Slay the Spire

Slay the Spire

Spire Biomes
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Update: Jul 24 @ 12:06am

v1.6.1
Humidity: Centurion "Owner" occasionally shielded player instead of attacking like he's supposed to
Humidity: Fix crash for Baseball power when a power has no name
Fix crash when removing a carded relic with a card removal relic like empty cage

Update: Jul 23 @ 2:40am

v1.6.0
The incredible Humidity biome by LuaViper is now compatible with act 2, allowing you to encounter changed encounters in exchange for getting a card of dubious usefulness!

New Spire Cafe crossover Biome by Coda! Some of the our favourite spire merchants from the cafe are starting business ventures out in the tumultuous hallways of the spire, be sure to check out their wares. (To see this Biome you mu8st have both Spire Cafe and Spire Biomes enabled for the run)

Fix for minty spire minimap causing zones not to render (compatibility)
Humility biome: fix Mango not giving its max HP when gained for entering Humility
Humidity biome: fix crash when Fungi Beast's hallucination power is applied to a character that doesn't use the game's normal animation system

Update: Apr 5 @ 8:37am

v1.5.1
Humidity fix: player relic+powers were getting cleared during monster-vs-monster damage calculations

Update: Mar 31 @ 12:23pm

v1.5.0
New Biome: Humidity, an inverse of the Humility zone, making enemies weaker in exchange for giving you a carded relic on entering. made by luaviper
Say the Spire support: say the name of the biome a node is part of when navigating the map
Various biomes: fix RNG calls that could result in different results when saving and loading

Update: Mar 3 @ 12:47pm

v1.4.9
Fix biome shapes not being rendered on the map under specific circumstances
Ambushed Biome: Fixed bugged behavior when a monster escapes combat in a way other than death

Update: Jan 19 @ 1:07pm

v1.4.8
Storm biome: Disable character darkening shader if the player has the MissingNo relic from Spire Cafe due to shader incompatibility
Gravewood grove: Fix the power being remvoed by orange pellets

Update: Oct 15, 2024 @ 9:20am

v1.4.7
Beast's Lair: add a sanity check to prevent the zone from spawning if there's no boss for it to use
Divinities Gaze: Fix Primordial crash
Wildfire: Disable fire shader on non-nvidia cards as that seems to be the black screen issue

Update: Aug 22, 2024 @ 12:00am

v1.4.6
Fix ZHS crash related to missing card string for Divinities' Gaze

Update: Aug 21, 2024 @ 4:24am

v1.4.5
ZHS localization update for the changed Divinities' Gaze cards
Divinities' Gaze: fix soft lock with Verdict killing the player when they have Lizard Tail or another source of death prevention

Update: Aug 1, 2024 @ 8:10am

v1.4.4 (forgot to update the version number, oops)
Divinities' Gaze: fix the Eclectic event upgrading cards in a way that could cause future copies of those cards to be upgraded as well
Volatile Grounds: Prevent overlap of power icons in sunstone elite fight
Volatile Grounds: Enemies that are Charged Up now correctly damage the player when killed at the end of combat
Broken Space: Fix Broken Dat Disk triggering more than intended
Broken Space: prevent Broken Space shader rendering on map if shaders are disabled
Humility: Fix gremlin leader crash due to mod compatibility issue
Divinities Gaze: setdivinity command: forces all appearances of a divinity (both in combat and the Divine Visitor event) to use the given divinity
Divinities Gaze: clearsetdivinity command: undoes the above command, causing divinities to be chosen randomly once more
Divinities Gaze: Inevitability is now an attack which scales when played and shuffles a Void into your draw pile
Divinities Gaze: Clairvoyance is now played, and draws 3(4) cards, granting them Retain
Divinities Gaze: Guiding Light now costs 1 and draws 2(3) and upgrades your hand when played. It is now ethereal.
Divinities Gaze: Jurors Judge event now Applies 3 Verdict to EVERYONE. Verdict has been adjusted.
Divinities Gaze: Eclectic Learn event choice: 10 cards -> 5 cards
Divinities Gaze: End Forget event: Choose 1 card of 3 to remove. Do this twice. -> Choose a card to remove.
Divinities Gaze: Verdict (card): 10(15) Verdict -> 12(17) Verdict, 2 -> 1 Cost
Divinities Gaze: Verdict (power): +5/turn -> +3/turn
Divinities Gaze: Primordial Propagate event: Choose 1 card to duplicate twice -> Choose 1 card to duplicate. Duplicate 1 other random card.
Divinities Gaze: Mitosis: 2 damage per card -> 3 damage per card, Upgraded energy cost 1 -> 0
Divinities Gaze: Torch Bask event: 15%(10%) healing -> 25%(20%) healing
Divinities Gaze: In zone combats, an additional status is added