone Crustacean Ranger:
- Ambush success chance +10%
- Chance to gain when leveling up with a Crustacean Ranger unit in your army

New Landmark "Old Thundertide's Memorial"
- available in whitepeak region at tier 3
- Diplomatic relations: +10 with High Elves
- Income from all buildings +20% (local province)
- Gleaming Shells per turn: +2
- Public Order +4 (local province)

Character Skilltrees:

Old Hardshell:

Innate Skill "Patriarch of the Hardshell"
- added effect +15% Mass (Lord's Army)

Unique line "Overwhelming Size"
- Lowered level requirement from 10 to 8
- renamed to "Grand Challenge"
- adds a tergetable rampage ability
- previous effects got moved to innate trait and legendary resilience skill

Unique Line "Legendary Resilience"
- added effect +15% maximum health

Old Ironclaw:

Arcane Conduit
- Replaced with Greater Arcane Conduit

New skill "Loremaster, Lore of the Claw"
- Requires level 12
- Winds of Magic cost -2 for all Lore of the Claw spells
- Cooldown -25% for all Lore of the Claw spells

Other balance changes:

Rimeshell Marauders (Crab Levy RoR)
- added passive ability "Rage"

Sharpened Claws (Spell)
- Added effect: +25% Armour Piercing Missile Damage

Crustacean Forge building chain
- removed recruitment cost reduction effect
- removed barrier points effect
- added effect that improves armour and weapon/missile damage in combat

Reduced multiplayer cost of all Spider Crab mounts by 100

Bug Fixes/Misc:

- Fixed a bug which caused some vfx to not display properly
- Fixed Crustacean Battle Altars looking like Gorebeast Chariots after being destroyed
- Adjusted descriptions for Tidelord's shell rewards faction effect to clarify exactly how it works
- Adjusted visuals for most polearm weapons to prevent them from clipping into crab claws
- Adjusted height of banner displays in battle and on campaign map, to prevent them from clipping into units
- Crustacean Battle Altar auras now explicitly specify that they are mutually exclusive
- Updated visuals for crustacean lore passives and lore of magic selection buttons
- The discovery chain now propperly increases the chance for discovering Skaven undercities

Opdatering: 11. aug. kl. 22:04

ver. 5.3.1

- Fixed a bug which caused the Crustacean Nation's racial attrition immunities to Deep Sea, Reefs and Swamps to sometimes not work propperly.
- Added custom art for Beastslayer Rituals
- Fixed some typos

Opdatering: 8. aug. kl. 13:18

ver. 5.3

Unit Balance:

Hardshell Colossi:
- Health: 7920 -> 8580

Hardshell Cannonbacks:
- Health: 7920 -> 8580
- Recruitment/MP cost: 1400 -> 1500

Hardshell Cannonbacks (Mortars):
- Health: 7920 -> 8580
- Recruitment/MP cost: 1400 -> 1500

Hardshell Bruisers:
- Health: 9120 -> 9720
- Recruit time: 3 -> 2

Great Dragon Shrimp:
- Recruit time: 3 -> 2

Giant Reef Scuttler (Battle Platform):
- Recruit time: 3 -> 2

Crustacean Royal Knights:
- Recruit time: 3 -> 2

Lord Skilltrees:

Beastslayer skill: "Brutish Diplomacy"
- Diplomatic relations: with Chaos Dwarfs, Greenskins, Ogre Kingdoms and Norsca +20 -> +25

Tidelord skill: "Tidemaster"
- Bound Tidal Wave uses: 1 -> 2
- Bound Riptide additional uses +1 -> +2

Old Chaosbane skill: "Behind Enemy Lines"
- Ward Save +15% -> Ward Save +15% (when in enemy or razed territory)
- added effect: enables replenishment in foreign territory

Rituals:

Reefsight:
- Renamed to "Coralsight"

Grand Reconvalescence:
- Renamed to "Reef's Embrace"
- now also applies current level of the "Blessing of the Great Reef" buff

Ancestral Boon:
- Some traits have been rebalanced:
Servant:
- Added effect: Battle healing cap +25%
Vengeance:
- "Conduit of Vengeance" ability damage per second: 6-12 -> 8-16
Champion:
- Charge Bonus +20% -> +25%
- Melee Attack +10 -> +15%
- Weapon Streangth +15% -> +10%

Technologies:

Crustworthy Allies:
- Diplomatic relations with all factions +25 -> +15
- Base research time 10 turns -> 8 turns

Long Term Planning
- Base research time 10 turns -> 8 turns

Coastal Development
- Base research time 8 turns -> 7 turns

Coral Healing Serum
- Base research time 8 turns -> 7 turns

Buildings:

