tModLoader

tModLoader

Calamity Overhaul
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Update: Feb 28, 2024 @ 5:01am

v_0.3.4.6
Small Patch Update, addressing some bugs reported by players.
1. Fixed an issue with the Murasama causing absurd damage to multi-segmented bosses.
2. Fixed a bug where switching to an empty hand while dashing with the Murasama would cause a game error.
3. Fixed the issue where the holding animations of numerous firearms would become misaligned underwater during rapid movement.
4. Added example crafting recipes to several items for use with the crafting table lookup system.

Update: Feb 25, 2024 @ 8:45am

v_0.3.4.5
Small patch to fix some hidden bugs reported by players

Update: Feb 24, 2024 @ 11:49pm

v_0.3.4.4
1. Fixed a critical issue where the mod couldn't load when Magic Builder was enabled.
2. Addressed a severe problem causing game crashes when using Magic Store with certain items.
3. Resolved an issue with abnormal item icon rendering for Murasama in certain situations.
4. Blighted Cleaver: Reduced the number of scythes generated after hitting enemies from 5 to 1. The chance to spawn Jungle Scythes on true melee hits against worm-type enemies is now 1/5.
5. Defiled Great sword: The chance to spawn Jungle Scythes on true melee hits against worm-type enemies is now 1/3.
6. The Last Mourning: Fearful Skulls now deal 33% of weapon panel damage, and additional Inferno Spirits deal 1x weapon damage. The spawn probability for Inferno Spirits has been reduced from 50% to 33%.
7. Slightly reduced the recoil of Mini Sharks and Mega sharks.
8. Further balanced Murasama's mechanics, addressing potential issues. Significantly increased the damage of the downward strike skill to prevent potential boss insta-kills.
The Rising Dragon Slash will now benefit more from melee damage bonuses, slightly reduced cool down, and smoothed out damage coefficients for different bosses across phases.
9. Added "Camera Easing" setting, enabled by default, providing a more natural and smooth experience for long-distance dashes.
10. Slightly optimized the multiplayer mod for an improved gaming experience.

Update: Feb 21, 2024 @ 2:42am

1. Adjustments and optimizations for the following ranged weapons: Angelic Shotgun, Animosity, Aquashard Shotgun, QuadBarrel Shotgun, Cursed Capper, Corinth Prime, Disseminator, Hellborn, Helstorm, Leviatitan.
2. Spectre Rifle now uses new textures instead of relying on the resources from the previous versions of Calamity.
3. Fine-tuned the muzzle lift of Fetid Emesis, preventing excessive upward movement during continuous firing.
4. Reduced the damage of the Elemental Blaster's spiral companion projectiles, now dealing only half of the weapon's damage.
5. Earthen Pike now has an increased upper limit when thrown in the air.
6. Lowered the base damage of Storm Dragoon from 96 to 66.
7. Decreased the base damage of Clock Gatlignum from 35 to 30.
8. Removed changes related to Ark of the Cosmos and its corresponding duplicate items due to the insufficient impact of these alterations, as they were never implemented and could potentially cause controversy.
9. Phangasm's derivative arrows will now inflict 1.5 times the weapon's base damage instead of the original 1 times.
10. Raised the base damage of Divine Source Blade from 352 to 435, slightly increasing attack speed.
11. Officially integrated compatibility with the mods "zzp198's WeaponOut" and "ArmamentDisplay."

Update: Feb 19, 2024 @ 7:59am

1. Endless Catalyst now uses new textures instead of directly applying Minecraft textures.
2. New reset weapons: Putrid Spewer, Coral Cannon, Sea Serpent, Scorched Earth, Mini Shark, Giant Shark, and several other weapons.
3. Completed the creation of the Great Overhaul Codex, with more content to follow regarding this item.
4. Adjusted the damage calculation formula for the Polymer Slashing Blade. Now, the Ascended Dragon Slash no longer receives damage bonuses, the blades released by triggers will no longer hit worm bodies, and the reward for the player's invincibility frames upon hitting a Boss with the thrown blade has been removed.

Update: Feb 17, 2024 @ 7:27pm

1. The Endless Annihilation now only devours blocks when in the Sky Dimension and significantly reduces the annihilation range.
2. The secondary modification to the Gilded Proboscis right-click effect removes the previous continuous electric current attack.
3. Compared to the last beta version 0.299, this version has newly reset dozens of ranged weapons, including Storm, Storm Dragon Rider, Elemental Shockwave, Desolation's Edge, Barrett, and more.
4. Performance optimizations have been made to hooks by completely abandoning list collection traversal in favor of hash queries, resulting in significant performance savings.
5. Removed the Celestial Devourer and temporarily removed the Luxor Relic and Luxor Soul Reliquary.
6. Addressed some issues with the Grand Restoration Codex, but this project is still not considered complete.
7. The Touch of Demise can now be crafted using Ender Stones and Dark Matter Clumps. It allows toggling the End of Days battle at will.

Update: Feb 17, 2024 @ 10:32am

Version 0.3.1 has been published to Stable tModLoader v2023.12

Update: Feb 17, 2024 @ 2:47am

Version 0.3 has been published to Stable tModLoader v2023.12

Update: Feb 15, 2024 @ 11:29am

Version 0.299 has been published to Stable tModLoader v2023.12