Total War: WARHAMMER III

Total War: WARHAMMER III

🦀The Crustacean Nation🦀(Complete Edition)
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Actualización: 18 SEP a las 7:43
por Pegaz

ver. 6.1.1

Fixed a bug which prevented Bretonnian factions from sacking or razing crustacean settlements

Fixed some typos

Actualización: 7 SEP a las 11:23
por Pegaz

ver. 6.1

Added Legendary Lord defeat traits for all crab legendary lords

Added generic traits for:
- Victories vs crabs
- Defeats vs crabs
- Agent actions vs crabs
- Assisting crabs

Landmark updates:

- Increased income of Rimeshell Crossing landmarks, to match the income buffs made to basic ports.
- Thundertide Memorial landmark now enables Tidestone ability for armies in province
- Thundertide Memorial landmark Income from all buildings (local province) 20% -> 25%
- The Shattered Claw landmark removed effect: public order +4 (local province)
- The Shattered Claw landmark added effect: Lord Recruit Rank +2 (factionwide)

General Changes:

- Legendary heroes can now be recruited by AI crab factions (this happens automatically on turn 20, but only if no crab faction is being played by a human player)
- Fixed a rare bug, which sometimes caused other factions with no built-in vassalization options to be able to vassalise crabs.
- Crabs now grant lizardmen rewards when targeted by greenskin waaagh (this is a placeholder, I may replace it in the future)

Actualización: 5 SEP a las 7:09
por Pegaz

ver. 6.0.4

Fixed a bug which prevented the 2nd stage of Old Kelpbeard questlines from triggering

Actualización: 5 SEP a las 5:58
por Pegaz

ver. 6.0.3

Technology "Military Training":
- leadership bonus now also affects Crustacean Rangers
- added effect: Melee attack: +4 for Crustacean Rangers

Technology "Heavy Munitions":
- Explosive missile damage buff now also affects Crustacean Bombers and Crustacean Grenadiers

Old Powderback Skill "Explosives Expert":
- Explosive missile damage buff now also affects Hardshell Cannonbacks (Mortars)

Fixed a bug which caused Beastslayers unique commandment to lose effect for 1 turn when a save was loaded.

Fixed some typos'

Actualización: 5 SEP a las 0:55
por Pegaz

ver. 6.0.2

- Legendary Heroes now use the hero version of immortality (different text)
- Updated agent icon for Glacius Rimeshell

Actualización: 5 SEP a las 0:29
por Pegaz

ver. 6.0.1

- Added missing ui tags to Legendary Heroes
- Added missing unit set entries to allow Legendary Heroes to be affected by buffs that affect all units
- Added Concealment Bombs Ability to Hummus Craboyes in Custom Battles

Actualización: 4 SEP a las 14:56
por Pegaz

ver. 6.0

General:

- Ancestral Offerings that target armies can now be used at sea
- Crustacean Nation factions can now confederate through diplomacy.
- Crustacean Settlements are now settlement/siege battles.
- Added military supplies, agent success chance, and other effects to defense buildings to make them on par with those used by other factions.

Mod Compatibility:

- Added compatibility with Recruit Defeated Legendary Lords mod
- Added compatiblity with Character Variant Selector mod

New Legendary Heroes:

Queen Crab:
- Quest starts when faction leader reaches lvl 12, King Crab gets the quest automatically on turn 2 instead
- questline requires conquering marienburg

Glacius Rimeshell:
- Quest starts when faction leader reaches lvl 10, Clawdius Beastslayer starts the campaign with this hero already recruited
- recruited from the start if you start the campaign as Clawdius Beastslayer
- questline requires killing enemies and constructing forge buildings

Hummus Craboyes:
- Quest starts when faction leader reaches lvl 8
- questline requires fighting skaven

New Follower Ancilliaries:

Crustacean Betmaster:
- Upkeep -5% for Hardshell units
- Chance to gain while being idle in regions with hardshell colosseum buildings

Lone Crustacean Ranger:
- Ambush success chance +10%
- Chance to gain when leveling up with a Crustacean Ranger unit in your army

New Landmark "Old Thundertide's Memorial"
- available in whitepeak region at tier 3
- Diplomatic relations: +10 with High Elves
- Income from all buildings +20% (local province)
- Gleaming Shells per turn: +2
- Public Order +4 (local province)

Character Skilltrees:

Old Hardshell:

Innate Skill "Patriarch of the Hardshell"
- added effect +15% Mass (Lord's Army)