Ports:
- Income Generated 100/200/400 -> 100/300/500

Kelp Farms:
- Income Generated 30/40/50 -> 50/75/100

Industry:
- Income Generated 150/225/300 -> 150/250/350

Campaign mechanics:

Reefspeaker:

- the Coral building chain now grants: +1%/+2%/+3% Great Reef Health depending on level

Old Kelpbeard:

- All of Old Kelpbeard's leviathan lords are now recruited at lvl 5
- Reworked the dilemmas and starting armies for Old Kelpbeard's leviathan lords
- Leviathan lords now spawn with a temporary buff that reduces upkeep and increases xp gain and replenishment

Misc:
- Added tabletop caps compatibility for: Crustacean Rangers, Hardshell Cannonbacks (Mortars), Great Dragon Shrimp

Bug Fixes:
- Giant Reef Snappers now properly gain Unbreakable from the "Coral Legions" skill
- Giant Reef Snappers (Battle Platform) are now affected by the "Masters of Range" skill
- Hardshell Cannonbacks (Mortars) now properly count towards Old Hardshell's awakening quest
- Added missing attrition immunities for Clawdius Beastslayer and Crustacean Warlords on Great Dragon Shrimp mounts
- Added missing UI description tags to Reefspeaker on his Giant Reef Snapper mount
- "Pincer Attack" army ability now uses the correct custom icon
- The "Great Reef Health +10%" effect on the Heart of the Reef landmark is now only visible to the Reefspeaker's faction
- Fixed discrepancy between mp and campaign cost for Crustacean Royal Guard (+50 mp cost)
- Fixed some typos (mostly it's/its)

Opdatering: 30. juli kl. 16:36

ver. 5.2

Campaign mechanics:

Old Kelpbeard:
- Ancient sanctuary construction slots 1 -> 3
- Resource buildings and landmarks can now be constructed in ancient sanctuaries
- Ancient sanctuary addons construction cost: 1000 -> 2000
- Ancient sanctuary upgrades can now be swapped while upgrading to a higher tier
- Ancient sanctuary settlements are now always occupied at tier 1

Reefspeaker:
- Added "Reefstride" stance, which allows armies to teleport across impassable terrain

Skilltrees:

Clawdius Beastslayer:

New Skill: "Brutish Diplomacy"
- Public Order +2 Local Province
- Diplomatic relations: +20 with Chaos Dwarfs, Greenskins, Ogre Kingdoms and Norsca

Balance changes:

Lords:

Crustacean Prophet:
- Battle Altar mount 1200g -> 1100g, now has both togglable auras available by default.

Reefspeaker:
- Giant Reef Snapper mount HP: 7060 -> 6940

Clawdius Beastslayer:
- MP Cost 1200 -> 1300
- Spear Throw:
- now has a minimum cast range of 5
- Projectile penetration cap 20 -> 9
- Can now penetrate large entities
- Slightly reduced projectile launch and homing speed

Units:

Crab Warriors
- MP Cost 400g -> 500g

Crab Warriors (Spears)
- MP Cost 450g -> 500g

Crab Warriors (Javelins)
- MP Cost 650g -> 750g
- Missile Bonus vs Large 20 -> 15

Ironclaw Warrior Monks
- MP Cost 600g -> 650g

Hardshell Cannonbacks
- Projectile penetration cap 5 -> 3

Giant Reef Snapper
- Recruitment/MP Cost 1000 -> 1100
- Health 6860 -> 6720

Giant Reef Snapper (Battle Platform)
- Recruitment/MP Cost 1450 -> 1600
- Campaign recruit time 2 -> 3
- Health 6928 -> 6760

Great Dragon Shrimp
- Campaign recruit time 2 -> 3

Crustacean Bombers
- Entity Count 80 -> 90

Crustacean Gunners
- Entity Count 80 -> 90

Crustacean Grenadiers
- Entity Count 80 -> 90

Sweaping Changes:

All Spider Crab units and mounts:
- Acceleration: 7 -> 6,4
- Deceleration 8 -> 7,4

All Giant Reef Snapper units and mounts:
- Acceleration 6 -> 5
- Deceleration 7 -> 6
- Weapon Streangth 440 -> 400
- Charge Bonus 40 -> 36

All Battle altar units and mounts:
- Added 25% Spell Resistance

Passive Abilities: Ironclaw Resolve, Shadowclaw Discipline, Reefsworn Devotion:
- now disabled when unit is below 50% base leadership

Bugs/Visual/Misc:

- Updated texture for Ancient Leviathan units, making it darker
- Updated texture and model for Shellsworth, the royal throne carrier
- Fixed some typos (mostly in Old Kelpbeard quest text)
- Fixed a bug which caused the AI to never upgrade the Rimeshell Crossing landmark ports
- Improved visuals for most capes when viewed at long distances
- the name "Clawdius" and surname "Beastslayer" will no longer appear on generic characters

Opdatering: 17. juli kl. 1:24

ver. 5.1.2

Bug Fixes:

- Fixed a bug which caused campaign victory objectives to fail if any of the target factions got confederated
- Fixed an issue which caused the Beastslayer's unique commandment to activate with a 1 turn delay.

