Slay the Spire

Slay the Spire

Spire Biomes
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Update: Apr 5 @ 8:37am

v1.5.1
Humidity fix: player relic+powers were getting cleared during monster-vs-monster damage calculations

Update: Mar 31 @ 12:23pm

v1.5.0
New Biome: Humidity, an inverse of the Humility zone, making enemies weaker in exchange for giving you a carded relic on entering. made by luaviper
Say the Spire support: say the name of the biome a node is part of when navigating the map
Various biomes: fix RNG calls that could result in different results when saving and loading

Update: Mar 3 @ 12:47pm

v1.4.9
Fix biome shapes not being rendered on the map under specific circumstances
Ambushed Biome: Fixed bugged behavior when a monster escapes combat in a way other than death

Update: Jan 19 @ 1:07pm

v1.4.8
Storm biome: Disable character darkening shader if the player has the MissingNo relic from Spire Cafe due to shader incompatibility
Gravewood grove: Fix the power being remvoed by orange pellets

Update: Oct 15, 2024 @ 9:20am

v1.4.7
Beast's Lair: add a sanity check to prevent the zone from spawning if there's no boss for it to use
Divinities Gaze: Fix Primordial crash
Wildfire: Disable fire shader on non-nvidia cards as that seems to be the black screen issue

Update: Aug 22, 2024 @ 12:00am

v1.4.6
Fix ZHS crash related to missing card string for Divinities' Gaze

Update: Aug 21, 2024 @ 4:24am

v1.4.5
ZHS localization update for the changed Divinities' Gaze cards
Divinities' Gaze: fix soft lock with Verdict killing the player when they have Lizard Tail or another source of death prevention

Update: Aug 1, 2024 @ 8:10am

v1.4.4 (forgot to update the version number, oops)
Divinities' Gaze: fix the Eclectic event upgrading cards in a way that could cause future copies of those cards to be upgraded as well
Volatile Grounds: Prevent overlap of power icons in sunstone elite fight
Volatile Grounds: Enemies that are Charged Up now correctly damage the player when killed at the end of combat
Broken Space: Fix Broken Dat Disk triggering more than intended
Broken Space: prevent Broken Space shader rendering on map if shaders are disabled
Humility: Fix gremlin leader crash due to mod compatibility issue
Divinities Gaze: setdivinity command: forces all appearances of a divinity (both in combat and the Divine Visitor event) to use the given divinity
Divinities Gaze: clearsetdivinity command: undoes the above command, causing divinities to be chosen randomly once more
Divinities Gaze: Inevitability is now an attack which scales when played and shuffles a Void into your draw pile
Divinities Gaze: Clairvoyance is now played, and draws 3(4) cards, granting them Retain
Divinities Gaze: Guiding Light now costs 1 and draws 2(3) and upgrades your hand when played. It is now ethereal.
Divinities Gaze: Jurors Judge event now Applies 3 Verdict to EVERYONE. Verdict has been adjusted.
Divinities Gaze: Eclectic Learn event choice: 10 cards -> 5 cards
Divinities Gaze: End Forget event: Choose 1 card of 3 to remove. Do this twice. -> Choose a card to remove.
Divinities Gaze: Verdict (card): 10(15) Verdict -> 12(17) Verdict, 2 -> 1 Cost
Divinities Gaze: Verdict (power): +5/turn -> +3/turn
Divinities Gaze: Primordial Propagate event: Choose 1 card to duplicate twice -> Choose 1 card to duplicate. Duplicate 1 other random card.
Divinities Gaze: Mitosis: 2 damage per card -> 3 damage per card, Upgraded energy cost 1 -> 0
Divinities Gaze: Torch Bask event: 15%(10%) healing -> 25%(20%) healing
Divinities Gaze: In zone combats, an additional status is added

Update: Jun 3, 2024 @ 9:36am

v1.4.4
Full Beastiary support for all new monsters thanks to Modargo's tireless effort. steamcommunity.com/sharedfiles/filedetails/?id=2285965269
Thieves' Hideout: fix the configuration of the Mugger and Blue Slaver fight so that it shows up properly
Junkyard: fix Junkbots crashing if they run out of held cards
Beast's Lair: fix saving and reloading on the rewards screen for the Beast's Lair fight sometimes causing the event to happen again after clicking proceed
Gremlin Town: Nerfed Gremlin Horde elite encounter a bit
Grass: Display level one values when hovering veggies

Update: Apr 26, 2024 @ 10:41am

v1.4.3
Adjust zone outline compatbility logic for Dark Map to avoid potential issues with other combinations of mods that affect map display
Update bestiary support
Invasion: fix Behemoth's Slimy Body power missing its description
Keymaster: Fix background not loading
Ambushed zone: fix crash if a potion of a non-standard rarity is present in the combat reward screen