Unique line "Overwhelming Size"
- Lowered level requirement from 10 to 8
- renamed to "Grand Challenge"
- adds a tergetable rampage ability
- previous effects got moved to innate trait and legendary resilience skill

Unique Line "Legendary Resilience"
- added effect +15% maximum health

Old Ironclaw:

Arcane Conduit
- Replaced with Greater Arcane Conduit

New skill "Loremaster, Lore of the Claw"
- Requires level 12
- Winds of Magic cost -2 for all Lore of the Claw spells
- Cooldown -25% for all Lore of the Claw spells

Other balance changes:

Rimeshell Marauders (Crab Levy RoR)
- added passive ability "Rage"

Sharpened Claws (Spell)
- Added effect: +25% Armour Piercing Missile Damage

Crustacean Forge building chain
- removed recruitment cost reduction effect
- removed barrier points effect
- added effect that improves armour and weapon/missile damage in combat

Reduced multiplayer cost of all Spider Crab mounts by 100

Bug Fixes/Misc:

- Fixed a bug which caused some vfx to not display properly
- Fixed Crustacean Battle Altars looking like Gorebeast Chariots after being destroyed
- Adjusted descriptions for Tidelord's shell rewards faction effect to clarify exactly how it works
- Adjusted visuals for most polearm weapons to prevent them from clipping into crab claws
- Adjusted height of banner displays in battle and on campaign map, to prevent them from clipping into units
- Crustacean Battle Altar auras now explicitly specify that they are mutually exclusive
- Updated visuals for crustacean lore passives and lore of magic selection buttons
- The discovery chain now propperly increases the chance for discovering Skaven undercities

Actualización: 11 AGO a las 22:04
por Pegaz

ver. 5.3.1

- Fixed a bug which caused the Crustacean Nation's racial attrition immunities to Deep Sea, Reefs and Swamps to sometimes not work propperly.
- Added custom art for Beastslayer Rituals
- Fixed some typos

Actualización: 8 AGO a las 13:18
por Pegaz

ver. 5.3

Unit Balance:

Hardshell Colossi:
- Health: 7920 -> 8580

Hardshell Cannonbacks:
- Health: 7920 -> 8580
- Recruitment/MP cost: 1400 -> 1500

Hardshell Cannonbacks (Mortars):
- Health: 7920 -> 8580
- Recruitment/MP cost: 1400 -> 1500

Hardshell Bruisers:
- Health: 9120 -> 9720
- Recruit time: 3 -> 2

Great Dragon Shrimp:
- Recruit time: 3 -> 2

Giant Reef Scuttler (Battle Platform):
- Recruit time: 3 -> 2

Crustacean Royal Knights:
- Recruit time: 3 -> 2

Lord Skilltrees:

Beastslayer skill: "Brutish Diplomacy"
- Diplomatic relations: with Chaos Dwarfs, Greenskins, Ogre Kingdoms and Norsca +20 -> +25

Tidelord skill: "Tidemaster"
- Bound Tidal Wave uses: 1 -> 2
- Bound Riptide additional uses +1 -> +2

Old Chaosbane skill: "Behind Enemy Lines"
- Ward Save +15% -> Ward Save +15% (when in enemy or razed territory)
- added effect: enables replenishment in foreign territory

Rituals:

Reefsight:
- Renamed to "Coralsight"

Grand Reconvalescence:
- Renamed to "Reef's Embrace"
- now also applies current level of the "Blessing of the Great Reef" buff

Ancestral Boon:
- Some traits have been rebalanced:
Servant:
- Added effect: Battle healing cap +25%
Vengeance:
- "Conduit of Vengeance" ability damage per second: 6-12 -> 8-16
Champion:
- Charge Bonus +20% -> +25%
- Melee Attack +10 -> +15%
- Weapon Streangth +15% -> +10%

Technologies:

Crustworthy Allies:
- Diplomatic relations with all factions +25 -> +15
- Base research time 10 turns -> 8 turns

Long Term Planning
- Base research time 10 turns -> 8 turns

Coastal Development
- Base research time 8 turns -> 7 turns

Coral Healing Serum
- Base research time 8 turns -> 7 turns

Buildings:

Ports:
- Income Generated 100/200/400 -> 100/300/500

Kelp Farms:
- Income Generated 30/40/50 -> 50/75/100

Industry:
- Income Generated 150/225/300 -> 150/250/350

Campaign mechanics:

Reefspeaker:

- the Coral building chain now grants: +1%/+2%/+3% Great Reef Health depending on level

Old Kelpbeard:

- All of Old Kelpbeard's leviathan lords are now recruited at lvl 5
- Reworked the dilemmas and starting armies for Old Kelpbeard's leviathan lords
- Leviathan lords now spawn with a temporary buff that reduces upkeep and increases xp gain and replenishment

Misc:
- Added tabletop caps compatibility for: Crustacean Rangers, Hardshell Cannonbacks (Mortars), Great Dragon Shrimp

Bug Fixes:
- Giant Reef Snappers now properly gain Unbreakable from the "Coral Legions" skill
- Giant Reef Snappers (Battle Platform) are now affected by the "Masters of Range" skill
- Hardshell Cannonbacks (Mortars) now properly count towards Old Hardshell's awakening quest
- Added missing attrition immunities for Clawdius Beastslayer and Crustacean Warlords on Great Dragon Shrimp mounts
- Added missing UI description tags to Reefspeaker on his Giant Reef Snapper mount
- "Pincer Attack" army ability now uses the correct custom icon
- The "Great Reef Health +10%" effect on the Heart of the Reef landmark is now only visible to the Reefspeaker's faction
- Fixed discrepancy between mp and campaign cost for Crustacean Royal Guard (+50 mp cost)
- Fixed some typos (mostly it's/its)

Actualización: 30 JUL a las 16:36
por Pegaz

ver. 5.2

Campaign mechanics:

Old Kelpbeard:
- Ancient sanctuary construction slots 1 -> 3
- Resource buildings and landmarks can now be constructed in ancient sanctuaries
- Ancient sanctuary addons construction cost: 1000 -> 2000
- Ancient sanctuary upgrades can now be swapped while upgrading to a higher tier
- Ancient sanctuary settlements are now always occupied at tier 1

Reefspeaker:
- Added "Reefstride" stance, which allows armies to teleport across impassable terrain

Skilltrees:

Clawdius Beastslayer:

New Skill: "Brutish Diplomacy"
- Public Order +2 Local Province
- Diplomatic relations: +20 with Chaos Dwarfs, Greenskins, Ogre Kingdoms and Norsca

Balance changes:

Lords:

Crustacean Prophet:
- Battle Altar mount 1200g -> 1100g, now has both togglable auras available by default.

Reefspeaker:
- Giant Reef Snapper mount HP: 7060 -> 6940

Clawdius Beastslayer:
- MP Cost 1200 -> 1300
- Spear Throw:
- now has a minimum cast range of 5
- Projectile penetration cap 20 -> 9
- Can now penetrate large entities
- Slightly reduced projectile launch and homing speed

Units:

Crab Warriors
- MP Cost 400g -> 500g

Crab Warriors (Spears)
- MP Cost 450g -> 500g

Crab Warriors (Javelins)
- MP Cost 650g -> 750g
- Missile Bonus vs Large 20 -> 15

Ironclaw Warrior Monks
- MP Cost 600g -> 650g

Hardshell Cannonbacks
- Projectile penetration cap 5 -> 3

Giant Reef Snapper
- Recruitment/MP Cost 1000 -> 1100
- Health 6860 -> 6720

Giant Reef Snapper (Battle Platform)
- Recruitment/MP Cost 1450 -> 1600
- Campaign recruit time 2 -> 3
- Health 6928 -> 6760

Great Dragon Shrimp
- Campaign recruit time 2 -> 3

Crustacean Bombers
- Entity Count 80 -> 90

Crustacean Gunners
- Entity Count 80 -> 90

Crustacean Grenadiers
- Entity Count 80 -> 90

Sweaping Changes:

All Spider Crab units and mounts:
- Acceleration: 7 -> 6,4
- Deceleration 8 -> 7,4

All Giant Reef Snapper units and mounts:
- Acceleration 6 -> 5
- Deceleration 7 -> 6
- Weapon Streangth 440 -> 400
- Charge Bonus 40 -> 36

All Battle altar units and mounts:
- Added 25% Spell Resistance

Passive Abilities: Ironclaw Resolve, Shadowclaw Discipline, Reefsworn Devotion:
- now disabled when unit is below 50% base leadership

Bugs/Visual/Misc:

- Updated texture for Ancient Leviathan units, making it darker
- Updated texture and model for Shellsworth, the royal throne carrier
- Fixed some typos (mostly in Old Kelpbeard quest text)
- Fixed a bug which caused the AI to never upgrade the Rimeshell Crossing landmark ports
- Improved visuals for most capes when viewed at long distances
- the name "Clawdius" and surname "Beastslayer" will no longer appear on generic characters