Custom Battles updates:

- Crustacean Noble now has the Glittering Scales item in custom battles
- Old Ironclaw, Old Powderback, Old Hardshell and Old Chaosbane are now in the Extended Roster section in custom battles

Beastslayers Faction mechanic updates:

- Reduced base cost for Ranger Expeditions from 100 to 75 Shells
- Reduced Ranger Expeditions cost reduction from "The Greater Good" technology from 50 to 25 Shells
- Increased Ranger Outpost construction cost reduction from technologies from 50% to 75%
- Reduced research cost for all Ranger Exclusive Technologies from 200 to 150 Shells
- Reduced shells per turn cost for "Subdue the Beasts" commandment from 5 to 2

Fixed some typos

Opdatering: 14. juli kl. 11:44

ver. 5.1.1

Ranger Outpost
- Construction cost 1500 -> 2000
- removed effect: Corruption: -1

Increased maximum number of shells gained from captives from 20 to 25

fixed a bug which prevented the Beastslayer from building Allied Outposts

Fixed some typos

Opdatering: 14. juli kl. 3:42

ver. 5.1

Diplomacy base attitudes adjusted:
- Slaanesh 0 -> -20
- Chaos Dwarfs -100 -> -40

Crustacean Rangers
- Weapon AP ratio improved 9 ap/19 base -> 12 ap/16 base

Ranger Outpost
- added effect: "Gleaming Shells: +1 after winning a battle (factionwide)"

Beastslayer's Raiments item set:
- removed effect: "+1 Public Order (factionwide)"
- added effect: "Attribute: Snipe"

"Beastslayers" faction start with a trade agreement with Ropsmenn Clan (standard and easy difficulty only)

Fixed some typos

Opdatering: 13. juli kl. 7:15

ver. 5.0.1

Fixed an issue which caused starting enemy armies to be able to retreat when the battle was manually resolved.
They should now correctly get wiped out as long as you win the battle.

Opdatering: 13. juli kl. 5:33

ver. 5.0

New Content:

Added 5th Legendary Lord "Clawdius Beastslayer"

New Units:

- Great Dragon Shrimp
- Hardshell Cannonbacks (Mortars)
- Crustacean Rangers

Unit Balance:

Giant Reef Scuttler (Battle Platform)
- Reworked missile attack, it now fires more missiles over a longer period of time in a more condensed area, overall It's a buff (even though the missile dmg profile suggests otherwise) this also should make it so that the unit consumes 1 ammo per volley.
- Gold Cost 1350 -> 1450
- Now recruited at tier 4

Crustacean Battle Altar (unit and mount)
- added 15% Missile Resist

Crustavians
- renamed to "Dragon Shrimps"
- model updated
- Melee Attack 28 -> 32
- Melee Defence 32 -> 28
- HP per entity 205 -> 210
- Gold Cost 750 -> 800

Character Skilltrees:

Crustacean Noble
- "Globetrotter" skill now grants movement speed and vigour loss reduction to the entire army, on top of previous effects.

Crustacean Warlord
- Shell bash ability now deals twice as much damage and applies "Disoriented" instead of "Dazed"
- Seasoned Recruiter skill now also grants +1 recruit rank
- Can now mount a Great Dragon Shrimp

Technologies:

Improved Throwing Technique
- Range Bonus 20% -> 30%

Free Range Training
- now also grants +5 Leadership to affected units

Bullet Workshops
- now also affects Giant Reef Snapper (Battle Platform)

New Technology: "Heavy Munitions"
- +10% missile damage for Cannons, Shellcrackers and Hardshell Cannonbacks
- +10% explosive missile damage for Bombers, Grenadiers and Hardshell Cannonbacks (Mortars)

New Technology: "Bestial Might"
- +10% weapon streangth for Monsters and Beasts
- +10 Armour for Monsters and Beasts

Items:

- Crustacean Hunting Net: now has 3 uses, cooldown decreased from 90s to 60s
- Vanguards Tidelance: now imbues "Dazed" contact effect instead of "Disoriented"

Bug Fixes:

- Fixed some technology and skilltree effects having typos or missing effect ID's causing not all units listed to be affected by them.
- Added missing tags to some Crustacean Lords, which caused them to not benefit from some effects that buff all units.
- Fixed some diplomacy strings not showing up